GunGame 5 Frequently Asked Questions

Requirements and Installation

What are the requirements for running GunGame5?

If you are running a GunGame5 server without gg_deathmatch or gg_elimination, you only need EventScripts 2.0.0.248c.

However, if you plan on using gg_deathmatch or gg_elimination, either ES_Tools or GunGame Utils is required for respawning players. For clarification, only one or the other is required; not both.

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How do I install EventScripts?

EventScripts is a source server plugin that allows scripters to write modifications for the Source Engine (which is exactly what GunGame5 is) in a script, created by Mattie.

You can get the latest version HERE. As of the time of this writing, the latest version is EventScripts 2.0.0.248c. You can also watch a video tutorial on how to install EventScripts created by Mattie himself HERE.

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How do I install GunGame Utils?

GunGame Utils is a source server plugin that enables GunGame5 to respawn players, which is not possible through EventScripts, coded by TP.Pred.

You can get GunGame Utils HERE. A video tutorial for installing GunGame Utils created by Sc0pE can be watched HERE.

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How do I install ES_Tools?

ES_Tools is a source server plugin that enables GunGame5 to respawn players, which is not possible through EventScripts, coded by Awuh0. It also has many other available commands for scripters, but only respawning is used for GunGame5.

You can get ES_Tools HERE. A video tutorial for installing ES_Tools created by Sc0pE can be watched HERE.

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How do I install GunGame5?

You can get the latest (stable) version of GunGame5 HERE.

You can get the latest (less stable) version of GunGame5 from the GoogleCode SVN HERE. A tutorial on how to obtain files from SVN created by XE_ManUp can be watched HERE. Or, you can always download the "Featured Download" from the GoogleCode SVN HERE.

A great tutorial on installing GunGame5 has been written by your-name-here in our forums and can be found HERE. If you already have installed EventScripts, start the tutorial at "Step 3". A video tutorial on installing GunGame5 created by Sc0pE can be watched HERE.

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Does GunGame5 support any game other than Counter Strike: Source?
At the current moment, no.
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Installation Troubleshooting

I am receiving the message: "Can't load addon (gungame/included_addons/[addon name]) No module named included_addons.[addon name].[addon name]" for all included addons, but the files are there.

Make sure your FTP Client isnt skipping files that are 0kb in size.

This likely means that the __init__.py is missing from the following path:
../addons/eventscripts/gungame/included_addons/__init__.py

Place an empty __init__.py file at the path mentioned above.

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Bug Reports

I found a bug or issue with GunGame5. Where do I report it?
As all development of GunGame5 is handled on GoogleCode, we are having all issues reported there as well. You can report the issue(s) HERE.
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The GoogleCode issue reporter is asking for an error log?

Yes.

In GunGame5, we have added the ability to create an error log any time an error occurs. This error log will only contain GunGame5 related errors. To retrieve your error log open your "..cstrike/addons/eventscripts/gungame/logs" directory and you should see a file named "#.#.###.txt" (which is the version number of GunGame5 you are running).

Attach this file to your error/issue/bug report to help us to find the bug.

No error log? See HERE.

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There is no error log in the "../gungame/logs" directory!
This means that the option "gg_error_logging" is set to 0 in the "../cstrike/cfg/gungame/gg_en_config.cfg". Set the "gg_error_logging" option/value to 1.
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How do I know when my error has been accepted?

When you see the error that you reported in the list HERE, you will also see a "Status" column. Once your bug has been verified, its status will be set to "Accepted".

There are many "Open" status codes:

  • New (just reported, and in process of being reviewed)
  • Accepted (developers have verified as a bug)
  • Started (developers have started coding a fix to the issue)

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I reported a bug, but it has not been accepted or fixed!

This typically means one of many things:

  • The developers have not yet had time to review your bug report.
  • The developers are in process of reviewing the bug report, but have not yet set the status to "Accepted."
  • You did not provide enough information in the bug report for the developers to resolve your issue.

Please keep in mind that not all bugs will be fixed in a timely manner, as there are multiple developers of GunGame5, as well as the fact that each individual developer has a life outside of GunGame5. Please be patient.

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I reported a bug, and it has disappeared, but was not fixed!

You can search old bugs that were closed by changing the search to "All Issues." We will not remove/delete bug reports. They will be closed with a Status code of either:

  • Fixed (the bug should be fixed)
  • Invalid (the bug reported was invalid - either not enough information, or incorrect information)
  • Duplicate (the same bug has already been reported)
  • WontFix (the bug or claimed issue will not be fixed)
  • DeniedRequest (status code for someone that posted a feature request instead of a bug)

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How do you see "Closed Issues" for GunGame5 on GoogleCode?

This is also outlined HERE. Unfortunately, GoogleCode does not allow to search for "closed" issues, just issues with a certain status. You change the "Seach Results" in the list to "All Issues". This would include the "closed" issues.

Click HERE for a list of "All Issues."

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How do I know when the issue I reported was fixed?

The GunGame5 development team is devoted to keeping very good records of what issues were fixed. You can see if your specific bug was fixed by:

  • Seaching GoogleCode for "All Issues" for "status:Fixed" as seen HERE.
  • Searching the revision notes and reading each revision that is higher than yours HERE.

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