GunGame Python DeathMatch Spawning issue

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GunGame Python DeathMatch Spawning issue

Postby Predator » Fri Oct 17, 2008 9:47 am

Hey all,

I have noticed a slight problem on my GunGame Turbo DM server, As of the update, i can no longer set the spawn time to < 1. if i set it to 0.5 players are never spawned. Whereas when set to 1 it works perfectly.

Any chance there is a way round this?

Thanks
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Postby sessus » Sat Oct 18, 2008 2:42 pm

I don't really have a solution, but the difference between 1sec and 0.5sec is hardly worth worrying about. I have my settings at 2sec and that keeps everyone from getting borderline psychotic after playing GG.
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Postby RideGuy » Sat Oct 18, 2008 2:59 pm

You are required to use an integer for the respawn time.
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Re:

Postby Don » Sat Oct 18, 2008 5:46 pm

RideGuy wrote:You are required to use an integer for the respawn time.

Is that a Valve thing?
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Re: Re:

Postby your-name-here » Sat Oct 18, 2008 7:06 pm

Don wrote:
RideGuy wrote:You are required to use an integer for the respawn time.

Is that a Valve thing?


Nah, I don't think so. The respawn function that gg uses is sigscanned because you cannot respawn a player through the Source SDK.

I think it has something to do with gamethread.delayed or repeatlib :)
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Postby RideGuy » Sat Oct 18, 2008 7:33 pm

It's a GG thing.
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Postby Predator » Sat Oct 18, 2008 8:26 pm

Any chance of making it allow 0 also? So if i did delay 0 it would just be instant respawn :)

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Postby RideGuy » Sun Oct 19, 2008 5:03 am

Right now 0 doesn't work because we use repeat to respawn the player which is counting in seconds. I'll take a look at what we can do.
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