GunGame5 unl_hegrenades
Posted: Thu May 13, 2010 3:06 pm
Hello Community,
I've got some problems with my gungame I'm running once every day in Tunngle to play a little bit with my friends.
He Lvl is 22 and I've seen that you can get unlimited he if you reach this level if you change something in the config.
gg_deafult_addon I think but it doesn't work ! If i write it down on the next start gg delete it and set // gg_unl_hegrenades.
Can anyone help me?
gg_default_addons
gg_en_config
Sorry 4 bad English,
I've just school Skills
I've got some problems with my gungame I'm running once every day in Tunngle to play a little bit with my friends.
He Lvl is 22 and I've seen that you can get unlimited he if you reach this level if you change something in the config.
gg_deafult_addon I think but it doesn't work ! If i write it down on the next start gg delete it and set // gg_unl_hegrenades.
Can anyone help me?
gg_default_addons
// ****************************************************************************
// * gg_default_addons.cfg -- Default Addon Configuration *
// * *
// * This file defines GunGame Addon settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************
// ============================================================================
// >> STATS DATABASE PRUNE
// ============================================================================
// Description:
// The number of days of inactivity for a winner that is tolerated until
// they are removed from the database.
// Notes:
// * Pruning the database of old entries is STRONGLY RECOMMENDED for
// high-volume servers.
// Options:
// 0 = (Disabled) Do not load gg_prune_database.
// 1 = (Enabled) Load gg_prune_database.
// Default Value: 0
// The number inactive days before a winner is removed from the database.
gg_prune_database 0
// gg_unl_grenade 1 <-- GunGame make this automatically if i write
""//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_unl_grenade 0""
// * gg_default_addons.cfg -- Default Addon Configuration *
// * *
// * This file defines GunGame Addon settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************
// ============================================================================
// >> STATS DATABASE PRUNE
// ============================================================================
// Description:
// The number of days of inactivity for a winner that is tolerated until
// they are removed from the database.
// Notes:
// * Pruning the database of old entries is STRONGLY RECOMMENDED for
// high-volume servers.
// Options:
// 0 = (Disabled) Do not load gg_prune_database.
// 1 = (Enabled) Load gg_prune_database.
// Default Value: 0
// The number inactive days before a winner is removed from the database.
gg_prune_database 0
// gg_unl_grenade 1 <-- GunGame make this automatically if i write
""//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
// 1 = Enabled
gg_unl_grenade 0""
gg_en_config
// ****************************************************************************
// * gg_en_config.cfg -- English Server Configuration *
// * *
// * This file controls GunGame settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | WEAPON SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> WEAPON ORDER FILE
// ============================================================================
// Notes:
// * The file must be located under "cfg/gungame5/weapon_orders/".
// * Changing this variable in-game will result in arestart.
// * If gg_weapon_order_random = 1, this will be the starting weapon
// order.
// Default Value: "default_weapon_order"
// The file that will be used for the weapon order.
gg_weapon_order_file "default_weapon_order"
// ============================================================================
// >> RANDOM WEAPON ORDER FILE
// ============================================================================
// Options:
// 0 = (Disabled) use gg_weapon_order for a static weapon order.
// 1 = (Enabled) get a new weapon order each map change.
// Default Value: 0
// Randomly select a new weapon order file each map.
gg_weapon_order_random 0
// ============================================================================
// >> RANDOM WEAPON ORDER EXCLUDED FILES
// ============================================================================
// Options:
// "" = (Disabled) No weapon orders are excluding when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// "name1,name2" = (Enabled) Exclude these orders when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// Default Value: "weapon_short,nade_bonus_order"
// Excluded orders when choosing a random order with gg_weapon_order_random.
gg_weapon_order_random_excluded "weapon_short,nade_bonus_order"
// ============================================================================
// >> WEAPON ORDER SORT TYPE
// ============================================================================
// Options:
// #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be randomly shuffled.
// Note:
// #reversed and #random sort types will move hegrenade and knife levels
// to the end of the order.
// Default Value: "#default"
// The order in which the weapons and levels will be sorted.
gg_weapon_order_sort_type "#default"
// ============================================================================
// >> MULTIKILL OVERRIDE
// ============================================================================
// Notes:
// * Keep this variable set to 0 unless you want to override the
// values you have set in your weapon order file.
// * This will not override hegrenade and knife, these are always 1.
// Default Value: 0
// The amount of kills a player needs to level up per weapon.
gg_multikill_override 2
// ============================================================================
// >> WEAPON REMOVAL
// ============================================================================
// Note:
// * Only weapon_* entities are supported.
// Default Value: "hegrenade,flashbang,smokegrenade"
// The weapons that will not be removed from the map.
gg_map_strip_exceptions "hegrenade,flashbang,smokegrenade"
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> MULTI-ROUND
// ============================================================================
// Notes:
// * Only set this variable if you want more than one round per map
// change.
// * The map vote will only trigger on the final round.
// Options:
// 0 = Disabled.
// # = The number of rounds that need to be played before a map
// change.
// Default Value: 0
// The number of rounds that need to be played before a map change.
gg_multi_round 0
// ============================================================================
// >> MULTI-ROUND INTERMISSION
// ============================================================================
// Notes:
// * This option is only valid if "gg_multi_round" is set to a value
// higher than "0".
// * This will load "gg_warmup_round" based off of the "gg_warmup timer"
// between rounds.
// * Without an intermission, the next GunGame round will start immediately after a win.
// Options:
// 0 = Do not have an intermission.
// 1 = Enable the intermission.
// Default Value: 0
// The amount of time (in seconds) that the intermission lasts between rounds.
gg_multi_round_intermission 0
// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0
// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 0
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | PLAYER SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> DEFUSERS
// ============================================================================
// Options:
// 0 = Disabled
// 1 = Enabled
// Default Value: 0
// Automatically equip Counter-Terrorist players with defusal kits on bomb maps.
gg_player_defuser 0
// ============================================================================
// >> ARMOR
// ============================================================================
// Options:
// 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
// Default Value: 2
// The type of armor players are equipped with when they spawn.
gg_player_armor 2
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | SOUND SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"
// The controls which sound pack will be used by default.
gg_soundpack "default"
// * gg_en_config.cfg -- English Server Configuration *
// * *
// * This file controls GunGame settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | WEAPON SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> WEAPON ORDER FILE
// ============================================================================
// Notes:
// * The file must be located under "cfg/gungame5/weapon_orders/".
// * Changing this variable in-game will result in arestart.
// * If gg_weapon_order_random = 1, this will be the starting weapon
// order.
// Default Value: "default_weapon_order"
// The file that will be used for the weapon order.
gg_weapon_order_file "default_weapon_order"
// ============================================================================
// >> RANDOM WEAPON ORDER FILE
// ============================================================================
// Options:
// 0 = (Disabled) use gg_weapon_order for a static weapon order.
// 1 = (Enabled) get a new weapon order each map change.
// Default Value: 0
// Randomly select a new weapon order file each map.
gg_weapon_order_random 0
// ============================================================================
// >> RANDOM WEAPON ORDER EXCLUDED FILES
// ============================================================================
// Options:
// "" = (Disabled) No weapon orders are excluding when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// "name1,name2" = (Enabled) Exclude these orders when choosing a random
// weapon order with gg_weapon_order_random enabled above.
// Default Value: "weapon_short,nade_bonus_order"
// Excluded orders when choosing a random order with gg_weapon_order_random.
gg_weapon_order_random_excluded "weapon_short,nade_bonus_order"
// ============================================================================
// >> WEAPON ORDER SORT TYPE
// ============================================================================
// Options:
// #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be randomly shuffled.
// Note:
// #reversed and #random sort types will move hegrenade and knife levels
// to the end of the order.
// Default Value: "#default"
// The order in which the weapons and levels will be sorted.
gg_weapon_order_sort_type "#default"
// ============================================================================
// >> MULTIKILL OVERRIDE
// ============================================================================
// Notes:
// * Keep this variable set to 0 unless you want to override the
// values you have set in your weapon order file.
// * This will not override hegrenade and knife, these are always 1.
// Default Value: 0
// The amount of kills a player needs to level up per weapon.
gg_multikill_override 2
// ============================================================================
// >> WEAPON REMOVAL
// ============================================================================
// Note:
// * Only weapon_* entities are supported.
// Default Value: "hegrenade,flashbang,smokegrenade"
// The weapons that will not be removed from the map.
gg_map_strip_exceptions "hegrenade,flashbang,smokegrenade"
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> MULTI-ROUND
// ============================================================================
// Notes:
// * Only set this variable if you want more than one round per map
// change.
// * The map vote will only trigger on the final round.
// Options:
// 0 = Disabled.
// # = The number of rounds that need to be played before a map
// change.
// Default Value: 0
// The number of rounds that need to be played before a map change.
gg_multi_round 0
// ============================================================================
// >> MULTI-ROUND INTERMISSION
// ============================================================================
// Notes:
// * This option is only valid if "gg_multi_round" is set to a value
// higher than "0".
// * This will load "gg_warmup_round" based off of the "gg_warmup timer"
// between rounds.
// * Without an intermission, the next GunGame round will start immediately after a win.
// Options:
// 0 = Do not have an intermission.
// 1 = Enable the intermission.
// Default Value: 0
// The amount of time (in seconds) that the intermission lasts between rounds.
gg_multi_round_intermission 0
// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0
// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 0
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | PLAYER SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> DEFUSERS
// ============================================================================
// Options:
// 0 = Disabled
// 1 = Enabled
// Default Value: 0
// Automatically equip Counter-Terrorist players with defusal kits on bomb maps.
gg_player_defuser 0
// ============================================================================
// >> ARMOR
// ============================================================================
// Options:
// 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
// Default Value: 2
// The type of armor players are equipped with when they spawn.
gg_player_armor 2
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | SOUND SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ============================================================================
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"
// The controls which sound pack will be used by default.
gg_soundpack "default"
Sorry 4 bad English,
I've just school Skills