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objectives and round timer still present in deathmatch mode

PostPosted: Mon Dec 01, 2008 5:16 pm
by bytethegroove
ok so deathmatch still doesnt function right for me....I have the .cfg set right as explained in xe_manups post on the eventscripts forum...round time still exist....and so does objectives...since I run gg only maps....objectives was an easy workaround....but anyway to elimate roundtime?

server ip 216.52.143.190:27015
os. linux
latest gg5, eventscripts and es tools

Thanks Byte
happily donated to the cause :)

PostPosted: Mon Dec 01, 2008 5:26 pm
by RideGuy
AFAIK the round timer always exists. The timer hits 0, but the round never ends.

We completely remove the objectives. I'm not sure how they could still exist. Could you give more info on this? What map?

PostPosted: Mon Dec 01, 2008 5:34 pm
by bytethegroove
all maps....and the round does end on my server i have this set
objwctives however only come on de or cs maps most gg maps dont have objectives so i was able to work around that....but i figured something isnt working right on my end?

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
//          1 = Bomb objective disabled.
//          2 = Hostage objectives disabled.
//          3 = No objectives disabled.

gg_map_obj 0

PostPosted: Mon Dec 01, 2008 5:51 pm
by RideGuy
It would be helpful to us if you filled out an issue report so we have all the information we need to help trouble shoot this.
http://code.google.com/p/gungame-python/issues/list


Thanks,
RideGuy

PostPosted: Mon Dec 01, 2008 5:54 pm
by bytethegroove
will do....wasnt sure if i should as I dont see this as a bug more of an issue, but your the boss


edit -done

PostPosted: Mon Dec 01, 2008 7:49 pm
by bytethegroove
edit issue resolved, must have had conflicting plugins, I reintstalled eventscripts and gungame and now it works
thanks everyone
byte

PostPosted: Mon Dec 01, 2008 8:35 pm
by RideGuy
Glad to hear.


RideGuy