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ich Elimination and knifep3n

PostPosted: Mon Jan 19, 2009 4:06 am
by [TR]*NinjA*
So here is a bit of a problem I am facing. I use ich elimination instead of the elimination built into GG5 because it turns on Turbo and disables knife pro and rookie. Which are 2 other add ons I use.

Problem:
When there is 3 people left (2)T (1)CT and the CT kills 1 of the Ts. Elimination and KinfeP3N kicks in then the dead people spawn. BUT knife vote went out 2 the 2 people. So they both accept and then when it teleports the people it now teleports the people into each other. and the 2 CTs are screwed and stuck together. Crap. Any way around this?

Second Problem:
When Person gets to nade level their glock switches to their left hand and frezes them. Also earn nades mod does not kick in if they kill people with their glock.

Third Problem:
Knife Pro Fails. Knife pro fails when person gets their nade kill it does not strip their glock from them so now they can shoot then knife some one for the win.

Thanks for the help in advance.

PostPosted: Wed Jan 21, 2009 10:14 pm
by RideGuy
GG Elimination does not disable Knife Pro / Knife Rookie. It enables gg_turbo, for the simple reason that you will keep respawning while not being able to level up. We could look into removing this dependency, but it IMO it makes more sense to be in there.

What version of Gungame5 are you running? What's your IP?


Thanks,
RideGuy

Re: ich Elimination and knifep3n

PostPosted: Sat Jan 24, 2009 5:09 am
by [TR]*NinjA*
GG Elimination does not disable Knife Pro / Knife Rookie.


// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.


Sorry you are correct. But it does disable knife elite. Not something I like. Although I did a bit of hacking to knifep3n and fixed it to work with ich_elimination no problem. Please if you you want the fixed mod you can go to our web site and get it:
http://theringersclan.com/mods/knifep3nGG5.zip

I simply modified the code a bit under the event of player_death. To load a block of code known as delayLoadMenu this contains the count check for the knife pen menu to appear.

Although I am getting another situation that I will be posting in another thread here shortly with knife elite and weapon on nade which I am currently also trying to modify. The reason is that when you have the knife elite on and you have weapon on nade on what happens is that when it tries to give the use a weapon the knife elite listener fires at the same time which basically confuses the player library and at that time it will give the player a weapon but it will place it in their left hand due to knife elite trying to strip the weapon. AT this time the person is rendered useless and they can not fight unless they switch to the knife. Now I either see 2 ways around this. Tell the weapon on nade listener only to fire on new Round and or put a delay on the knife elite so it delays .5 seconds and lets the listener weapon on nade let them have the weapon then strip it .5 seconds later. This would solve the issue pretty quickly in my opinion.