Problems with a GG5 server running in deathmatch mode

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Postby Warren » Fri May 29, 2009 9:31 pm

Did you read the link above your post TempletonPeck?
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Postby Don » Sat May 30, 2009 3:01 am

He's got a Linux server Warren.
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Re:

Postby Warren » Sat May 30, 2009 3:16 am

Don wrote:He's got a Linux server Warren.

Which is why he should read the second paragraph of the post I told him to read.
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Re: Re:

Postby Don » Sun May 31, 2009 12:14 am

Warren wrote:
Don wrote:He's got a Linux server Warren.

Which is why he should read the second paragraph of the post I told him to read.

I had already sent him an email when you posted. Of course you couldn't have known that but I preferred to be a little more friendly. ;)

He also replied to me. He's hoping the Linux version comes out soon and I told him I expect it will.
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Re: Problems with a GG5 server running in deathmatch mode

Postby tigerox » Sun May 31, 2009 3:13 am

This is great news.

Awaiting the Linux fix patiently.

:shock: :shock: :shock: :shock: :shock:
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Postby TempletonPeck » Sun Jun 14, 2009 6:14 pm

Back again after having no Internet Connection for 2 Weeks...

Yes i read that link and i hope that it wont need much longer until the linux fix comes out.
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Re: Problems with a GG5 server running in deathmatch mode

Postby redned » Sat Mar 06, 2010 5:09 pm

Hi, i have been experiencing this issue

running linux: openSUSE 11.2 "Emerald" - Kernel
2x dual opt 2ghz, 8gb ram

game after 2-3 hours starts to climb in cpu usage until it overloads the one core (css wont run across multi cores or procs).
i have managed to trial a fix for now using mani mod .
i made a gg_restart.cfg file in normal place with "es_reload gungame" in it
then in mani_server.cfg changed line almost at end:
mani_exec_default_file1 "mani_server.cfg"
mani_exec_default_file2 "gg_restart.cfg" <-------------------------------------------------
mani_exec_default_file3 "./mani_admin_plugin/defaults.cfg"
mani_exec_default_file4 ""
mani_exec_default_file5 ""

i tried the reload command in servercfg and it looped like a biatch, changed it to autoexec but it doesnt always run cleanly so found this runs it once on each map change.
it does seem to stop the cpu climbing and just adds a couple of seconds to map change.

I will let you know how it progresses

ned
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[CiC] Clan founder since 1999
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Postby redned » Sat Mar 06, 2010 9:31 pm

well it seems to be holding ok so i would say it will hold until next release
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