Problems with a GG5 server running in deathmatch mode
Posted: Sat Jan 24, 2009 9:37 pm
Ok,
GG version: 5.0.581
"Mattie's EventScripts, http://mattie.info/cs, Version:2.0.0.250"
"Mani Admin Plugin 2007 V1.2BetaS VSP, www.mani-admin-plugin.com"
"GunGame Utils 0.0.2, Predator, www.TwistedPlay.co.uk"
My community owns a dedicated server and we have set up a 24 slot GunGame server on it, amongst a few others. GG5 is excellent, truly a major upgrade to the previous versions.
Basically, the server seems to lag after a certain period of time. I'm not totally sure as to why. But when playing on the server, and watching net_graph 3, the 'in' (ie. what comes from the server) eventually ends up around the 10 mark instead of the 100 (its a 100 tick server). Now, I can expect a drop in this when busy but usually we are around the 50/60 mark when full, depending on the map.
When the server is lagging badly (ie. when the 'in' of net_graph is showing around the 10 mark), our other servers are fine and do not suffer lag. We have looked at server rates etc and tried various combinations of them and also of loaded mods (es version, etc). The server load is not excessive nor is the bandwidth.
Tonight it started lagging badly so we es_unloaded GG and then load it back up and it sorted the lag. The 'in' from the server instantly improved - back up to 80/90 again. Is it something to do with the DM part? We have tried an es_reload in the server.cfg but this crashed the server. Could potentially put an es_unload in server.cfg and use map configs to reload the mod? It definately seems to be something which worsens over time.
Has anyone any ideas on this as I can't find a cause at the moment?
Many thanks in advance,
DS.
93.89.83.35:27050 [UK] TWKgaming.com | TNT Gungame_Deathmatch [T100-FastDL-HLstatsX]
//----------------------
// SERVER RATE SETTINGS
//----------------------
sv_minrate 20000
sv_maxrate 30000
sv_minupdaterate 80
sv_maxupdaterate 101
sv_mincmdrate 80
sv_maxcmdrate 101
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 30
decalfrequency 5
r_decal_cullsize 5
think_limit 10
fps_max 600
GG version: 5.0.581
"Mattie's EventScripts, http://mattie.info/cs, Version:2.0.0.250"
"Mani Admin Plugin 2007 V1.2BetaS VSP, www.mani-admin-plugin.com"
"GunGame Utils 0.0.2, Predator, www.TwistedPlay.co.uk"
My community owns a dedicated server and we have set up a 24 slot GunGame server on it, amongst a few others. GG5 is excellent, truly a major upgrade to the previous versions.
Basically, the server seems to lag after a certain period of time. I'm not totally sure as to why. But when playing on the server, and watching net_graph 3, the 'in' (ie. what comes from the server) eventually ends up around the 10 mark instead of the 100 (its a 100 tick server). Now, I can expect a drop in this when busy but usually we are around the 50/60 mark when full, depending on the map.
When the server is lagging badly (ie. when the 'in' of net_graph is showing around the 10 mark), our other servers are fine and do not suffer lag. We have looked at server rates etc and tried various combinations of them and also of loaded mods (es version, etc). The server load is not excessive nor is the bandwidth.
Tonight it started lagging badly so we es_unloaded GG and then load it back up and it sorted the lag. The 'in' from the server instantly improved - back up to 80/90 again. Is it something to do with the DM part? We have tried an es_reload in the server.cfg but this crashed the server. Could potentially put an es_unload in server.cfg and use map configs to reload the mod? It definately seems to be something which worsens over time.
Has anyone any ideas on this as I can't find a cause at the moment?
Many thanks in advance,
DS.
93.89.83.35:27050 [UK] TWKgaming.com | TNT Gungame_Deathmatch [T100-FastDL-HLstatsX]
//----------------------
// SERVER RATE SETTINGS
//----------------------
sv_minrate 20000
sv_maxrate 30000
sv_minupdaterate 80
sv_maxupdaterate 101
sv_mincmdrate 80
sv_maxcmdrate 101
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.01
sv_client_cmdrate_difference 30
decalfrequency 5
r_decal_cullsize 5
think_limit 10
fps_max 600