End of round issues..

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End of round issues..

Postby DragonCooler » Sun Feb 22, 2009 2:07 am

Hey everyone. First of thanks a ton for these forums, and thank you even more so for gungame!! I have been using it since GG3. ROCKS!

I have scoured these forums and they have fixed many of the problems i have been having over the years. But I have a new issue. I have finally got the @random songs to play after setting them to the right sample rate (44100), they download to all the users, I tested by deleting the files locally. But when a winner is declared, the music will start to play but the map will change immediately. So all you hear is like the first .234 seconds of the song. I do have my chattime set:

gg_dynamic_chattime 1

Let me know what other info you need from my configs that can help. Thank you much!

I should also add, I can use the:

play sound/gungame/foo.mp3 and it will play just fine.

-DC
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Postby RideGuy » Sun Feb 22, 2009 12:15 pm

Please post an example mp3 that causes the map to change immediately. The reason I ask, is because I've created mp3's in the past where the reported time by the player was way off the actual length of the mp3.


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Re: End of round issues..

Postby DragonCooler » Mon Feb 23, 2009 5:39 am

I restarted the server and now its not doing it, but the problem i have is the intermission is kicking in so there is dead time after a song plays and when the map actually changes. I know there is an intermission setting. Can that be set to 0 and there be no problems or will it change immediately? Maybe that was the problem before.. LOL?
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hick.mp3
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