HowTo: Get GG5 working with zBlock
Posted: Fri Sep 19, 2008 2:31 am
As some of you may have found out the hard way, zBlock blocks the creation of cvars, which in turn breaks gungame5. To get around this you need to have zBlock disabled while loading GG5. The cvar zb_active to enable/disable zBlock. When setting zb_active 0 it does not take effect until the next game frame. Because of this, here is the recommended way to disable zBlock and get GG5 loaded.
Located in your cstrike/cfg folder open autoexec.cfg. If the file does not exist, create it. Add the following line.
Located in your cstrike/cfg folder open server.cfg. If the file does not exist, create it. Add the following lines.
Remember that you should not have "es_load gungame" in your autoexec.cfg if you are doing this since you are now loading it from the server.cfg.
RideGuy
Located in your cstrike/cfg folder open autoexec.cfg. If the file does not exist, create it. Add the following line.
zb_active 0
Located in your cstrike/cfg folder open server.cfg. If the file does not exist, create it. Add the following lines.
es_xdelayed 0.3 es_xload gungame; zb_active 1
Remember that you should not have "es_load gungame" in your autoexec.cfg if you are doing this since you are now loading it from the server.cfg.
RideGuy