Round restart on deathmatch

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Round restart on deathmatch

Postby propaganda » Fri Aug 14, 2009 10:15 pm

I have a weird issue on deathmatch, it runs fine for awhile and the suddenly rounds start to restart with a 1 minute round timer and it goes round based. Any ideas what might cause this anyone? Here is my configs

gg_default_addons

//----------------------------------------------------------------------------
// gg_default_addons.cfg -- Default addon configuration.
//
// This file defines GunGame Addon settings. Any alteration of this file
// requires a server restart or a reload of GunGame.
//----------------------------------------------------------------------------

//=========================================================
// ERROR LOGGING
//=========================================================
// When enabled, this addon logs all GunGame-related errors to a log file
// located in:
//
//  * addons/eventscripts/gungame/logs/
//
// Note: If something in GunGame is not working and you are going to post a
//       bug, make sure you enable this addon then post the error log when
//       you are filing your bug report.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_error_logging 1

//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_pro 1

//=========================================================
// KNIFE PRO LEVEL LIMIT
//=========================================================
// Set this to limit level stealing to players close to your own level
//
// Example: If this is set to 3, you will not gain a level if you knife
//          someone more than 3 levels below you.
//
// Options: 0 = Disabled
//          <level> = Enabled

gg_knife_pro_limit 0

//=========================================================
// KNIFE ROOKIE
//=========================================================
// Similar to gg_knife_pro but not as strict:
//
// The attacker will level up even when the victim is on level 1.
// The attacker will level up even though the victim cannot leveldown.
// The victim will level down even though the attacker cannot levelup.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_rookie 0

//=========================================================
// MULTI LEVEL
//=========================================================
// Set the below variable to the number of times a player has to level
// up prior to recieving the multi-level bonus.
//
// Note: Formally knows as Triple Level Bonus.
//
// Options: 0 = Disabled
//          # = The number of kills in a row the player must get in order
//              to recieve the multi-level bonus.

gg_multi_level 0

//=========================================================
// TURBO
//=========================================================
// This gives you your next weapon immediately when you levelup
//
// Note: Knife Elite automatically disables Turbo Mode.
// Note: Recommended for Deathmatch
//
// Options: 0 = Disabled
//          1 = Enabled

gg_turbo 1

//=========================================================
// NOBLOCK
//=========================================================
// Makes it possible to move through players.
//
// Note: Recommended for Surf servers
//
// Options: 0 = Disabled
//          1 = Enabled

gg_noblock 0

//=========================================================
// DEAD STRIP
//=========================================================
// Strip dead players weapons so that their weapons can't be picked up.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_dead_strip 1

//=========================================================
// KNIFE ELITE
//=========================================================
// After a player levels up, they only get a knife until the next round.
//
// Note: This will override Turbo mode!
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_elite 0

//=========================================================
// EARN GRENADES
//=========================================================
// When a player reaches grenade level, they can earn extra grenades by
// killing enemies with another weapon.
//
// Note: Players can only carry one hegrenade at a time.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_earn_nade 1

//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_unl_grenade 0

//=========================================================
// GRENADE BONUS
//=========================================================
// If this is set, players on grenade level will receive this weapon along
// with the hegrenade.
//
// Note: Set this to zero to disable this function.
// Note: You can have multiple weapons by seperating them with commas.
//
// Example: gg_nade_bonus flashbang,glock,smokegrenade
// Example: gg_nade_bonus glock
//
// Options: 0 = Disabled
//         <weapon name> = Enabled

gg_nade_bonus glock

//=========================================================
// RELOAD
//=========================================================
// When a player makes a kill the ammo in their clip is replenished.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_reload 0

//=========================================================
// FRIENDLY FIRE
//=========================================================
// Automatically turn on friendly fire when a player reaches "x" levels
// below the last level (+1)
//
// Example: gg_friendlyfire 1
//          => The above will turn on friendly fire when a player reaches the
//             last level.
//
// Example: gg_friendlyfire 2
//          => The above will turn on friendly fire when a player reaches one
//             level before the last.
//
// Options: 0 = Disabled
//          <level> = Enabled

gg_friendlyfire 0

//=========================================================
// STATS DATABASE AND COMMANDS
//=========================================================
// This variable controls whether you want to keep track of winners on your
// server.  This also enables the stat commands (!leader, !top, !rank, etc).
//
// Note: This will save a file to the server and requires appropiate read /
//       write permissions.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_stats 0

//=========================================================
// STATS DATABASE PRUNE
//=========================================================
// This variable controls how many days of inactivity for a winner is
// tolerated until they are removed from the database.
//
// Options: 0 = Disabled (not recommended for large servers)
//          <days> = Enabled

gg_prune_database 30

//=========================================================
// STATS LOGGING
//=========================================================
// When enabled, this addon will log game events for stats tracking for
// HLstatsX and Psychostats, etc.
//
// Note: Other options available in "stats logging.txt".
// Note: This should be used with third-party stats programs.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_stats_logging 1

//=========================================================
// SPAWNPOINT MANAGER
//=========================================================
// When enabled it will load random spawnpoints if a spawnpoint file for the
// current map has been created.  This addon also adds commands and a menu
// to allow admins to manage spawnpoints on the current map.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_spawnpoints 0

//=========================================================
// DEATHMATCH
//=========================================================
// When enabled, this addon emulates a team-deathmatch mode, and players will
// respawn when they die.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite, Elimination.
// Note: This addon disables: map objectives, freezetime and roundtime.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the
//       gg_en_config.cfg
//
// Options: 0 = Disabled
//          1 = Enabled

gg_deathmatch 1

//=========================================================
// DEATHMATCH RESPAWN DELAY
//=========================================================
// This is a delay after a player dies before they will respawn.
//
// Default value: 2

gg_dm_respawn_delay 2

//=========================================================
// SPAWN PROTECTION
//=========================================================
// Set this to the number of seconds to allow spawn protection, in which they
// will be immune to other players fire but cannot levelup if they kill a
// player.
//
// Options: 0 = Disabled
//          <seconds> = Enabled

gg_spawn_protect 3

//=========================================================
// SPAWN PROTECTION COLORS
//=========================================================
// Set player color while under spawn protection.
//
// Default values:
//  Red: 255
//  Green: 255
//  Blue: 255
//  Alpha: 150

gg_spawn_protect_red 255
gg_spawn_protect_green 255
gg_spawn_protect_blue 255
gg_spawn_protect_alpha 150

//=========================================================
// SPAWN PROTECTION "CANCEL-ON-FIRE"
//=========================================================
// If set to 1, when a player shoots when they are protected, the
// unprotection timer will stop and they will instantly become
// unprotected and able to level up.
//
// Note: Uses eventscripts_noisy, this may cause lag.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_spawn_protect_cancelonfire 0

//=========================================================
// ALLOW LEVELLING WHILST PROTECTED
//=========================================================
// When enabled, players can level up whilst spawn protected.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_spawn_protect_can_level_up 0

//=========================================================
// DISSOLVER
//=========================================================
// Removes ragdolls by dissolving them with various effects.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_dissolver 1

//=========================================================
// DISSOLVER EFFECT
//=========================================================
// This what type of effect that will happen upon the ragdoll.
//
// Options: 0 = No effect
//          1 = Energy
//          2 = Heavy electrical
//          3 = Light electrical
//          4 = Core Effect
//          5 = Random Effect
//
// Default value: 5

gg_dissolver_effect 5

//=========================================================
// ELIMINATION
//=========================================================
// Elimination is an alternative to an all out deathmatch. You respawn
// when your killer is killed.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.
// Note: This addon disables: map objectives.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the gg_en_config.cfg
//
// Options: 0 = Disabled
//          1 = Enabled

gg_elimination 0

//=========================================================
// HANDICAP
//=========================================================
// Handicap helps newly connected players by adjusting their level.
//
// Options: 0 = Disabled
//          1 = Set player to the lowest level player other than themself.
//                  (Catch them up if they are behind.)
//          2 = Set player to median level.
//          3 = Set player to average level.

gg_handicap 1

//=========================================================
// HANDICAP UPDATE
//=========================================================
// Set this to the number of seconds between handicap checking for players
// who are below the handicap and increasing their level.
//
// Note: If disabled, players are only updated when they join the server.
// Note: It is recommended you do not update any faster than every 120 seconds.
//
// Options: 0 = Check on connect
//          120 = Check every 2 minutes

gg_handicap_update 0

//=========================================================
// MAP VOTING
//=========================================================
// A map vote will be triggered once a player reaches a preset level below
// the highest level.
//
// Once all human players have voted, the vote is stopped and the winning
// map is displayed to the players.
//
// Note: This vote does not require any other plugin except EventScripts.
// Note: More map vote options in gg_map_vote.cfg
//
// Example: If "gg_vote_trigger" is set to 3, once a player is 3 levels
//          below the highest level, the vote will trigger.
//
// Options: 0 = Disabled
//          1 = Enabled (GunGame Map Voting)
//          2 = Third-party voting system (Uses gg_map_vote_command)

gg_map_vote 1

//=========================================================
// MAP VOTE COMMAND
//=========================================================
// If gg_map_vote is set to 2, this is the command that will be issued
// when the vote is triggered.
//
// Examples: Mani: gg_map_vote_command "ma_voterandom end 4"
//           BeetlesMod: gg_map_vote_command "admin_votemaps"
//           SourceMod: gg_map_vote_command "sm_mapvote"

gg_map_vote_command "ma_voterandom end 4"

//=========================================================
// WELCOME MESSAGE
//=========================================================
// Show a welcome message to everyone that connects.
//
// Note: More options available in the "welcome_msg" folder.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_welcome_msg 1

//=========================================================
// WELCOME MESSAGE TIMEOUT
//=========================================================
// How long until the welcome message dismisses itself.
//
// Default value: 5
//
// Options: 0 = Never dismiss
//          <seconds> = Stay up for <seconds>

gg_welcome_msg_timeout 5

//=========================================================
// CONVERTER
//=========================================================
// Allows you to upgrade your current winner database / spawnpoints from
// previous versions of GunGame (3/4) to GunGame 5 format.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_convert 0


gg_server

//----------------------------------------------------------------------------
// gg_server.cfg -- GunGame server.cfg equivalent.
//
// Place any console commands in here that you want to execute when GunGame
// is loaded, and every map change.
//
// These settings will supercede the ones in your server.cfg file.
//----------------------------------------------------------------------------

// Recommended Value: 45
mp_timelimit 45

// Recommended Value: 0
mp_winlimit 0

// Recommended Value: 18
mp_chattime 18

// Recommended Value: 100
mp_fraglimit 100

// Recommended Value: 100
mp_winlimit 100

// Recommended Value: 100
mp_maxrounds 100

// Old bot variables:
//bot_join_after_player 0
//bot_quota_mode fill
//bot_auto_vacate 1
//bot_quota 8
//bot_prefix [GG BOT]


server.cfg



// server cvars

mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowupload 1
sv_allowdownload 1
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_timelimit 0
mp_chattime 10
sv_timeout 65

// round specific cvars

mp_freezetime 2
mp_roundtime 0
mp_startmoney 800
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5

// bandwidth rates/settings

sv_minrate 15000
sv_maxrate 25000
decalfrequency 10
sv_maxupdaterate 101
sv_minupdaterate 25
sv_maxcmdrate 100
sv_mincmdrate 35

// server logging

log on
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
sv_allowupload 1
sv_allowdownload 1

// operation

sv_lan 0
sv_region 0

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg
propaganda

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Postby propaganda » Fri Aug 14, 2009 11:34 pm

Ok it seems when all players on a team die it kicks into round mode, like say its 1 on 1 when someone gets killed it goes to 1 minute rounds instead of just respawning the player anyway to get around this?
propaganda

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Postby XE_ManUp » Sat Aug 15, 2009 4:30 pm

It sounds like you may be running gg_gladiator or some sort of 1v1 knifing script?
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Re:

Postby propaganda » Sat Aug 15, 2009 7:59 pm

XE_ManUp wrote:It sounds like you may be running gg_gladiator or some sort of 1v1 knifing script?


No I don't have any of that set up XE. What happens is it runs in deathmatch but when there is say 4 peopel on if one team dies quickly before respawn it starts a new round.
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Postby XE_ManUp » Sat Aug 15, 2009 9:38 pm

Oh ... I misread.

If every player dies on a team, there is nothing that we can do about it currently. It will start a new round with a new round timer. This is programmed into Counter-Strike: Source, and there currently hasn't been a clever way discovered to prevent this from happening.
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Postby propaganda » Sun Aug 16, 2009 3:58 pm

Ok thanks Manup. I set respawn to 1 to try and prevent too much of this.
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