Traceback (most recent call last):
File "C:\srcds\cstrike\addons\eventscripts\es.py", line 207, in tick
x()
File "C:\srcds\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 174, in tick
_executenode(first)
File "C:\srcds\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 156, in _executenode
function(*a, **kw)
File "C:\srcds\cstrike\addons\eventscripts\gungame\custom_addons\gg_1v1\gg_1v1.py", line 119, in do_1v1
win_sound = gungamelib.getSound('@random')
File "C:\srcds\cstrike\addons\eventscripts\_libs\python\gungamelib.py", line 2163, in getSound
raise SoundError('Cannot get sound (%s): sound file not found.' % soundName)
SoundError: Cannot get sound (@random): sound file not found.
I'm writing a Custom Addon and I would like to be able to play my winning sound or allow the regular sound depending on some circumstances of the game. It would be best if there were cvars that allowed me to disable any particular sound and substitute my own. I'm not sure of the best way to do this but for now consider it a request for after public release. Don't worry about adding anything like this until after we release as I don't want to sidetrack anyone.
Just something to think about for the future.