gg_achievements

Area to post and download Custom Addons, as well as ask the author/users for help or support.

gg_achievements

Postby 3R10N » Sat Dec 06, 2008 2:15 am

GG5 Achievements 1.0
Posted by: 3R10N on 2008-12-03 18:53:23.
Requirements:

Description:
    A Achievement system for GunGame 5 that gives you achievements through kills, weapons, levels, and more.

Download: Installation:
    Extract the 'addons' and 'cfg' folders from [gg_achievements.zip] to the cstrike folder.
Version Notes:
  • 1.0 - Release fix
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Postby Saul » Sat Dec 06, 2008 7:53 pm

Woohoo!
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Postby Don » Sun Dec 07, 2008 6:57 pm

Here's a bug report for you.
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Postby 3R10N » Mon Dec 08, 2008 1:54 am

...

/me looks arounds


Bug?
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Postby Warren » Tue Dec 16, 2008 8:46 pm

ashbash1987 wrote:I'm bumping this topic as well as my own myo_achievement topic as it seems a lot of people in this thread would benefit a lot from knowing about it.

myo_achievements (to which this addon subscribes to) has been updated to version v1.1.0, which should now commit changes to the sqlite database every time the map is changed. Hopefully you guys can now have some fun with the GG5 achievements Very Happy Very Happy

Over the holidays I'll have a look into adding support for MySQL databases, and also maybe an online frontend, so that you can check what achievements you have on a particular server whenever! Very Happy Very Happy

Have fun!

The Bash
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Postby .3lite » Sat Jan 02, 2010 5:10 pm

Doesn't work with newest myo achievements or just here ;/

Everything works fine while no restart, but if I restart server, players saved in database can't load their own achievements by typing !achievements, also error log appears in console:


Popuplib: Exception when calling function "showPlayerCallback" for popup "myoa_player_3":
Traceback (most recent call last):
File "/home/cssserv/cstrike/addons/eventscripts/_libs/python/popuplib.py", line 1891, in _call_func
f(u,c,p)
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/myo_achievement.py", line 484, in showPlayerCallback
showCompleteAchievements(userid, choice[0])
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/myo_achievement.py", line 500, in showCompleteAchievements
if achievement.isPlayerCompleted(targetid):
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/Achievement.py", line 182, in isPlayerCompleted
return self.getPlayerProgress(playerID) == self.__totalProgress
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/Achievement.py", line 175, in getPlayerProgress
return self.__databaseGetProgress(steamID)
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/Achievement.py", line 217, in __databaseGetProgress
return achievementIO.getPlayerProgress(self.__parentID, self.__id, steamID)
File "/home/cssserv/cstrike/addons/eventscripts/myo_achievement/AchievementIO.py", line 278, in getPlayerProgress
return int(self.__achievements[groupID][achievmentID][steamID])
NameError: global name 'achievmentID' is not defined



myo_basics doesn't work aswell : /
Same error after restart.
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