GunGame 5.1 Updates

Having problems with GunGame5 (NOT FOR BUGS)? Ask here!

Postby Warren » Sun May 22, 2011 9:25 pm

GunGame51 Updated!
Version: 5.1.514
Updated on: 2011-05-22 16:24:15
Version Notes:
../addons/eventscripts/gungame51/scripts/included/gg_map_vote/gg_map_vote.py:
* Map voting with mins and max's should finally be functional.
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Postby satoon101 » Tue May 24, 2011 11:48 pm

GunGame51 Updated!
Version: 5.1.516
Updated on: 2011-05-24 18:34:11
Version Notes:

    5.1.515:
      ./core/players/__init__.py
      • Optimized code in strip_weapons.

      ./gungame51.py
      • Added "autokick_disabler" code courteousy of L'In20Cible
        (http://forums.eventscripts.com/viewtopic.php?t=42620)
        • This fixes a variety of issues including no knife, no round end, no map
          change, etc. and allows for es_fire to be called.
        • This was added as a temporary solution hoping that VALVe eventually offers
          scripters a better way to execute actions on players.
        • This was also added to prevent continuous reports of an issue we have no
          control over and is documented in our installation under known issues.
        • Unfortunately, it became enough of an issue to add this hotfix to the code to
          reduce bug reports.

    5.1.516:
    • Added Portuguese translations (thanks to gungamebr)
        ./scripts/included/gg_afk_punish/gg_afk_punish.ini
        ./scripts/included/gg_bomb_defused_levels/gg_bomb_defused_levels.ini
        ./scripts/included/gg_bomb_exploded_levels/gg_bomb_exploded_levels.ini
        ./scripts/included/gg_convert/gg_convert.ini
        ./scripts/included/gg_deathmatch/gg_deathmatch.ini
        ./scripts/included/gg_elimination/gg_elimination.ini
        ./scripts/included/gg_friendlyfire/gg_friendlyfire.ini
        ./scripts/included/gg_handicap/gg_handicap.ini
        ./scripts/included/gg_hostage_killed_punish/gg_hostage_killed_punish.ini
        ./scripts/included/gg_hostage_rescued_levels/gg_hostage_rescued_levels.ini
        ./scripts/included/gg_hostage_stopped_levels/gg_hostage_stopped_levels.ini
        ./scripts/included/gg_knife_pro/gg_knife_pro.ini
        ./scripts/included/gg_leader_messages/gg_leader_messages.ini
        ./scripts/included/gg_level_info/gg_level_info.ini
        ./scripts/included/gg_map_vote/gg_map_vote.ini
        ./scripts/included/gg_multi_level/gg_multi_level.ini
        ./scripts/included/gg_nade_bonus/gg_nade_bonus.ini
        ./scripts/included/gg_prop_physics/gg_prop_physics.ini
        ./scripts/included/gg_spawnpoints/gg_spawnpoints.ini
        ./scripts/included/gg_suicide_punish/gg_suicide_punish.ini
        ./scripts/included/gg_tk_punish/gg_tk_punish.ini
        ./scripts/included/gg_warmup_round/gg_warmup_round.ini
        ./scripts/included/gg_winner_messages/gg_winner_messages.ini
        ./gungame.ini

      ./scripts/included/gg_leader_messages/gg_leader_messages.py
      • Added comments and minor changes

      ./scripts/included/gg_map_vote/gg_map_vote.py
      • PEP8 changes
      • Removed using es.(un)regsaycmd() and instead uses cmdlib

      ./scripts/included/gg_map_vote/gg_map_vote_config.py
      • Minor change to creation of cfg file
    • Minor PEP8 updates
        ./core/players/__init__.py
        ./scripts/included/gg_random_spawn/gg_random_spawn.py
        ./scripts/included/gg_weapon_order_random/gg_weapon_order_random.py
        ./scripts/included/gg_winner_messages/gg_winner_messages_config.py
        ./gungame51.py
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Postby Warren » Sat May 28, 2011 11:02 pm

GunGame51 Updated!
Version: 5.1.517
Updated on: 2011-05-28 18:02:06
Version Notes:
./core/messaging/__init__.py:
* Added a fix for when a " was included in a string, the source engine cut off
the rest of the message.
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Postby satoon101 » Sun Nov 13, 2011 5:14 pm

GunGame51 Updated!
Version: 5.1.588
Updated on: 2011-11-13 10:59:02
Version Notes:

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Re:

Postby satoon101 » Tue Nov 15, 2011 2:06 am

GunGame51 Updated!
Version: 5.1.591
Updated on: 2011-11-14 19:58:51
Version Notes:

    5.1.589:
      ./core/addons/conflicts.py
      • Fixed error caused when removing conflicting addons incorrectly

      ./gungame51.py
      • Made eventscripts_gg and eventscripts_gg5 variables instead of always
        calling es.ServerVar
      • Changed the function first_gg_start to check_first_gg_start since there
        was already a global variable using the previous name
      • Added daggersarge to the list of Beta Testers (he has helped tremendously
        for quite some time now)
      • Some minor PEP8 changes

    5.1.590:
    • Updated some translations that had abnormal characters in them

    5.1.591:
      ./scripts/included/gg_warmup_round/gg_warmup_round.py
      • Fixed issue with adding addons to PriorityAddon incorrectly
    • Other minor changes
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Re: Re:

Postby satoon101 » Thu Dec 15, 2011 4:29 am

GunGame51 Updated!
Version: 5.1.600
Updated on: 2011-12-14 23:04:51
Version Notes:

  • Fixed "Welcome" sound not playing
  • Fixed bug when using gg_end_warmup server command
  • Fixed (hopefully) issues with spawning players on jointeam/joinclass in gg_deathmatch
      Thanks to L'In20Cible for finding these bugs and providing fixes
  • Added/Updated French translations
      Thanks to L'In20Cible for providing these!!
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Re: Re:

Postby satoon101 » Sat Dec 24, 2011 5:21 pm

GunGame51 Updated!
Version: 5.1.606
Updated on: 2011-12-24 11:16:35
Version Notes:

  • Fixed error in gg_map_obj that caused the objectives to not be removed
  • Fixed issue that allowed players to respawn after the round was over in gg_deathmatch
  • Fixed issue that allowed players to level up after the round was over
  • Many other internal changes
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Postby satoon101 » Wed Dec 28, 2011 4:24 am

GunGame51 Updated!
Version: 5.1.607
Updated on: 2011-12-27 22:22:03
Version Notes:

  • Fixed issue that caused DeathMatch and Elimination to not work during the
    Warmup Round
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Postby satoon101 » Wed Dec 28, 2011 6:35 am

GunGame51 Updated!
Version: 5.1.608
Updated on: 2011-12-28 00:33:56
Version Notes:

  • Fixed issue that caused spawnpoints to not be added properly
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Postby satoon101 » Sat Dec 31, 2011 7:52 am

GunGame51 Updated!
Version: 5.1.610
Updated on: 2011-12-31 01:46:18
Version Notes:

    5.1.609:
      ./scripts/included/gg_deathmatch/gg_deathmatch.py
      • Fixed issue that caused mp_freezetime to not be set correctly
      • This would occur if DeathMatch was the gamemode for the match itself and Warmup was enabled

    5.1.610:
      ./core/weapons/__init__.py
      • Fixed issue that caused the weapon order to not be randomized each map
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Postby satoon101 » Wed Feb 01, 2012 5:06 am

GunGame51 Updated!
Version: 5.1.619
Updated on: 2012-01-31 22:57:46
Version Notes:

  • Added old_leaders Event Variable back in on leader events
  • Fixed issues with DeathMatch and Elimination
  • Properly stops players from respawning after the round has ended
  • Fixed issue that would cause the RoundInfo.active value to be incorrect when using PriorityAddons
  • Removed the need for the ../cfg/gungame51/gg_default_addons.cfg by moving its only variable (gg_prune_database) into the ../cfg/gungame51/gg_en_config.cfg file
  • Other internal fixes/optimizations
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Re: GunGame 5.1 Updates

Postby Monday » Mon Mar 05, 2012 7:44 pm

GunGame51 Updated!
Version: 5.1.622
Updated on: 2012-03-05 12:26:28
Version Notes:
  • ./scripts/included/gg_warmup_round/gg_warmup_round.py
    • Added self.repeat.stop() to the end_warmup() method; calling this method with a custom addon would not stop the timer.
  • ./scripts/included/gg_earn_nade/gg_earn_nade.py
    • Fixed bug that would not give a nade when playing gg_deathmatch and every player on the other team was dead when it was time to give the nade
  • ./scripts/included/gg_suicide_punish/gg_suicide_punish.py
    • Modified to use gungame51.modules.active.RoundInfo to know if the round is active
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Postby satoon101 » Sun Mar 25, 2012 3:54 pm

GunGame51 Updated!
Version: 5.1.625
Updated on: 2012-03-25 10:45:53
Version Notes:

  • Updated Elimination to be more modular and allow other scripts to more easily access objects within its structure
  • Added a new Backups module that stores server variables and their default values so that when they are no longer needed, they will be set back to the default value
  • Modified gg_tk_punish to utilize RoundInfo.active instead of storing it locally
  • Modified gg_spawn_protect to not set eventscripts_noisy directly, but instead using es.doblock() to call noisy_on and noisy_off
  • Added the "notify" flag to 2 variables that accidentally did not have it set when migrating to the new config system
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Postby satoon101 » Sun Apr 01, 2012 5:09 am

GunGame51 Updated!
Version: 5.1.629
Updated on: 2012-04-01 00:07:45
Version Notes:

  • Fixed storing backups of string value server cvars in modules/backups.py
  • Fixed updating GunGame Info on load if no Included/Custom addons are loaded
  • Changed RoundInfo to ActiveInfo which now has 2 attributes (gungame and round) that store whether the GunGame match is active as well as the round
  • Fixed disabling buyzones if there are any priority addons
  • Added player_changename and server_cvar to priority events (events which "always" fire for each script)
  • Fixed Elimination not respawning players when their killer commits suicide or is team killed
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Postby satoon101 » Sun Apr 01, 2012 11:18 pm

GunGame51 Updated!
Version: 5.1.630
Updated on: 2012-04-01 18:17:03
Version Notes:
  • Fixed issue on round_start
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