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Help setting up end-of-round mapvotes

PostPosted: Wed Jan 14, 2009 5:09 am
by McGoo
Hi Guys Im pretty new to GunGame v5. I found v4 easy to use, so I know I will get the hang of v5 soon enough.

I need help with setting up map votes once a player reaches the pre-set level. When I restart the server, the map-vote always pops up on the first map(game), once the second map is being played no map-vote pops up and the current map will play again and again.
My servers IP is 72.37.185.60:27015

I use Sourcemod for admin, and
* EventScripts: 2.0.0.250
* ES_Tools: 0.420
* GunGame: 5.0.577
* Popup: oy28
* OS Type: nt

In gg_default_addons.cfg I have;
gg_map_vote 1

In gg_map_vote.cfg I have;
gg_map_vote_size 6
gg_vote_trigger 3
gg_map_list_source 1 (mapcycle)
gg_vote_time 20
gg_dont_show_last_maps 1
gg_show_player_vote 1

I found an error log, although I dont know if its related to voting or not.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Exception caught: 12/01/2009 @ [20:52:17] [Occurences: 1]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Traceback (most recent call last):

File "D:\Servers\knifey05\GameServers\TC56606763823036532151173\cstrike\addons\eventscripts\es.py", line 207, in tick
x()

File "D:\Servers\knifey05\GameServers\TC56606763823036532151173\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 174, in tick
_executenode(first)

File "D:\Servers\knifey05\GameServers\TC56606763823036532151173\cstrike\addons\eventscripts\_libs\python\gamethread.py", line 156, in _executenode
function(*a, **kw)

File "D:\Servers\knifey05\GameServers\TC56606763823036532151173\cstrike\addons\eventscripts\gungame\included_addons\gg_turbo\gg_turbo.py", line 108, in weaponCheck
gungamePlayer.giveWeapon()

File "D:\Servers\knifey05\GameServers\TC56606763823036532151173\cstrike\addons\eventscripts\_libs\python\gungamelib.py", line 385, in giveWeapon
raise DeadError('Unable to give player weapon (%s): is not alive' % self.userid)

DeadError: Unable to give player weapon (8): is not alive




Thank You Guys for any help in advance.

McGoo

I will gladly give any GGv5 coders server access if they think this is an easy fix or want to try anything.

Re: Help setting up end-of-round mapvotes

PostPosted: Wed Jan 14, 2009 5:41 am
by culexor
hey, im having the same problem. i tried doing it through mani, but im not sure if it works (havent been able to test it, nobody in the server)

PostPosted: Wed Jan 14, 2009 9:46 am
by Don
The developers have been taking some deserved time off. They will be getting back to bug fixing soon.

PostPosted: Fri Jan 16, 2009 4:37 am
by egnmatte
Sorry If theres a bump, but ive searched the forums with no luck, has this issue been fixed? im having the same problem on my server.

PostPosted: Fri Jan 16, 2009 9:12 pm
by PitBull

Re: Help setting up end-of-round mapvotes

PostPosted: Thu Jan 22, 2009 3:12 am
by egnmatte
yes, but when i install it, my server wont start. even with a complete shut down while installing

PostPosted: Thu Jan 22, 2009 2:00 pm
by PitBull
What errors do you get in console (if there are any)?

PostPosted: Thu Jan 22, 2009 4:58 pm
by Warren
PitBull, this is a known issue. There will not be any errors as a result of this issue, and we already know where gg_map_vote tends to fail at.

http://code.google.com/p/gungame-python ... %20Summary