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Winner Sound ?

PostPosted: Thu Jan 22, 2009 4:18 am
by egnmatte
well, ive tried just about everything i can think of. i cant get my random winner sound to play.

random_win_sounds.txt

gungame/default/ggwinsong.mp3


sound_packs/default.ini
[soundpack]
levelup = gungame/default/smb3_powerup.mp3
leveldown = gungame/default/smb3_powerdown.mp3
levelsteal = gungame/default/smb3_1-up.mp3
nadelevel = gungame/default/nade_level.mp3
knifelevel = gungame/default/knife_level.mp3
multilevel = gungame/default/smb_star.mp3
welcome = gungame/default/gg5_welcome.mp3
handicap = gungame/default/gg_handicap.mp3
multikill = common/stuck1.wav
countDownBeep = hl1/fvox/beep.wav
roundwinner = @random
winner = gungame/default/ggwinsong.mp3
friendlyfire = npc/roller/mine/rmine_tossed1.wav

i cant get my win sound to work...UGHH..can anyone help or etll me what im doing wrong? on teh redirect, the sound files are .bz2 for compression and faster DL..

PostPosted: Thu Jan 22, 2009 1:44 pm
by Xp3r7
gungame/badcompany.mp3
gungame/stelmosfire.mp3
gungame/GreatSpaceCoaster.mp3
gungame/Amadeus.mp3
gungame/livingaftermidnight.mp3
gungame/Dayman.mp3
gungame/spmontage.mp3
gungame/heavymetal1.mp3
gungame/goingupthecountry.mp3
gungame/dingdingdong.mp3

For one, you need to have more than 1 song in your random_win_sounds.txt file.

Something like I listed above.


Then in your soundpack:

roundwinner = @random
winner = @random

Do that.

Thats how I have it and random sounds work for me just fine. :)

Re: Winner Sound ?

PostPosted: Thu Jan 22, 2009 5:00 pm
by Warren
Xp3r7 wrote:For one, you need to have more than 1 song in your random_win_sounds.txt file.

I don't think that's true.

I think it has something to do with this:
egnmatte wrote:on teh redirect, the sound files are .bz2 for compression and faster DL..

but I'm not the one to talk to about download redirects.

Re: Winner Sound ?

PostPosted: Thu Jan 22, 2009 6:20 pm
by egnmatte
Yup well if its true or not. im not sure, but having more than one song in the random songs.txt file worked.

PostPosted: Tue Feb 03, 2009 4:06 am
by onslaught
I've seen it on some gg servers that the song that will be used at the end of the map for the win will load on each map change, instead of loading all at once if u dont have them. This obviously would be choice if u use a lot of win sounds, does anyone know how to do that?

Re:

PostPosted: Tue Feb 03, 2009 8:30 pm
by Cisco
onslaught wrote:I've seen it on some gg servers that the song that will be used at the end of the map for the win will load on each map change, instead of loading all at once if u dont have them. This obviously would be choice if u use a lot of win sounds, does anyone know how to do that?


As far as I've seen that is the default behavior. Your server downloads all win songs to new clients on connect? That would never work on my server, we have a few hundred megs of music for win songs.

PostPosted: Wed Feb 04, 2009 12:43 am
by onslaught
ya it did it for the 2 i had in there, and scope said the same thing you did, i guess ill find out when i add more songs