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GunGame Server crasht nach mapchange

PostPosted: Tue Feb 08, 2011 4:19 pm
by wIcKeD43
Hallo,

ich habe folgendes Problem,

auf meinem Server läuft gungame 5.1, metamod, sourcemod und natürlich eventscripts.
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*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.503                           IP: 93.186.206.34       *
*      SPE VERSION: 1.5.0f r79                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 02-08-2011          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.5V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************

Funktioniert auch alles prime, bloß sobald die map gechanged wird crasht der Server.

Habe das Problem schon auf gungame eingegrenzt, da der Server ohne gungame nicht crasht.

Habe alle Einstellung auf Standard.

Falls es hilft, hier einmal meine server.cfg
// Servername
sent len="3"?>sent len="6"?/sent ?>sent len="8"?>>hostname "*****"

/sent ?>sent len="2"?>/sent ?/sent ?>sent len="2"?>>/sent ?>// Rconpasswort
rcon_password "****"

// Serverpasswort
sv_password ""

mp_allowspectators "1"
mp_autokick "0"
mp_autoteambalance "0"
mp_buytime "0.25"
mp_c4timer "35"
mp_chattime "5"
mp_decals "300"
mp_dynamicpricing "0"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_freezetime "1"
mp_friendlyfire "0"
mp_limitteams "20"
mp_maxrounds "0"
mp_playerid "0"
mp_roundtime "1.75"
mp_spawnprotectiontime "0"
mp_startmoney "800"
mp_timelimit "20"
mp_tkpunish "0"
mp_winlimit "0"

decalfrequency "60"
host_framerate "0"
sv_rcon_log "1"
log on
logaddress_add *****

sv_accelerate "5"
sv_airaccelerate "10"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "1"
sv_cheats "0"
sv_consistency "1"
sv_friction "4"
sv_gravity "800"
sv_unlag "1"
sv_maxunlag "0.5"
sv_maxspeed "320"
sv_pausable "0"
sv_pure "0"
sv_stepsize "18"
sv_timeout "60"
sv_turbophysics "1"
sv_voiceenable "1"
sv_minrate "7500"
sv_maxrate "25000"
sv_minupdaterate "30"
sv_maxupdaterate "100"
sv_mincmdrate "30"
sv_maxcmdrate "100"
sv_client_min_interp_ratio "1.0"
sv_client_max_interp_ratio "1.0"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
sv_pure_kick_clients "0"
sv_allow_wait_command "1"
sv_allow_color_correction "0"

bot_quota 6
bot_quota_mode fill
bot_join_after_player 0
bot_auto_vacate 4

zb_matchconfig ""
zb_startmoney "800"
zb_doorfix "1"

zb_allowcashcalling "1"

es_load gungame51
 


ein crashlog mit:
sv_logflush 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1


konnte ich nicht erstellen, da er keine neue logdatei erstellt nach dem crash.

Hoffe jemand kann mir helfen, vielleicht ist es ja ein bekanntes problem und jemand weiss ne lösung.
MfG

*EDIT*
das einzige was ich noch gefunden habe ist:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [02/08/2011 @ 15:04:36]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 690, in gg_win
    from scripts.included.gg_warmup_round import do_warmup

ImportError: cannot import name do_warmup

PostPosted: Tue Mar 15, 2011 8:11 am
by Toto055
Hallo!

Schaue Dir doch mal folgende Seite an:

http://forums.eventscripts.com/viewtopi ... 27&t=42620

Vielleicht hilft es weiter. Oder stelle den Wert mp_autokick 1 ein. Müsste der gleiche Effekt sein.