Winner Display und Mapvote problem

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Winner Display und Mapvote problem

Postby paradoxX » Sat Feb 07, 2009 11:59 pm

Hallo Leute,
undzwar habe ich heute GunGame5 auf meinem Server geschmießen.
Soweit läuft alles, nur ich habe das problem das das winner display nicht sichtbar ist.

// Enable / Disable gg_winner_display
// Enable = 1 / Disable = 0
gg_winner_display 1

// Custom web page
// Leave this as default unless you want to have a customised winner page (hosted on your own web server).
// If you want to host the file on your web server, the file is here: viewtopic.php?f=17&t=162
//
// Default = http://gungame5.com/gg5_win.php
gg_winner_display_page "http://www.team-ncore.com/Bilder/gG/win.php"
 


Link zur php http://www.team-ncore.com/Bilder/gG/win.php

Mein 2 prob is, das der mapvote manchmal einfach nicht kommt.
Zocken eine map und danach kommt die gleiche map nochtmal -.-

gg_en_config.cfg
//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
//       GunGame.
//----------------------------------------------------------------------------

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order

gg_weapon_order_file default_weapon_order

//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
//          1 = On, get a new weapon order each map change.
//
// Default Value: 0

gg_weapon_order_random 0

//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type  in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
//          #reversed = Order will go Bottom -> Top.
//          #random = Order will be shuffled.
//
// Default Value: #default

gg_weapon_order_type #default

//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.

gg_map_strip_exceptions hegrenade,flashbang,smokegrenade

//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
//       your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.

gg_multikill_override 1


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled

gg_afk_rounds 5

//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
//          2 = Move the player to spectator

gg_afk_action 1

//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled

gg_suicide_punish 1

//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled

gg_tk_punish 1

//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled

gg_retry_punish 0


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
//          1 = Bomb objective disabled.
//          2 = Hostage objectives disabled.
//          3 = No objectives disabled.

gg_map_obj 0

//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled

gg_multi_round 0

//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
//       between rounds.

gg_round_intermission 20

//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled

gg_warmup_timer 40

//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon

gg_warmup_weapon awp

//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
//       cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_deathmatch.

gg_warmup_deathmatch 1

//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
//       cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_elimination.

gg_warmup_elimination 0

//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
//          1 = Use the length of the individual audio file

gg_dynamic_chattime 1



// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_player_defuser 0

//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
//          1 = Kevlar only
//          2 = Assaultsuit (Kevlar + Helmet)

gg_player_armor 2


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default

gg_soundpack default

//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_leaderweapon_warning 1

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn

gg_respawn_cmd est_spawn

//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
//          ?   would make setlevel be ?setlevel
//
// Default Value: !

gg_say_prefix "!"
 


gg_default_addons.cfg
//----------------------------------------------------------------------------
// gg_default_addons.cfg -- Default addon configuration.
//
// This file defines GunGame Addon settings. Any alteration of this file
// requires a server restart or a reload of GunGame.
//----------------------------------------------------------------------------

//=========================================================
// ERROR LOGGING
//=========================================================
// When enabled, this addon logs all GunGame-related errors to a log file
// located in:
//
//  * addons/eventscripts/gungame/logs/
//
// Note: If something in GunGame is not working and you are going to post a
//       bug, make sure you enable this addon then post the error log when
//       you are filing your bug report.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_error_logging 1

//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_pro 1

//=========================================================
// KNIFE PRO LEVEL LIMIT
//=========================================================
// Set this to limit level stealing to players close to your own level
//
// Example: If this is set to 3, you will not gain a level if you knife
//          someone more than 3 levels below you.
//
// Options: 0 = Disabled
//          <level> = Enabled

gg_knife_pro_limit 1

//=========================================================
// KNIFE ROOKIE
//=========================================================
// Similar to gg_knife_pro but not as strict:
//
// The attacker will level up even when the victim is on level 1.
// The attacker will level up even though the victim cannot leveldown.
// The victim will level down even though the attacker cannot levelup.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_rookie 1

//=========================================================
// MULTI LEVEL
//=========================================================
// Set the below variable to the number of times a player has to level
// up prior to recieving the multi-level bonus.
//
// Note: Formally knows as Triple Level Bonus.
//
// Options: 0 = Disabled
//          # = The number of kills in a row the player must get in order
//              to recieve the multi-level bonus.

gg_multi_level 5

//=========================================================
// TURBO
//=========================================================
// This gives you your next weapon immediately when you levelup
//
// Note: Knife Elite automatically disables Turbo Mode.
// Note: Recommended for Deathmatch
//
// Options: 0 = Disabled
//          1 = Enabled

gg_turbo 1

//=========================================================
// NOBLOCK
//=========================================================
// Makes it possible to move through players.
//
// Note: Recommended for Surf servers
//
// Options: 0 = Disabled
//          1 = Enabled

gg_noblock 1

//=========================================================
// DEAD STRIP
//=========================================================
// Strip dead players weapons so that their weapons can't be picked up.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_dead_strip 0

//=========================================================
// KNIFE ELITE
//=========================================================
// After a player levels up, they only get a knife until the next round.
//
// Note: This will override Turbo mode!
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_elite 0

//=========================================================
// EARN GRENADES
//=========================================================
// When a player reaches grenade level, they can earn extra grenades by
// killing enemies with another weapon.
//
// Note: Players can only carry one hegrenade at a time.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_earn_nade 1

//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_unl_grenade 0

//=========================================================
// GRENADE BONUS
//=========================================================
// If this is set, players on grenade level will receive this weapon along
// with the hegrenade.
//
// Note: Set this to zero to disable this function.
// Note: You can have multiple weapons by seperating them with commas.
//
// Example: gg_nade_bonus flashbang,glock,smokegrenade
// Example: gg_nade_bonus glock
//
// Options: 0 = Disabled
//         <weapon name> = Enabled

gg_nade_bonus glock

//=========================================================
// RELOAD
//=========================================================
// When a player makes a kill the ammo in their clip is replenished.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_reload 1

//=========================================================
// FRIENDLY FIRE
//=========================================================
// Automatically turn on friendly fire when a player reaches "x" levels
// below the last level (+1)
//
// Example: gg_friendlyfire 1
//          => The above will turn on friendly fire when a player reaches the
//             last level.
//
// Example: gg_friendlyfire 2
//          => The above will turn on friendly fire when a player reaches one
//             level before the last.
//
// Options: 0 = Disabled
//          <level> = Enabled

gg_friendlyfire 2

//=========================================================
// STATS DATABASE AND COMMANDS
//=========================================================
// This variable controls whether you want to keep track of winners on your
// server.  This also enables the stat commands (!leader, !top, !rank, etc).
//
// Note: This will save a file to the server and requires appropiate read /
//       write permissions.
//
// Note: This feature does not work on game-servers.com and clan-servers.com
//       game servers.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_stats 1

//=========================================================
// STATS DATABASE PRUNE
//=========================================================
// This variable controls how many days of inactivity for a winner is
// tolerated until they are removed from the database.
//
// Options: 0 = Disabled (not recommended for large servers)
//          <days> = Enabled

gg_prune_database 30

//=========================================================
// STATS LOGGING
//=========================================================
// When enabled, this addon will log game events for stats tracking for
// HLstatsX and Psychostats, etc.
//
// Note: Other options available in "stats logging.txt".
// Note: This should be used with third-party stats programs.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_stats_logging 0

//=========================================================
// SPAWNPOINT MANAGER
//=========================================================
// When enabled it will load random spawnpoints if a spawnpoint file for the
// current map has been created.  This addon also adds commands and a menu
// to allow admins to manage spawnpoints on the current map.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_spawnpoints 1

//=========================================================
// DEATHMATCH
//=========================================================
// When enabled, this addon emulates a team-deathmatch mode, and players will
// respawn when they die.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite, Elimination.
// Note: This addon disables: map objectives, freezetime and roundtime.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the
//       gg_en_config.cfg
//
// Options: 0 = Disabled
//          1 = Enabled

gg_deathmatch 1

//=========================================================
// DEATHMATCH RESPAWN DELAY
//=========================================================
// This is a delay after a player dies before they will respawn.
//
// Default value: 2

gg_dm_respawn_delay 2

//=========================================================
// SPAWN PROTECTION
//=========================================================
// Set this to the number of seconds to allow spawn protection, in which they
// will be immune to other players fire but cannot levelup if they kill a
// player.
//
// Options: 0 = Disabled
//          <seconds> = Enabled

gg_spawn_protect 2

//=========================================================
// SPAWN PROTECTION COLORS
//=========================================================
// Set player color while under spawn protection.
//
// Default values:
//  Red: 255
//  Green: 255
//  Blue: 255
//  Alpha: 150

gg_spawn_protect_red 255
gg_spawn_protect_green 255
gg_spawn_protect_blue 255
gg_spawn_protect_alpha 150

//=========================================================
// SPAWN PROTECTION "CANCEL-ON-FIRE"
//=========================================================
// If set to 1, when a player shoots when they are protected, the
// unprotection timer will stop and they will instantly become
// unprotected and able to level up.
//
// Note: Uses eventscripts_noisy, this may cause lag.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_spawn_protect_cancelonfire 1

//=========================================================
// ALLOW LEVELLING WHILST PROTECTED
//=========================================================
// When enabled, players can level up whilst spawn protected.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_spawn_protect_can_level_up 0

//=========================================================
// DISSOLVER
//=========================================================
// Removes ragdolls by dissolving them with various effects.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_dissolver 0

//=========================================================
// DISSOLVER EFFECT
//=========================================================
// This what type of effect that will happen upon the ragdoll.
//
// Options: 0 = No effect
//          1 = Energy
//          2 = Heavy electrical
//          3 = Light electrical
//          4 = Core Effect
//          5 = Random Effect
//
// Default value: 5

gg_dissolver_effect 5

//=========================================================
// ELIMINATION
//=========================================================
// Elimination is an alternative to an all out deathmatch. You respawn
// when your killer is killed.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.
// Note: This addon disables: map objectives.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the gg_en_config.cfg
//
// Options: 0 = Disabled
//          1 = Enabled

gg_elimination 0

//=========================================================
// HANDICAP
//=========================================================
// Handicap helps newly connected players by adjusting their level.
//
// Options: 0 = Disabled
//          1 = Set player to the lowest level player other than themself.
//                  (Catch them up if they are behind.)
//          2 = Set player to median level.
//          3 = Set player to average level.

gg_handicap 2

//=========================================================
// HANDICAP UPDATE
//=========================================================
// Set this to the number of seconds between handicap checking for players
// who are below the handicap and increasing their level.
//
// Note: If disabled, players are only updated when they join the server.
// Note: It is recommended you do not update any faster than every 120 seconds.
//
// Options: 0 = Check on connect
//          120 = Check every 2 minutes

gg_handicap_update 0

//=========================================================
// MAP VOTING
//=========================================================
// A map vote will be triggered once a player reaches a preset level below
// the highest level.
//
// Once all human players have voted, the vote is stopped and the winning
// map is displayed to the players.
//
// Note: This vote does not require any other plugin except EventScripts.
// Note: More map vote options in gg_map_vote.cfg
//
// Example: If "gg_vote_trigger" is set to 3, once a player is 3 levels
//          below the highest level, the vote will trigger.
//
// Options: 0 = Disabled
//          1 = Enabled (GunGame Map Voting)
//          2 = Third-party voting system (Uses gg_map_vote_command)

gg_map_vote 1

//=========================================================
// MAP VOTE COMMAND
//=========================================================
// If gg_map_vote is set to 2, this is the command that will be issued
// when the vote is triggered.
//
// Examples: Mani: gg_map_vote_command "ma_voterandom end 4"
//           BeetlesMod: gg_map_vote_command "admin_votemaps"
//           SourceMod: gg_map_vote_command "sm_mapvote"

gg_map_vote_command "ma_voterandom end 4"

//=========================================================
// WELCOME MESSAGE
//=========================================================
// Show a welcome message to everyone that connects.
//
// Note: More options available in the "welcome_msg" folder.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_welcome_msg 1

//=========================================================
// WELCOME MESSAGE TIMEOUT
//=========================================================
// How long until the welcome message dismisses itself.
//
// Default value: 5
//
// Options: 0 = Never dismiss
//          <seconds> = Stay up for <seconds>

gg_welcome_msg_timeout 5

//=========================================================
// CONVERTER
//=========================================================
// Allows you to upgrade your current winner database / spawnpoints from
// previous versions of GunGame (3/4) to GunGame 5 format.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_convert 0


Ich hoffe ihr könnt mir weiterhelfen.
Mfg
paradoxX
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Postby DMX200 » Tue Feb 10, 2009 12:52 am

xD mit der MAP das hab ich auch wenn ich denn server neu starte gehts mit denn vote aber läufen 2 maps gehts net mehr ^^
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Re: Winner Display und Mapvote problem

Postby paradoxX » Tue Feb 10, 2009 12:51 pm

Hallo,
kann ja nicht sein das man dafür den server neustarten muss. Wenn man grad schön dabei ist, und nach einer runde den server neustarten muss NUR das die map nicht 2 mal hintereinander läuft ist bissl mieß
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Postby DMX200 » Tue Feb 10, 2009 1:46 pm

jo das seh ich auch so nur bei der ersten vers. von gg5 ging es noch ^^
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Postby paradoxX » Tue Feb 10, 2009 1:58 pm

weiss einer ob man das irgendwie selber ändern kann?
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Re: Winner Display und Mapvote problem

Postby cyberkrypta » Tue Feb 10, 2009 8:44 pm

Mach mal die Multirounds auf 0 dann sollte das Prob glaube ich schon mal weg sein;).
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Postby paradoxX » Wed Feb 11, 2009 1:50 pm

ok werde es ausporbieren
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Postby paradoxX » Wed Feb 11, 2009 3:53 pm

habe es umgestellt geht aber leider immernoch nicht
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Re: Winner Display und Mapvote problem

Postby cyberkrypta » Wed Feb 11, 2009 8:09 pm

//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
// between rounds.

gg_round_intermission 0


Haste das mal so umgestellt? Dann sollte es eigentlich nicht mehr vorkommen, denn ich hatte das Prob auch mal und nach dieser Änderung war es i.o..
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Postby paradoxX » Wed Feb 11, 2009 9:53 pm

ja, das habe ich umgestellt geht aber trotzdem nicht.
Habe es vohin extra ausprobiert.
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Re: Winner Display und Mapvote problem

Postby cyberkrypta » Wed Feb 11, 2009 10:07 pm

Ich poste dir einfach mal meine cfg´s.
gg_en_cfg
    //----------------------------------------------------------------------------
    // gg_en_config.cfg -- English Server Configuration
    //
    // This file controls GunGame settings.
    //
    // Note: Any alteration of this file requires a server restart or a reload of
    // GunGame.
    //----------------------------------------------------------------------------

    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // WEAPON SETTINGS
    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    //=========================================================
    // WEAPON ORDER FILE
    //=========================================================
    // This variable controls what weapon order file will be used.
    //
    // Note: The file must be located under "cfg/gungame5/weapon_orders/".
    //
    // Note: Changing this variable in-game will result in a restart.
    //
    // Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
    //
    // Default Value: default_weapon_order

    gg_weapon_order_file default_weapon_order

    //=========================================================
    // RANDOM WEAPON ORDER FILE
    //=========================================================
    // This variable controls whether a random weapon order will be chosen at the
    // of each map.
    //
    // Options: 0 = Off, use gg_weapon_order for a static weapon order.
    // 1 = On, get a new weapon order each map change.
    //
    // Default Value: 0

    gg_weapon_order_random 0

    //=========================================================
    // WEAPON ORDER
    //=========================================================
    // This variable controls which order type in which the weapon order will be parsed.
    //
    // Options: #default = Order will go Top -> Bottom.
    // #reversed = Order will go Bottom -> Top.
    // #random = Order will be shuffled.
    //
    // Default Value: #default

    gg_weapon_order_type #default

    //=========================================================
    // WEAPON REMOVAL
    //=========================================================
    // This variable controls which weapons are not removed from the map.
    //
    // Note: Only weapon_* entities are supported.

    gg_map_strip_exceptions hegrenade,flashbang,smokegrenade

    //=========================================================
    // MULTIKILL OVERRIDE
    //=========================================================
    // This variable controls the amount of kills a player needs to level up.
    //
    // Note: Keep this variable set to 0 unless you want to override the values in
    // your weapon order file.
    //
    // Note: This will not override hegrenade and knife, these are always 1.

    gg_multikill_override 1


    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // PUNISHMENTS SETTINGS
    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    //=========================================================
    // AFK ROUNDS
    //=========================================================
    // This variable controls the number of rounds a player has to be AFK before
    // action is taken.
    //
    // Options: 0 = Disabled

    gg_afk_rounds 2

    //=========================================================
    // AFK PUNISHMENT
    //=========================================================
    // This variable controls what punishment is taken upon players who are AFK
    // longer than "gg_afk_rounds".
    //
    // Options: 1 = Kick the player
    // 2 = Move the player to spectator

    gg_afk_action 2

    //=========================================================
    // SUICIDE PUNISHMENT
    //=========================================================
    // This variable controls the number of levels a player will lose if they
    // commit suicide.
    //
    // Options: 0 = Disabled

    gg_suicide_punish 1

    //=========================================================
    // TEAM KILL PUNISHMENT
    //=========================================================
    // This variable controls the number of levels a player will lose if they
    // kill a team-mate.
    //
    // Options: 0 = Disabled

    gg_tk_punish 1

    //=========================================================
    // RECONNECT PUNISHMENT
    //=========================================================
    // This variable controls the number of levels a player will lose if they
    // disconnect, then reconnect in the same round.
    //
    // Options: 0 = Disabled

    gg_retry_punish 1


    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // MAP SETTINGS
    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    //=========================================================
    // MAP OBJECTIVES
    //=========================================================
    // This variable controls which objectives will be disabled.
    //
    // Options: 0 = All objectives disabled.
    // 1 = Bomb objective disabled.
    // 2 = Hostage objectives disabled.
    // 3 = No objectives disabled.

    gg_map_obj 0

    //=========================================================
    // MULTI ROUNDS ENABLED
    //=========================================================
    // This variable controls the number of rounds that need to be played before
    // a map change.
    //
    // Note: Only set this variable if you want more than one round per map change.
    //
    // Note: The map vote will only trigger on the final round.
    //
    // Options: 0 = Disabled

    gg_multi_round 0

    //=========================================================
    // MULTI ROUNDS INTERMISSION
    //=========================================================
    // This variable controls the amount of time the intermission lasts between
    // rounds.
    //
    // Note: This will start an intermission timer similar to the warmup timer
    // between rounds.

    gg_round_intermission 0

    //=========================================================
    // WARMUP ROUND TIME
    //=========================================================
    // This variable controls how long the warmup round will last.
    //
    // Note: Players cannot level up during the warmup round.
    //
    // Options: 0 = Disabled

    gg_warmup_timer 30

    //=========================================================
    // WARMUP WEAPON
    //=========================================================
    // This variable controls what weapon players will have during the warmup
    // round.
    //
    // Options: 0 = First level weapon

    gg_warmup_weapon hegrenade

    //=========================================================
    // WARMUP ROUND DEATHMATCH MODE
    //=========================================================
    // This variable controls if the warmup round will allow deathmatch-
    // style play during the warmup round.
    //
    // Options: 0 = Disabled (default)
    // 1 = Enabled
    //
    // Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
    // cause gg_deathmatch to unload at the end of the warmup round.
    //
    // Note: Requires the usage of "gg_respawn_cmd" (found below).
    //
    // Note: Please check the gg_default_addons.cfg for information regarding
    // information on what is required to be enabled and disabled when
    // running gg_deathmatch.

    gg_warmup_deathmatch 0

    //=========================================================
    // WARMUP ROUND ELIMINATION MODE
    //=========================================================
    // This variable controls if the warmup round will allow elimination-
    // style play during the warmup round.
    //
    // Options: 0 = Disabled (default)
    // 1 = Enabled
    //
    // Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
    // cause gg_elimination to unload at the end of the warmup round.
    // Note: Requires the usage of "gg_respawn_cmd" (found below)
    // Note: Please check the gg_default_addons.cfg for information regarding
    // information on what is required to be enabled and disabled when
    // running gg_elimination.

    gg_warmup_elimination 0

    //=========================================================
    // DYNAMIC END OF MAP CHAT TIME
    //=========================================================
    // This variable controls the source of the end of map chat time for custom
    // end of map music.
    //
    // Options: 0 = Use the server's mp_chattime variable
    // 1 = Use the length of the individual audio file

    gg_dynamic_chattime 1



    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // PLAYER SETTINGS
    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    //=========================================================
    // DEFUSERS
    //=========================================================
    // This variable controls whether Counter-Terrorist players are given defusal
    // kits in bomb maps.
    //
    // Options: 0 = Disabled
    // 1 = Enabled

    gg_player_defuser 1

    //=========================================================
    // ARMOR
    //=========================================================
    // This variable controls the type of armor players are given.
    //
    // Options: 0 = No armor
    // 1 = Kevlar only
    // 2 = Assaultsuit (Kevlar + Helmet)

    gg_player_armor 2


    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // SOUND SETTINGS
    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    //=========================================================
    // SOUND PACK
    //=========================================================
    // This variable controls which soundpack will be used.
    //
    // Note:
    //
    // Default Value: default

    gg_soundpack default

    //=========================================================
    // LEADER WEAPON WARNING
    //=========================================================
    // This variable controls whether or not a sound will be played at the start
    // of a round announcing that a player is on either the "hegrenade" or "knife"
    // level.
    //
    // Options: 0 = Disabled
    // 1 = Enabled

    gg_leaderweapon_warning 1

    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    // MISCELLANIA
    // +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    //=========================================================
    // RESPAWN COMMAND
    //=========================================================
    // This is the command that is used to respawn the player, if you don't
    // know what this variable does, you won't need to change it.
    //
    // Default value: est_spawn
    //
    // Example (using GunGame_Utils): gg_respawn_cmd gg_spawn

    gg_respawn_cmd est_spawn

    //=========================================================
    // SAY PREFIX
    //=========================================================
    // This variable controls what prefix will be used before say commands.
    //
    // Example: !gg would make setlevel be !ggsetlevel
    // ? would make setlevel be ?setlevel
    //
    // Default Value: !

    gg_say_prefix "!"

gg_default_addons

[list=]//----------------------------------------------------------------------------
// gg_default_addons.cfg -- Default addon configuration.
//
// This file defines GunGame Addon settings. Any alteration of this file
// requires a server restart or a reload of GunGame.
//----------------------------------------------------------------------------

//=========================================================
// ERROR LOGGING
//=========================================================
// When enabled, this addon logs all GunGame-related errors to a log file
// located in:
//
// * addons/eventscripts/gungame/logs/
//
// Note: If something in GunGame is not working and you are going to post a
// bug, make sure you enable this addon then post the error log when
// you are filing your bug report.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_error_logging 1

//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_pro 1

//=========================================================
// KNIFE PRO LEVEL LIMIT
//=========================================================
// Set this to limit level stealing to players close to your own level
//
// Example: If this is set to 3, you will not gain a level if you knife
// someone more than 3 levels below you.
//
// Options: 0 = Disabled
// <level> = Enabled

gg_knife_pro_limit 5

//=========================================================
// KNIFE ROOKIE
//=========================================================
// Similar to gg_knife_pro but not as strict:
//
// The attacker will level up even when the victim is on level 1.
// The attacker will level up even though the victim cannot leveldown.
// The victim will level down even though the attacker cannot levelup.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_rookie 1

//=========================================================
// MULTI LEVEL
//=========================================================
// Set the below variable to the number of times a player has to level
// up prior to recieving the multi-level bonus.
//
// Note: Formally knows as Triple Level Bonus.
//
// Options: 0 = Disabled
// # = The number of kills in a row the player must get in order
// to recieve the multi-level bonus.

gg_multi_level 3

//=========================================================
// TURBO
//=========================================================
// This gives you your next weapon immediately when you levelup
//
// Note: Knife Elite automatically disables Turbo Mode.
// Note: Recommended for Deathmatch
//
// Options: 0 = Disabled
// 1 = Enabled

gg_turbo 1

//=========================================================
// NOBLOCK
//=========================================================
// Makes it possible to move through players.
//
// Note: Recommended for Surf servers
//
// Options: 0 = Disabled
// 1 = Enabled

gg_noblock 0

//=========================================================
// DEAD STRIP
//=========================================================
// Strip dead players weapons so that their weapons can't be picked up.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_dead_strip 1

//=========================================================
// KNIFE ELITE
//=========================================================
// After a player levels up, they only get a knife until the next round.
//
// Note: This will override Turbo mode!
//
// Options: 0 = Disabled
// 1 = Enabled

gg_knife_elite 0

//=========================================================
// EARN GRENADES
//=========================================================
// When a player reaches grenade level, they can earn extra grenades by
// killing enemies with another weapon.
//
// Note: Players can only carry one hegrenade at a time.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_earn_nade 0

//=========================================================
// UNLIMITED GRENADES
//=========================================================
// When a player reaches grenade level, they are given another grenade when
// their thrown grenade detonates.
//
// Note: This will automatically disable the "Earn grenades" addon.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_unl_grenade 1

//=========================================================
// GRENADE BONUS
//=========================================================
// If this is set, players on grenade level will receive this weapon along
// with the hegrenade.
//
// Note: Set this to zero to disable this function.
// Note: You can have multiple weapons by seperating them with commas.
//
// Example: gg_nade_bonus flashbang,glock,smokegrenade
// Example: gg_nade_bonus glock
//
// Options: 0 = Disabled
// <weapon name> = Enabled

gg_nade_bonus usp

//=========================================================
// RELOAD
//=========================================================
// When a player makes a kill the ammo in their clip is replenished.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_reload 1

//=========================================================
// FRIENDLY FIRE
//=========================================================
// Automatically turn on friendly fire when a player reaches "x" levels
// below the last level (+1)
//
// Example: gg_friendlyfire 1
// => The above will turn on friendly fire when a player reaches the
// last level.
//
// Example: gg_friendlyfire 2
// => The above will turn on friendly fire when a player reaches one
// level before the last.
//
// Options: 0 = Disabled
// <level> = Enabled

gg_friendlyfire 3

//=========================================================
// STATS DATABASE AND COMMANDS
//=========================================================
// This variable controls whether you want to keep track of winners on your
// server. This also enables the stat commands (!leader, !top, !rank, etc).
//
// Note: This will save a file to the server and requires appropiate read /
// write permissions.
//
// Note: This feature does not work on game-servers.com and clan-servers.com
// game servers.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_stats 1

//=========================================================
// STATS DATABASE PRUNE
//=========================================================
// This variable controls how many days of inactivity for a winner is
// tolerated until they are removed from the database.
//
// Options: 0 = Disabled (not recommended for large servers)
// <days> = Enabled

gg_prune_database 30

//=========================================================
// STATS LOGGING
//=========================================================
// When enabled, this addon will log game events for stats tracking for
// HLstatsX and Psychostats, etc.
//
// Note: Other options available in "stats logging.txt".
// Note: This should be used with third-party stats programs.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_stats_logging 1

//=========================================================
// SPAWNPOINT MANAGER
//=========================================================
// When enabled it will load random spawnpoints if a spawnpoint file for the
// current map has been created. This addon also adds commands and a menu
// to allow admins to manage spawnpoints on the current map.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawnpoints 0

//=========================================================
// DEATHMATCH
//=========================================================
// When enabled, this addon emulates a team-deathmatch mode, and players will
// respawn when they die.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite, Elimination.
// Note: This addon disables: map objectives, freezetime and roundtime.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the
// gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled

gg_deathmatch 0

//=========================================================
// DEATHMATCH RESPAWN DELAY
//=========================================================
// This is a delay after a player dies before they will respawn.
//
// Default value: 2

gg_dm_respawn_delay 2

//=========================================================
// SPAWN PROTECTION
//=========================================================
// Set this to the number of seconds to allow spawn protection, in which they
// will be immune to other players fire but cannot levelup if they kill a
// player.
//
// Options: 0 = Disabled
// <seconds> = Enabled

gg_spawn_protect 0

//=========================================================
// SPAWN PROTECTION COLORS
//=========================================================
// Set player color while under spawn protection.
//
// Default values:
// Red: 255
// Green: 255
// Blue: 255
// Alpha: 150

gg_spawn_protect_red 255
gg_spawn_protect_green 255
gg_spawn_protect_blue 255
gg_spawn_protect_alpha 150

//=========================================================
// SPAWN PROTECTION "CANCEL-ON-FIRE"
//=========================================================
// If set to 1, when a player shoots when they are protected, the
// unprotection timer will stop and they will instantly become
// unprotected and able to level up.
//
// Note: Uses eventscripts_noisy, this may cause lag.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawn_protect_cancelonfire 0

//=========================================================
// ALLOW LEVELLING WHILST PROTECTED
//=========================================================
// When enabled, players can level up whilst spawn protected.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_spawn_protect_can_level_up 0

//=========================================================
// DISSOLVER
//=========================================================
// Removes ragdolls by dissolving them with various effects.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_dissolver 1

//=========================================================
// DISSOLVER EFFECT
//=========================================================
// This what type of effect that will happen upon the ragdoll.
//
// Options: 0 = No effect
// 1 = Energy
// 2 = Heavy electrical
// 3 = Light electrical
// 4 = Core Effect
// 5 = Random Effect
//
// Default value: 5

gg_dissolver_effect 5

//=========================================================
// ELIMINATION
//=========================================================
// Elimination is an alternative to an all out deathmatch. You respawn
// when your killer is killed.
//
// Note: This addon enables: Turbo Mode.
// Note: This addon disables: Knife Elite and Deathmatch.
// Note: This addon disables: map objectives.
// Note: This addon requires usage of the "gg_respawn_cmd" found in the gg_en_config.cfg
//
// Options: 0 = Disabled
// 1 = Enabled

gg_elimination 0

//=========================================================
// HANDICAP
//=========================================================
// Handicap helps newly connected players by adjusting their level.
//
// Options: 0 = Disabled
// 1 = Set player to the lowest level player other than themself.
// (Catch them up if they are behind.)
// 2 = Set player to median level.
// 3 = Set player to average level.

gg_handicap 1

//=========================================================
// HANDICAP UPDATE
//=========================================================
// Set this to the number of seconds between handicap checking for players
// who are below the handicap and increasing their level.
//
// Note: If disabled, players are only updated when they join the server.
// Note: It is recommended you do not update any faster than every 120 seconds.
//
// Options: 0 = Check on connect
// 120 = Check every 2 minutes

gg_handicap_update 0

//=========================================================
// MAP VOTING
//=========================================================
// A map vote will be triggered once a player reaches a preset level below
// the highest level.
//
// Once all human players have voted, the vote is stopped and the winning
// map is displayed to the players.
//
// Note: This vote does not require any other plugin except EventScripts.
// Note: More map vote options in gg_map_vote.cfg
//
// Example: If "gg_vote_trigger" is set to 3, once a player is 3 levels
// below the highest level, the vote will trigger.
//
// Options: 0 = Disabled
// 1 = Enabled (GunGame Map Voting)
// 2 = Third-party voting system (Uses gg_map_vote_command)

gg_map_vote 1

//=========================================================
// MAP VOTE COMMAND
//=========================================================
// If gg_map_vote is set to 2, this is the command that will be issued
// when the vote is triggered.
//
// Examples: Mani: gg_map_vote_command "ma_voterandom end 4"
// BeetlesMod: gg_map_vote_command "admin_votemaps"
// SourceMod: gg_map_vote_command "sm_mapvote"

gg_map_vote_command "ma_voterandom end 4"

//=========================================================
// WELCOME MESSAGE
//=========================================================
// Show a welcome message to everyone that connects.
//
// Note: More options available in the "welcome_msg" folder.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_welcome_msg 1

//=========================================================
// WELCOME MESSAGE TIMEOUT
//=========================================================
// How long until the welcome message dismisses itself.
//
// Default value: 5
//
// Options: 0 = Never dismiss
// <seconds> = Stay up for <seconds>

gg_welcome_msg_timeout 5

//=========================================================
// CONVERTER
//=========================================================
// Allows you to upgrade your current winner database / spawnpoints from
// previous versions of GunGame (3/4) to GunGame 5 format.
//
// Options: 0 = Disabled
// 1 = Enabled

gg_convert 0[/list]


Vielleicht hilft dir dies weiter :).
85.131.187.195:27800 [TSG] GG5-Mod & Public-Tick100-FastDL-by-[TSG] and b-gaming.de
cyberkrypta

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Postby paradoxX » Fri Feb 13, 2009 6:12 pm

Hallo,
danke für deine cfgs aber leider ist es immernoch so -.-
paradoxX

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