Orange Box Update - EventScripts Updated!

Announcements about GunGame5.1

Re: GunGame and the VALVe Orange Box Update (crashes)

Postby masakis88 » Sat Jun 26, 2010 8:25 pm

i play on this server and they have gungame working fine


174.132.183.195:27015
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby masakis88 » Sat Jun 26, 2010 8:34 pm

there is a eventscripts addon tat has been updated pm me if you want it
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby pyro » Sat Jun 26, 2010 10:21 pm

masakis88 wrote:i play on this server and they have gungame working fine


174.132.183.195:27015


This will be sm gungame NOT ES GunGame!!
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby masakis88 » Sun Jun 27, 2010 1:02 am

whats sm gungame
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby XE_ManUp » Sun Jun 27, 2010 1:10 am

masakis88 wrote:there is a eventscripts addon tat has been updated pm me if you want it

If it is an updated version of GunGame5.1, it will not work properly. I would prefer for there not to be unofficial versions floating around.
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby masakis88 » Sun Jun 27, 2010 1:32 am

idk my hosting service has it and gave it to everyone that wanted it
but how can i get gungame to work with sm
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby XE_ManUp » Sun Jun 27, 2010 1:59 am

masakis88 wrote:idk my hosting service has it and gave it to everyone that wanted it
but how can i get gungame to work with sm

Respectfully, you would have to check with the SourceMod folks on that one. I honestly don't know.
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby masakis88 » Sun Jun 27, 2010 4:22 am

okay so i tryed with the eventscripts and it doesnt work. So have u heard anything yet about when things will work
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby ]ES[ DeathBecomes » Sun Jun 27, 2010 6:45 am

masakis88 wrote:i play on this server and they have gungame working fine


174.132.183.195:27015

You are correct Pyro, we are using SM at the moment. ONLY until a working and stable version of ES is available.

I'm sure you have no shortage of offers ManUp but if you need testers I'll be more then happy to oblige.
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby emopandas » Sun Jun 27, 2010 9:32 am

]ES[ DeathBecomes wrote:You are correct Pyro, we are using SM at the moment. ONLY until a working and stable version of ES is available.

I'm sure you have no shortage of offers ManUp but if you need testers I'll be more then happy to oblige.


lol same here just dont have to type it nao ^.^
but our ip is
67.201.15.34:27015
in case anybody wants to play some gg right now. and yes if you need tester i am on 24/7 i am the server editor and will have it up asap :p
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Postby XE_ManUp » Sun Jun 27, 2010 1:53 pm

Update: there is also some trouble with the SQLite module built-in to EventScripts which is causing more of a delay. I still have no ETA to give anyone. I do know what Mattie is working very hard on this, though. I believe 12 hours just yesterday...
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Postby XE_ManUp » Sun Jun 27, 2010 9:19 pm

Update: SQL issues "may" be resolved. We shall see what happens. No ETA, no guesses. Just an update.
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby scso1502 » Mon Jun 28, 2010 12:24 am

Yea, I've been successful in using the Sourcemod version of GG on a temporary basis but it has no Deathmatch mode and does not work with the SourceMod version of Deathmatch at all. Installing Bailopen's CSSDM will completely disable the SourceMod version of GG.

The Dogz clan has 3 working Gungame Deathmatch servers and all appear to be the Eventscripts versions and they run smooth when playing in them:

69.162.97.18:27015
69.162.97.19:27015
69.162.97.22:27015

I can't tell exactly what they are doing using HLSW because HLSW doesn't work correctly with the new version of the OB CSS when reporting plugin info on servers running Linux. I'd sure like to know what they're doing. I'm drooling because they have 3 completely full servers!

Thanks for the updates guys.
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Postby pyro » Mon Jun 28, 2010 12:49 am

Thanks for the update XE_ManUp,
We really appreciate all the work you guys do... including Mattie and Your-Name-Here.
Looking forward to this new update, best of luck guys, if you need any testing done let me know k :)

What you mean appear to be the Eventscripts version, according to the infromation we know this is near impossible atm unless it has been re-coded already... and as far as i know that hasnt happend.

XE_ManUp wrote:
masakis88 wrote:there is a eventscripts addon tat has been updated pm me if you want it

If it is an updated version of GunGame5.1, it will not work properly. I would prefer for there not to be unofficial versions floating around.


There has been a temp Eventscripts addon made... doesnt work for GunGame5.1

http://forums.eventscripts.com/viewtopic.php?f=3&t=38721
Last edited by pyro on Mon Jun 28, 2010 12:57 am, edited 1 time in total.
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PostThis post was deleted by satoon101 on Mon Jun 28, 2010 4:01 am.
Reason: duplicate post

Postby Demo » Mon Jun 28, 2010 2:33 am

Im just waiting for the official relase. My Gungame server is just d2 only at the moment and dont cost much. Peeps will soon rejoin the server when its bk up and running DM Turbo.

Appreciate all the work you done with the re-coding and XE_ManUp for keeping us updated.
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Postby pyro » Mon Jun 28, 2010 3:59 am

Yeah I've been forced to use sm gg... Do I like it... NO

lol I want gungame5.1 back!!

Oh and can an mod please delete my 2nd double post? Sorry about that.
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Postby XE_ManUp » Mon Jun 28, 2010 5:14 am

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Postby PabloP » Mon Jun 28, 2010 5:51 am

AWESOME
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Re: GunGame and the VALVe Orange Box Update (crashes)

Postby mattb » Mon Jun 28, 2010 5:56 am

Eventscripts is fixed !!!!!!!!!!!!!!!!!

so wait this gungame works now? or there has to be editing done.
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