Gungame Sounds

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Gungame Sounds

Postby Perfod » Tue May 25, 2010 6:43 am

I just installed Gungame and it works fine, the only problem i have is when you level up or down, multi level and so on , you dont get any sounds... I can see in my game console it trys to play the sound but it cant find the music it says ,, do i have to change something in a cfg filer or something.. the sounds are installed on the server as default by the server provider.
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Postby swine » Sun May 30, 2010 5:02 pm

Having same issue with our css gungame server,

server cannot seem to locate the following mp3's

gg5_welcome.mp3
gg_handicap.mp3
knife_level.mp3
nade_level.mp3
smb3_1-up.mp3
smb3_powerdown.mp3
smb3_powerup.mp3
smb_star.mp3

these sounds are located in the default location of

./cstrike/sound/gungame/default/

Ive been all over the cfg's but can't seem to find anything relating to these.

anyone got any ideas on this or can at least point me in right direction ??

Thx
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Postby daggerclan » Sun May 30, 2010 6:05 pm

Check your gg_en_config.cfg file to make sure this is in it:
// ============================================================================
// >> SOUND PACK
// ============================================================================
// Notes:
//    * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".       --> Daggerclan Note: I believe this is a typo since it should read gungame51 and not gungame5
//    * The INI file names located in the "sound_packs" directory minus
//      the ".ini" extension are what you would use when declaring the
//      default sound pack that players will hear when sounds are played.
// Default Value: "default"

// The controls which sound pack will be used by default.
   gg_soundpack "default"    <-- This is the important part
 


Then check your default.ini file in "../cstrike/cfg/gungame51/sound_packs" to make sure it says this:
title = "Default"
levelup = "gungame/default/smb3_powerup.mp3"
leveldown = "gungame/default/smb3_powerdown.mp3"
levelsteal = "gungame/default/smb3_1-up.mp3"
nadelevel = "gungame/default/nade_level.mp3"
knifelevel = "gungame/default/knife_level.mp3"
multilevel = "gungame/default/smb_star.mp3"
welcome = "gungame/default/gg5_welcome.mp3"
handicap = "gungame/default/gg_handicap.mp3"
multikill = "common/stuck1.wav"
countDownBeep = "hl1/fvox/beep.wav"
winner = "winner_sounds.txt"
friendlyfire = "npc/roller/mine/rmine_tossed1.wav"
nadebonuslevel = "common/stuck2.wav"
notify = "common/warning.wav"


Hope this helps you.
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Postby swine » Sun May 30, 2010 6:28 pm

thanks for the prompt reply , but unfortunatly my cfg's are exaclty as you posted but still I dont have the sounds.
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Re: Gungame Sounds

Postby XE_ManUp » Sun May 30, 2010 6:35 pm

Make sure that you have the following in your server.cfg:

sv_allowdownload 1


If the above is set to 0, no sounds will download.
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Re: Gungame Sounds

Postby swine » Sun May 30, 2010 7:15 pm

Yup sv_allowdownload is @ 1

I do not know if this is relevant but here is output from console when joining server.... [ notice the failed cvars ?? ]



execing config.cfg
Can't use cheat cvar cl_upspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_forwardspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cl_backspeed in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_max in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar dsp_dist_min in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_ambientfraction in multiplayer, unless the server has sv_cheats set to 1.
2 CPUs (1 physical), Frequency: 2.8 Ghz,  Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
Network: IP 192.168.1.64, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 91.192.210.24:27000...
Connected to 91.192.210.24:27000

Counter-Strike: Source
Map: gg_marios_funtimes
Players:  1 / 32
Build 4044
Server Number 1
SetConVar: No such cvar ( eventscripts_gg5 set to 5.1.448), skipping
SetConVar: No such cvar ( eventscripts_gg set to 5.1.448), skipping
SetConVar: No such cvar ( es_corelib_ver set to 2.0.0.250i), skipping
SetConVar: No such cvar ( spe_version_var set to 1.5.0f r75), skipping
SetConVar: No such cvar ( mani_tickrate set to 100), skipping
SetConVar: No such cvar ( mani_nextmap set to gg_mini_mario_2), skipping
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 % of capacity
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow070a
Begin loading faces (loads materials)
End loading faces (loads materials)
Initializing renderer...
Unable to initialize DirectSoundCapture. You won't be able to speak to other players.Swine ++ IJM connected
Failed to load sound "gungame\default\gg5_welcome.mp3", file probably missing from disk/repository
Scoring will not start until both teams have players
 
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Re: Gungame Sounds

Postby daggerclan » Sun May 30, 2010 7:37 pm

Here's a couple more things to check:

1 - Do you have fast downloads set up? If you do, the sounds are likely to be missing from the fast downloads server.
2 - Do you have sv_pure set to anything other than 0?. With sv_pure, clients are not allowed to play any sounds that did not come with their stock installation without being added to the whitelist.
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Postby swine » Sun May 30, 2010 10:06 pm

yes fast downloads are setup ,
but the files are have not been uploaded yet, but they do exist locally on my hard drive in the correct directory.

Would this still cause the issue with sound files ??

sv_pure is also set to 0
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Postby Carbon16 » Sun May 30, 2010 10:13 pm

Im having the same problem I think, I made a post about it on the Troubleshooting Sub Forum. It does the same thing with sound I try to add regardless of where I try to add them and then point to them.
Pretty much all of the sounds are apearently "Missing from disk/repository" despite the fact that clients are being forced to download these sounds when they connect.
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Re:

Postby daggerclan » Sun May 30, 2010 10:39 pm

swine wrote:yes fast downloads are setup ,
but the files are have not been uploaded yet, but they do exist locally on my hard drive in the correct directory.

Would this still cause the issue with sound files ??

sv_pure is also set to 0


I connected to your server and had problems downloading the map that was running (gg_marios_funtimes) from your fastdownload server and was disconnected. After downloading that map elsewhere I was able to connect to your server and I heard the gungame welcome message. Try temporarily disabling the fastdownload server (sv_downloadurl "") in your server.cfg file and see if that solves your problem. I also noticed your map never changes (even after 3 hours) and you have no entry for mp_timelimit, mp_fraglimit or mp_maxrounds. I don't think your problem is with GunGame51 but more likely the settings in your server.cfg file. Just my opinion though.
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Postby swine » Mon May 31, 2010 5:55 pm

First of all , let me thank you for taking the time to help me with this problem.

You were right the fast download server has been incorrectly configured and was the cause of the problems , I have been unable to obtain the login info for this as the team memeber who's server it is has been on holiday for past 2 weeks , he is now back so this will be fixed soon.

when i disabled the fast download lo and behold all sounds working as they should :) ( why didnt I try doing that first time ?? lool )

as for timelimit etc , these have not been set yet as we still setting up the server , I just wanted to make sure gungame was 100% working first before I start tweaking.

Once again thank you for your help in this matter.
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Re: Gungame Sounds

Postby daggerclan » Tue Jun 01, 2010 1:17 am

You're certainly welcome. Glad to be of help.
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