Regarding Deathmatch

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Regarding Deathmatch

Postby CmG_Sketchy » Sat Aug 07, 2010 7:36 pm

First off i just want to say that i have 2 servers running GG5.1 turbo that have been rock solid stable for weeks, so those are fine.
I have a 3'rd GG5.1 server however, that is meant to be a GG DeathMatch server, and im having a few issues.
My apologies if anything regarding this has been posted elsewhere, but i really have scoured the internet looking for related info and ive waited about 3 weeks before making this post.

Here's my 2 problems.
I have the multikill set to 2 so that it takes two kills with your gun to get a level. This encourages knifing since it only takes 1 knife kill to also get a level.
However, Multikill setting works fine when i boot the server up, but stops working after a map change. In otherwords, by the time the next map kicks in, players only need 1 kill per level with a gun.
My other problem is with re-spawning. Like multikill, it starts off fine and works as intended, but when i check on the server a few hours down the road it was always broken, meaning players would die and have to wait for a team to win to begin the next round. I should state howver that i havent done as extensive testing with 5.1.481 and the respawn problem as i did with previous versions. I did however just update GG on the server to give another crack at getting it stable, and the multikill still broke after 1 map, and respawning also TEMP broke. By temp broke i mean one round it didnt work, but after the round ended it began respawning properly again the following round.
Also, since this is possibly relevant i also want to say that i use random spawnpoints for the DM server, and those were made with GG's spawnpoint manager thingy back when the server was running GG5 not GG5.1

I've been trying to get these two particular problems sorted out since GG 5.1.478 (which is the current version of my other two gg servers). My GG DM server is currently running GG 5.1.481.
My server is a windows 2003 based dedicated box. All im running on the DM server at the moment is GG, Mani Admin, and GlobalBan. (well, and obviously EventScripts and SPE), all of which are the most current releases.
I have deadflag set to 0 and the wait command enabled, etc etc as per what advice i could find in these forums and elsewhere.

Mostly what im curious about is whether or not these are known issues or if somehow other people are having no problems with either multikill or respawning and somehow the problem is on my end.
Once again, i apologize if this has been answered elsewhere. If for some reason you want/need logs, lemme know.

Thanx
-CmG Sketchy
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Re: Regarding Deathmatch

Postby neptune » Sat Aug 07, 2010 7:53 pm

Howdy folks, I'm sketchy's apprentice.

If I think of any info that will help you answer our question, I'll post it here.

Thanks in advance for looking!!!

O.S.: Windows Server 2003
Mani Admin Plugin v1.2V
EventScripts v2.1.1.338
spe_version "1.5.0f r78"
GlobalBan 3.4.1 r117


Here is the es_load from the server

         [EventScripts] Loaded:
         [EventScripts]   [ enabled] corelib
         [EventScripts]   [ enabled] corelib/testlib
         [EventScripts]   [ enabled] corelib/interfaces
         [EventScripts]   [ enabled] corelib/linkedlist
         [EventScripts]   [ enabled] corelib/repeat
         [EventScripts]   [ enabled] corelib/score
         [EventScripts]   [ enabled] corelib/xalias
         [EventScripts]   [ enabled] corelib/textlib
         [EventScripts]   [ enabled] corelib/playergetset
         [EventScripts]   [ enabled] corelib/getbotname
         [EventScripts]   [ enabled] corelib/damage
         [EventScripts]   [ enabled] corelib/playervar
         [EventScripts]   [ enabled] corelib/sqlitelib
         [EventScripts]   [ enabled] corelib/statlog
         [EventScripts]   [ enabled] corelib/quickcmd
         [EventScripts]   [ enabled] corelib/queue
         [EventScripts]   [ enabled] corelib/vecmath
         [EventScripts]   [ enabled] corelib/services
         [EventScripts]   [ enabled] corelib/foreach
         [EventScripts]   [ enabled] corelib/average
         [EventScripts]   [ enabled] corelib/keyfilter
         [EventScripts]   [ enabled] corelib/uniqueid
         [EventScripts]   [ enabled] corelib/timelib
         [EventScripts]   [ enabled] corelib/keygroupsort
         [EventScripts]   [ enabled] corelib/keygrouprand
         [EventScripts]   [ enabled] corelib/keyrand
         [EventScripts]   [ enabled] corelib/exp
         [EventScripts]   [ enabled] corelib/isnumerical
         [EventScripts]   [ enabled] corelib/escinject
         [EventScripts]   [ enabled] corelib/getplayercount
         [EventScripts]   [ enabled] corelib/usermsglib
         [EventScripts]   [ enabled] corelib/inrange
         [EventScripts]   [ enabled] corelib/entitylib
         [EventScripts]   [ enabled] corelib/es_install
         [EventScripts]   [ enabled] corelib/es_checkversion
         [EventScripts]   [ enabled] corelib/es_mexec
         [EventScripts]   [ enabled] corelib/clientcmd
         [EventScripts]   [ enabled] examples/auth/basic_auth
         [EventScripts]   [ enabled] GlobalBan
         [EventScripts]        name: GlobalBan
         [EventScripts]     version: 3.4.1 r117
         [EventScripts]         url: http://www.unbuinc.net
         [EventScripts]      author: Soynuts
         [EventScripts]    description: Bans are stored in a mySQL database on a webserver
         [EventScripts]    basename: GlobalBan
         [EventScripts]   [ enabled] gungame51
         [EventScripts]       About:
         <TAB><TAB><TAB><TAB>GunGame 5.1 (v5.1.481)
         
         
         [EventScripts]     Authors:
         <TAB><TAB><TAB><TAB>Michael Barr (XE_ManUp)
         <TAB><TAB><TAB><TAB>Luke Robinson (Monday)
         <TAB><TAB><TAB><TAB>Warren Alpert
         <TAB><TAB><TAB><TAB>Paul Smith (RideGuy)
         <TAB><TAB><TAB><TAB>Deniz Sezen (your-name-here)
         
         
         [EventScripts]     Website:
         <TAB><TAB><TAB><TAB>http://www.gungame5.com/
         
         [EventScripts]    Included_Addons:
          <TAB><TAB><TAB><TAB>gg_noblock (v5.1.479)
          <TAB><TAB><TAB><TAB>gg_random_spawn (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_knife_pro (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_deathmatch (v5.1.475)
          <TAB><TAB><TAB><TAB>gg_dissolver (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_weapon_order_random (v5.1.478)
          <TAB><TAB><TAB><TAB>gg_earn_nade (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_spawnpoints (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_dead_strip (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_turbo (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_map_vote (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_stats_logging (v5.1.472)
          <TAB><TAB><TAB><TAB>gg_reload (v5.1.472)
         
         [EventScripts]    Custom_Addons: None
         
         [EventScripts]   [ enabled] popup
         [EventScripts]        name: Popup library wrapper
         [EventScripts]     version: oy29
         [EventScripts]         url: http://www.eventscripts.com/pages/Popup/
         [EventScripts]      author: GODJonez + ES 2.0 Beta Test team
         [EventScripts]    description: Provides menu and pop-up handling for Source games
         [EventScripts]    basename: popup
         [EventScripts]------------------------
 



[EDIT]
We have noticed that if someone uses "kill" in console they don't respawn.
We have noticed that if someone is killed by the world no one respawns.

We noticed that if someone is killed via console the event states that the weapon used was "world", if someone falls to their death it says the weapon used was "worldspawn", and if someone is hurt via eventscripts to cause their deaths to where it says the weapon used was "player_hurt" they will not respawn.
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Re: Regarding Deathmatch

Postby gungamebr » Sat Aug 21, 2010 9:00 pm

Hello
I am some time without playing I have a css server GG / DM with everything running very well updated.
I was informed today that sometimes the player dies and does not come back mostly with suicide or dying on someone he has the same problem or can I help ...
would be something with the GG / DM or the Cs:s?
the last time I played today had not seen it happen with a 2 x suicide with his own he and another at the end of a statement he died in the back and not had to change from time to power back into the game ..

IP is my server: 201.48.140.147:27030

thanks!!
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Fundado em: 09/09/2009
Servidor: Counter Strike: Source
IP Address: 200.162.238.229:27062

http://www.gungame-brasil.com
http://steamcommunity.com/groups/gungamebr

GGbr™ | Kenny McCormick [Bui]
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