Running GG with bots, when 1st human joins changes map.

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Running GG with bots, when 1st human joins changes map.

Postby ChetsPlace » Wed Jun 22, 2011 7:55 pm

I have one little tick about my GG server that is bugging me, whenever I join for the first time of the day, and its just been the bots playing for a while, I join, pick my team, then as soon as I pick my team, the map changes. Kind of annoying...

Heres a copy of my bot.cfg

// bots
bot_add
bot_quota 4
bot_quota_mode fill
bot_difficulty 0
bot_chatter off
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 0
bot_prefix "CP-"
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 2000
bot_allow_grenades 1
bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns

 


Server IP: 174.140.165.56:27016
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Postby daggerclan » Wed Jun 22, 2011 10:36 pm

I suspect this may be caused by ich_botautoslay you're running. That script hasn't been updated since 2008 and could now be broken by a recent valve update, just guessing. Try temporarily disabling it and see if the problem goes away. If it does and you still want to autoslat bots you can try this one ( it still works): http://forums.eventscripts.com/viewtopic.php?t=33312

Other suggestions:
1 - Update your Mani 1.2vc to Mani 1.2.22.5 along with the new gametypes.txt
2 - Update your Gungame version from 5.1.503 to 5.1.517

Hope this helps.
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Re: Running GG with bots, when 1st human joins changes map.

Postby ChetsPlace » Thu Jun 23, 2011 5:40 am

Thanks for the tips, I will give them a go tomorrow.

Chet
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Postby wtfaatp » Fri Jun 24, 2011 12:38 am

Sounds like it could be a basic server cvar.

mp_fraglimit "0"
mp_maxrounds "0"
mp_timelimit "0"

causing that when an actual client to join the server changes map.


Just a couple other things to check.
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Postby XE_ManUp » Fri Jun 24, 2011 6:00 am

I second wfaatp's diagnosis.
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Re: Running GG with bots, when 1st human joins changes map.

Postby ChetsPlace » Sat Jun 25, 2011 5:09 am

I think you might be on to something with the servers map limits. The question is, what would I change those too with GG?
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Re: Running GG with bots, when 1st human joins changes map.

Postby ChetsPlace » Sat Jun 25, 2011 5:56 am

Well looks like I have more work ahead of me, attempted to restart the server and it downloaded an update, after the update I was hosed...

Heres A copy form my startup:


Auto detecting CPUntinue to launch in 1 secondss
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 110


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'OB Linux Dedicated Server' version 102


HLDS installation up to date
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2809.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4608)
Failed to load plugin "addons/sp_extensions_ep2"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110625083516_1.dmp
success = yes
response:  <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
<html><head>
<title>500 Internal Server Error</title>
</head><body>
<h1>Internal Server Error</h1>
<p>The server encountered an internal error or
misconfiguration and was unable to complete
your request.</p>
<p>Please contact the server administrator,
 webmaster@localhost and inform them of the time the error occurred,
and anything you might have done that may have
caused the error.</p>
<p>More information about this error may be available
in the server error log.</p>
<hr>
<address>Apache/2.2.14 (Ubuntu) Server at crash.steampowered.com Port 80</address>
</body></html>

PreMinidumpCallback: updating dump comment
Segmentation fault
Sat Jun 25 08:35:46 MSD 2011: Server restart in 10 seconds
 


What stands out to me at first glance is the line: Failed to load plugin "addons/sp_extensions_ep2"

I guess I will be doing some troubleshooting sometime tomorrow.

Any one else have issues crop up recently?

Chet
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Postby XE_ManUp » Sat Jun 25, 2011 6:39 am

Yes, everyone is.

See here: viewtopic.php?f=69&t=1891
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Re: Running GG with bots, when 1st human joins changes map.

Postby ChetsPlace » Sat Jun 25, 2011 3:30 pm

Ah! I thought so, but I couldnt find any other threads pertaining to it, guess I should have been looking in Announcements and not General. I will leave this thread alone until I get the server back up and can experiment.

Thanks alot xe_manup!

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