Debugging crashes

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Re: Debugging crashes

Postby MikE3D » Wed Jul 14, 2010 1:29 am

Attached error log.
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l0713019.log
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Postby XE_ManUp » Wed Jul 14, 2010 2:53 am

lastrider, are you sure there isn't a script disabling sv_allow_wait_command? You should only have to set it in your autoexec.cfg, and not necessarily in your server.cfg.
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Re: Debugging crashes

Postby ttc » Wed Jul 14, 2010 7:43 am

Good afternoon!
On server Linux as I already spoke, new GunGame simply does not allow to start a server. On a server I while will send nothing because was engaged in another, under control of Windows.
There a situation such.
GunGame 5_1_477 works. In the course of game, such errors as are not present earlier - the weapon varies, at change of the command the server does not stop (being dumped on a start map)...
But a problem, it is already simple - not reboots, and server stops, exists. At what, the reason imperceptible.

/cfg/gungame51/logs
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.477                           IP: 79.137.235.100      *
*      SPE VERSION: 1.5.0f r78                      PORT: 27050               *
*         PLATFORM: NT                              DATE: 07-13-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [07/13/2010 @ 21:42:50]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


l0713035.rar
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p.s. As all was good and lovely to notorious Orange Box ((
Excuse for bad English :P
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Re:

Postby lastrider » Wed Jul 14, 2010 10:14 am

XE_ManUp wrote:lastrider, are you sure there isn't a script disabling sv_allow_wait_command? You should only have to set it in your autoexec.cfg, and not necessarily in your server.cfg.


I don't believe there is anything that could be disabling sv_allow_wait_command, though I can put it in my autoexec.cfg instead of my server.cfg and see if it makes a difference. I'll report back with my findings. Thanks.
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Re: Re:

Postby lastrider » Wed Jul 14, 2010 4:14 pm

lastrider wrote:
XE_ManUp wrote:lastrider, are you sure there isn't a script disabling sv_allow_wait_command? You should only have to set it in your autoexec.cfg, and not necessarily in your server.cfg.


I don't believe there is anything that could be disabling sv_allow_wait_command, though I can put it in my autoexec.cfg instead of my server.cfg and see if it makes a difference. I'll report back with my findings. Thanks.


I tried putting sv_allow_wait_command 1 in autoexec.cfg instead of server.cfg but it made no difference. Still getting instant crashes on spawning/choosing team.

Something else I've noticed: I tried taking out es_load gungame51 from the autoexec.cfg (Debug logging lines remained intact). Started the server and changed maps, spawned, played some rounds etc. No crashes. Tried rcon es_load gungame51 through console, got some output (in the first few log files attached)... though it seemed like it didn't finish loading gungame, it just crashed and restarted the server. Tried this about 3 times, all of which just crashed/restarted the server without loading gungame51.

Put back es_load gungame51 in autoexec.cfg and restarted the server and was back to where I was before. I.e. First map after restart would work fine, but after map change to any map would result in crashes/restarts as soon as spawning. (Again, logs are attached in the logs2.zip)
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logs2.zip
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Re: Debugging crashes

Postby underclocked » Wed Jul 14, 2010 6:17 pm

@ lastrider - try typing "sv_allow_wait_command" in to the console to check the actual value(after server is launched)

I initially had a similar problem, and tried setting it to 1, but there was a second part of my server.cfg that was setting it back to 0. I think we had to add "sv_allow_wait_command 0" a couple weeks back for compatibility reasons.
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Re: Debugging crashes

Postby lastrider » Wed Jul 14, 2010 11:51 pm

underclocked wrote:@ lastrider - try typing "sv_allow_wait_command" in to the console to check the actual value(after server is launched)

I initially had a similar problem, and tried setting it to 1, but there was a second part of my server.cfg that was setting it back to 0. I think we had to add "sv_allow_wait_command 0" a couple weeks back for compatibility reasons.


Yeh I tried this before, I forgot to mention it in my earlier post.

sv_allow_wait_command always remains as 1. I.e. After server starts, on change map, after crash/restart, change map again. Doesn't look like anything is changing the value back to 0.

I just double checked it again to be sure and it does seem like it always remains as sv_allow_wait_command 1.
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Postby lastrider » Thu Jul 15, 2010 4:33 pm

An update for my problem.

I installed every server plugin from scratch on the clean server.

After getting GunGame back up and running on default configs, everything worked fine. I could change maps and play on them and it wouldn't crash on spawning.

As soon as I replaced the default configs with the configs I wanted and did a restart I had the same problems previously.

So for now I am going to go back to default configs and I will one by one turn on the different included addons to see which is causing the problems.

I'll report back if I have any luck. :)

EDIT:

OK did all the above, it seemed it was something to do with sm_mapvote and gg_map_vote, though I'm not a 100% sure. I'll post a log in a bit with what gg_ variables are running, as soon as I can test for crashes with a few people and bots playing on the server for a period of time.

Though one problem persists. Still can't get RCON access with gungame enabled. When GunGame is unloaded, RCON works fine, though as soon as you load GunGame I get Unable to connect to remote server (85.234.148.14:27035).

This is extremely problematic because our HLstatsX doesn't work at all without RCON.
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Postby Venjax » Thu Jul 15, 2010 7:04 pm

Did you try the stuffcmds workaround to see if that helps?
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Postby Shadow » Thu Jul 15, 2010 11:44 pm

I installed the latest of GG and ES. I uploaded the "es_load result" and my latest gungame log file. I didn't run the server in debug mode yet but if you guys can take a quick peak at my files and let met know if it’s enough info our you would like me to run it in debug, I will. I just have a feeling it may take one heck of a while before it crashes and end up with a huge log debug file. I already had 8 people in my server right after my upgrade, last night :D, had few map changes, it seemed to be very stable but it got to a point where it crashed and ended up with 3 crashes last night in all. Today when I looked at it, around 3pm It was crashed, I restarted it and now it is 6:45 pm, didn't crash and I have been seeing people coming in and out.

Thank you for taking the time and thank you for your great work! :)
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GG5Logs.zip
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Postby Shadow » Fri Jul 16, 2010 2:45 am

It's now 9:40 pm, no crash so far since 3pm when I restarted my server as mentioned in my previous post and tonight I had quite a few players coming in and out, it's starting to populate again. Awesome :D. Only difference from yesterday was an update from steam I ran tonight where when trying to connect to my server was telling the server you are trying to connect is out of date and was preventing me from joining. I ran a steam update the day or 2 days before :x ! I Don't know if it had anything to do with it but I am keeping my fingers cross! :mrgreen:
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Re:

Postby lastrider » Fri Jul 16, 2010 10:04 am

Venjax wrote:Did you try the stuffcmds workaround to see if that helps?


Thanks Venjax! Just looked around in the other threads and added stuffcmds on the top of autoexec.cfg, and this does indeed fix the RCON problem.

The server crashed once last night, so I just restarted it. I will be checking to see if there are any more crashes over the next 24 hours. If so, then I will run the server in debug again to get some logs.
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Postby Iceleg » Fri Jul 16, 2010 11:15 am

Howdy..
Server was running fine, until new Counter-Strike Source update. Server comes up fine, but when connecting on Server, after choosing side and class Server crashes with:
workthreadpool.cpp (296) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.

using
Win O/S
GunGame 5.1 File Downloads (13-Jul-2010)
and mani admin 1.2 V
no gungame error log

UPDATE
Problem solved... it is an issue of mani admin. Just replace the gametypes.txt in your cfg/mani_admin_plugin folder
http://www.mani-admin-plugin.com/joomla/index.php?option=com_content&view=article&id=103:latest-cs-s-engine-update-from-valve&catid=21:valve-update-news&Itemid=51
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Re: Debugging crashes

Postby dinawar » Fri Jul 16, 2010 7:05 pm

command stuffcmds crash my server


19:55:06 stuffcmds
19:55:06 Unknown command "port"
         Cannot change maxplayers while the server is running
19:57:07 Note HLSW: Déconnecté
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Postby ttc » Sat Jul 17, 2010 12:42 pm

Children, you understand writing of the mod's and their adaptings to a present situation. Has what is the time passed, and breakdown susceptibilities all proceed. So it is fast absolutely all will pass with favourite GunGame5.1, on Source and Meta...:(
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Postby Shadow » Sun Jul 18, 2010 4:43 pm

When I load gg_spawnpoint, do a "spawn_add <userid>", it will add the spawnpoint but won't show the ragdoll. If I do a "spawn_show" I get disconnected from the server with a

"Disconnect: Error! Reliable snapshot overflow.."

Server still runs fine and I need to reconnect. In know I have no log, it doesn't seem to put anything no where, I just simply get this error every time.
I put back the original spawnpoint file to see and I manage to see spawnpoints but they disapear / reapear, the steam client goes crappy/laggy, timing out and I finally end up being disconnected.
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Crash with MANI.

Postby Shadow » Sun Jul 25, 2010 2:47 pm

Here is a crash when trying to enable or disable stats using MANI. I have included all necessary logs requested to post a crash.
Let me know if everything is OK or would like me to supply other config files.

Thanks, :)
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logs.7z
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Re: Debugging crashes

Postby ttc » Mon Jul 26, 2010 3:55 pm

All the same the server stops.
There was an opinion that Mani Admin badly influences assemblage, but the reinstalled server on Windows, SM, MM + "GunGame 5.1 File Downloads (24-Jul-2010)" + "Known Issues."...
Errors in log file GunGame are not displayed.
What to do that?
Here to whom that in general the intern still this subject?

GunGame5_1_478_Log.txt
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.478                           IP: 79.137.235.100      *
*      SPE VERSION: 1.5.0f r78                      PORT: 27050               *
*         PLATFORM: NT                              DATE: 07-25-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.3V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************
 


es_load
[EventScripts] Loaded:
[EventScripts]   [ enabled] corelib
[EventScripts]   [ enabled] corelib/testlib
[EventScripts]   [ enabled] corelib/interfaces
[EventScripts]   [ enabled] corelib/linkedlist
[EventScripts]   [ enabled] corelib/repeat
[EventScripts]   [ enabled] corelib/score
[EventScripts]   [ enabled] corelib/xalias
[EventScripts]   [ enabled] corelib/textlib
[EventScripts]   [ enabled] corelib/playergetset
[EventScripts]   [ enabled] corelib/getbotname
[EventScripts]   [ enabled] corelib/damage
[EventScripts]   [ enabled] corelib/playervar
[EventScripts]   [ enabled] corelib/sqlitelib
[EventScripts]   [ enabled] corelib/statlog
[EventScripts]   [ enabled] corelib/quickcmd
[EventScripts]   [ enabled] corelib/queue
[EventScripts]   [ enabled] corelib/vecmath
[EventScripts]   [ enabled] syphon
[EventScripts]   [ enabled] corelib/services
[EventScripts]   [ enabled] corelib/foreach
[EventScripts]   [ enabled] corelib/average
[EventScripts]   [ enabled] corelib/keyfilter
[EventScripts]   [ enabled] corelib/uniqueid
[EventScripts]   [ enabled] corelib/timelib
[EventScripts]   [ enabled] corelib/keygroupsort
[EventScripts]   [ enabled] corelib/keygrouprand
[EventScripts]   [ enabled] corelib/keyrand
[EventScripts]   [ enabled] corelib/exp
[EventScripts]   [ enabled] corelib/isnumerical
[EventScripts]   [ enabled] corelib/escinject
[EventScripts]   [ enabled] corelib/getplayercount
[EventScripts]   [ enabled] corelib/usermsglib
[EventScripts]   [ enabled] corelib/inrange
[EventScripts]   [ enabled] corelib/entitylib
[EventScripts]   [ enabled] corelib/es_install
[EventScripts]   [ enabled] corelib/es_checkversion
[EventScripts]   [ enabled] corelib/es_mexec
[EventScripts]   [ enabled] corelib/clientcmd
[EventScripts]   [ enabled] looneytrails
[EventScripts]        name: LooneyTrails
[EventScripts]     version: 1.2
[EventScripts]         url: http://addons/eventscripts.com/addons/view/LooneyTrails
[EventScripts]      author: Satoon101
[EventScripts]   [ enabled] joingandwinsounds
[EventScripts]   [ enabled] gungame51
[EventScripts]       About&#058;
                GunGame 5.1 (v5.1.478)


[EventScripts]     Authors:
                Michael Barr (XE_ManUp)
                Luke Robinson (Monday)
                Warren Alpert
                Paul Smith (RideGuy)
                Deniz Sezen (your-name-here)


[EventScripts]     Website:
                http://www.gungame5.com/

[EventScripts]    Included_Addons:
                gg_afk_punish (v5.1.472)
                gg_turbo (v5.1.472)
                gg_knife_pro (v5.1.472)
                gg_multi_level (v5.1.472)
                gg_dissolver (v5.1.472)
                gg_stats_logging (v5.1.472)
                gg_earn_nade (v5.1.472)
                gg_dead_strip (v5.1.472)
                gg_elimination (v5.1.472)
                gg_multi_nade (v5.1.472)
                gg_map_obj (v5.1.472)
                gg_warmup_round (v5.1.476)
                gg_retry_punish (v5.1.472)
                gg_handicap (v5.1.472)
                gg_leaderweapon_warning (v5.1.472)
                gg_spawn_protect (v5.1.472)
                gg_map_vote (v5.1.472)
                gg_suicide_punish (v5.1.472)
                gg_tk_punish (v5.1.472)
                gg_nade_bonus (v5.1.472)

[EventScripts]    Custom_Addons:
                gg_winner_display (v2.0.0)

[EventScripts]------------------------

 


Can will result examples of files server.cfg, autoexec.cfg etc., what such lamer as I, has well enough understood all? :shock:
Excuse for bad English :P
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Postby Pepe-01 » Fri Aug 20, 2010 8:24 pm

hey, hi everybody, my server even load, lol

plugin print whotout loadgungame

Loaded plugins:
---------------------
0: "DoS Attack Fixer, http://www.sourceop.com"
1: "Mani Admin Plugin 2009 V1.2V VSP Orange, http://www.mani-admin-plugin.com"
2: "Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
3: "Source Python Extensions, 2009 - 2010, your-name-here"
---------------------

i tried es_load gungame51
and also tried the wait commandn and the stuffcmd or something like that on autoexec, and on server and both. the only way is disableing gungame, and if i try to load after server its up, it crash
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l0820000.log
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Postby XE_ManUp » Sat Aug 21, 2010 9:36 am

Try updating mani's gametypes.txt.
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