Page 1 of 5
Debugging crashes
Posted:
Tue Jul 06, 2010 2:21 am
by XE_ManUp
If you are getting crashes (which I know many of you are), it would be helpful if you could get us your GunGame Error Log as well as add this to your autoexec.cfg:
log on
sv_logflush 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1
This will add much needed debug information to the logs contained in
GunGame's error logs are in
orangebox/cstrike/cfg/gungame51/logs
Also:
Please rcon to your and give us the es_load output if gungame is not crashing when it loads.
Here is an example:
L 07/06/2010 - 15:05:37: [EventScripts] About:
GunGame 5.1 (v5.1.458)
L 07/06/2010 - 15:05:37: [EventScripts] Authors:
Michael Barr (XE_ManUp)
Luke Robinson (Monday)
Warren Alpert
Paul Smith (RideGuy)
Deniz Sezen (your-name-here)
L 07/06/2010 - 15:05:37: [EventScripts] Website:
http://www.gungame5.com/L 07/06/2010 - 15:05:37: [EventScripts] Included_Addons:
gg_afk_punish (v5.1.449)
gg_turbo (v5.1.458)
gg_knife_pro (v5.1.453)
gg_earn_nade (v5.1.458)
gg_handicap (v5.1.451)
gg_thanks (v5.1.447)
gg_error_logging (v5.1.454)
gg_leaderweapon_warning (v5.1.414)
gg_suicide_punish (v5.1.458)
gg_nade_bonus (v5.1.443)
L 07/06/2010 - 15:05:37: [EventScripts] Custom_Addons: None
L 07/06/2010 - 15:05:37: [EventScripts]------------------------
This debugging may lag your server, but it will help us to better recognize where the crash is. On top of that, it would help to find out what included/custom addons you are running, and the setting that you used.
Posted:
Tue Jul 06, 2010 2:51 am
by disconnect
Thanks, I'll add that now.
After doing this, which logs would you want to see attached to posts?
Re:
Posted:
Tue Jul 06, 2010 3:34 am
by XE_ManUp
disconnect wrote:Thanks, I'll add that now.
After doing this, which logs would you want to see attached to posts?
Well, you can typically tell which logs were crashes by looking at them. However, if you must - attach all of them. Just zip them up first.
Posted:
Tue Jul 06, 2010 5:20 am
by pyro
Yeah told ya XE_ManUp!! Hehe I'll be doing more debugging tonight. I'll let you know any results.
If it helps. Installed my server in the following way;
1. Metamod
2. Sourcemod
(checked they were running)
3. Eventscripts
(checked they were running)
4. SPE
(checked they were running)
5. Gungame5.1
6. New hotfix
Re: Debugging crashes
Posted:
Tue Jul 06, 2010 12:39 pm
by disconnect
Hey ManUp,
I attached some logs and dumps
Re: Debugging crashes
Posted:
Tue Jul 06, 2010 9:12 pm
by Monday
disconnect wrote:Hey ManUp,
I attached some logs and dumps
It looks like you need to install SPE.
http://forums.eventscripts.com/viewtopi ... 25&t=29657
Re: Debugging crashes
Posted:
Wed Jul 07, 2010 12:28 am
by Jamese1991
The GG51 seems really flakey. Sometimes you can play a map or two before it crashes, but it just crashes random. It always seems like the crash is towards the end of the map. Also these maps are the default maps. I have added one GG map and it crashes on it as well. Here are some of the errors I am getting. Would this have anything to do with the crashing problems I am having? This is also just my test server. So nobody is coming in and crashing it. I'm only playing with bots!! OK done more testing. It's always crashing right before nade level. When you are supposed to level up to nade level it crashes!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/06/2010 @ 15:53:49] TOTAL OCCURENCES: [0005]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 275, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
Re: Debugging crashes
Posted:
Wed Jul 07, 2010 12:44 am
by Jamese1991
When I added your hotfix the server would not even come up anymore. It just kept crashing!!! Took your hotfix out and the sever came up and worked fine except for the nade level crash!!!
Re: Debugging crashes
Posted:
Wed Jul 07, 2010 1:01 am
by disconnect
Hey Monday,
That is the one that I have installed...
Posted:
Wed Jul 07, 2010 1:25 am
by XE_ManUp
Sorry about that, disconnect. The version CVAR for SPE was changed. We are updating everything right now.
Posted:
Wed Jul 07, 2010 1:35 am
by Diedy
Hier ist mein log file bitte nach schauen
http://css-gammelhaufen.de/Download/Log.7.7.10.TXTGungame läuft nur nach mapchange absturtz vom server bitte um ihre hilfe
Posted:
Wed Jul 07, 2010 2:57 am
by XE_ManUp
We just updated GunGame to 5.1.466.
The hotfix should not crash your server. It should prevent it from crashing, actually.
Posted:
Wed Jul 07, 2010 4:01 am
by pyro
Awsome.
Posted:
Wed Jul 07, 2010 4:18 am
by joshdale
thanks...i'll be updating accordingly
Re: Debugging crashes
Posted:
Wed Jul 07, 2010 2:54 pm
by pyro
Hey Guys,
Server just crashed mid round.
Would be good if it could be looked at... much <3 lol!
Please see attached files.
Re: Debugging crashes
Posted:
Wed Jul 07, 2010 3:59 pm
by Jamese1991
Thanks for the new update.....The new update fixed all my problems and the server is running great. No more nade level crashes etc...I do appreciate all the hard work you guys have been putting into this mod. Trust me!!! I know what it takes. I have 7 servers/forums etc and do it all myself. Once again thanks, and you will most definitely be getting a donation for the <OC> Organized Chaos clan!!!
Thanks,
OCJamese1991
Re: Debugging crashes
Posted:
Wed Jul 07, 2010 11:05 pm
by Jamese1991
Well I spoke to soon about the crashes. It's still crashing at different times and here are the errors I am getting.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [07/07/2010 @ 10:30:57] TOTAL OCCURENCES: [0006]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traceback (most recent call last):
File "../eventscripts/es.py", line 211, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
Posted:
Wed Jul 07, 2010 11:31 pm
by Diedy
Hey sehr gut Läuft Wieder allesgroßartig Ein Woooooot für GunGame 5.1.466
93.190.68.223:28025 Gammelhaufen #3| GunGame 5.1 Deathmatch |Fast-DL|STv|Tick.100|GER|
Re: Debugging crashes
Posted:
Thu Jul 08, 2010 2:09 am
by Jamese1991
I have all the new updates on the server and the GG5.1 still crashes all the time!!! Also it doesn't matter if I disable them or enable these addons. With hotfix or without hotfix. The server still crashes randomly, but now it crashes more in the beginning of the round than anything. I had the warm up timer on and off and it makes no difference it still crashes. Is there anything else I can do to have a decent stable running GG game?
O/S = Windows
Mani Admin = 1.2U
ES = 2.1.0.323
GG5.1466
SPE = 1.5.0f r78
hotfix
spawn protect = disabled
dead strip = disabled
auto exec add = eventscripts_deadflag 0
Posted:
Thu Jul 08, 2010 2:33 am
by XE_ManUp
Yep - give us the logs like stated in the top post! Right now we are running off of word of mouth. We NEED to SEE the LOGS! lol