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Gungame no weapons

PostPosted: Tue Sep 07, 2010 11:38 pm
by popocatepe
Hi guys. I just wanted to create a listen server to play with bots and friends. So i downloaded gungame 5.1 , eventscripts latest version and "source extension...something" latest version, from 4th of september i think. Gungame loads ok but it doesn't give any weapons. Only knifes. I saw some other guys had this problem but i haven't seen anyone responding. What is going on? Is there a solution to this, is it an eventscript problem, or a gungame one?
] es_load

[EventScripts] Loaded:
[EventScripts] [ enabled] corelib
[EventScripts] [ enabled] corelib/testlib
[EventScripts] [ enabled] corelib/interfaces
[EventScripts] [ enabled] corelib/linkedlist
[EventScripts] [ enabled] corelib/repeat
[EventScripts] [ enabled] corelib/score
[EventScripts] [ enabled] corelib/xalias
[EventScripts] [ enabled] corelib/textlib
[EventScripts] [ enabled] corelib/playergetset
[EventScripts] [ enabled] corelib/getbotname
[EventScripts] [ enabled] corelib/damage
[EventScripts] [ enabled] corelib/playervar
[EventScripts] [ enabled] corelib/sqlitelib
[EventScripts] [ enabled] corelib/statlog
[EventScripts] [ enabled] corelib/quickcmd
[EventScripts] [ enabled] corelib/queue
[EventScripts] [ enabled] corelib/vecmath
[EventScripts] [ enabled] corelib/services
[EventScripts] [ enabled] corelib/foreach
[EventScripts] [ enabled] corelib/average
[EventScripts] [ enabled] corelib/keyfilter
[EventScripts] [ enabled] corelib/uniqueid
[EventScripts] [ enabled] corelib/timelib
[EventScripts] [ enabled] corelib/keygroupsort
[EventScripts] [ enabled] corelib/keygrouprand
[EventScripts] [ enabled] corelib/keyrand
[EventScripts] [ enabled] corelib/exp
[EventScripts] [ enabled] corelib/isnumerical
[EventScripts] [ enabled] corelib/escinject
[EventScripts] [ enabled] corelib/getplayercount
[EventScripts] [ enabled] corelib/usermsglib
[EventScripts] [ enabled] corelib/inrange
[EventScripts] [ enabled] corelib/entitylib
[EventScripts] [ enabled] corelib/es_install
[EventScripts] [ enabled] corelib/es_checkversion
[EventScripts] [ enabled] corelib/es_mexec
[EventScripts] [ enabled] corelib/clientcmd
[EventScripts] [ enabled] gungame51
[EventScripts] About:
GunGame 5.1 (v5.1.481)


[EventScripts] Authors:
Michael Barr (XE_ManUp)
Luke Robinson (Monday)
Warren Alpert
Paul Smith (RideGuy)
Deniz Sezen (your-name-here)


[EventScripts] Website:
http://www.gungame5.com/

[EventScripts] Included_Addons:
gg_map_obj (v5.1.472)
gg_tk_punish (v5.1.472)
gg_suicide_punish (v5.1.472)

[EventScripts] Custom_Addons: None

[EventScripts]------------------------


And something like this appeared when i first loaded it.

# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 269, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/gungame51.py", line 473, in player_death
if event_var['weapon'] != ggAttacker.weapon:
File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
return self.get_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
return get_level_weapon(self.level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
return get_weapon_order(weaponOrderName).get_weapon(level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]
KeyError: 'default_weapon_order'
# ================================================


but after i reloaded gungame, it didn't appear anymore.

Are there any other things you would like me to show you. Maybe we can solve this already.

*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.481 IP: LOCALHOST *
* SPE VERSION: PORT: 27015 *
* PLATFORM: NT DATE: 09-07-2010 *
* ES VERSION: 2.1.1.338 ES CORE VERSION: *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 0 EST VERSION: 0 *
* *
*******************************************************************************



PostPosted: Wed Sep 08, 2010 9:16 pm
by tnarocks
i had the same problem.if you are loading gungame51 in the autoexec try loading it in the server.cfg and put this line at the bottom of it
es_xload gungame51 and see if that works

Re: Gungame no weapons

PostPosted: Wed Sep 08, 2010 11:06 pm
by popocatepe
Noup...still does the same thing.Maybe it's because i changed the weapon order...i made it random. I'll try to make it default and see if it changed anything.

Re: Gungame no weapons

PostPosted: Wed Sep 08, 2010 11:24 pm
by popocatepe
Now, the first time i start the server, the terrorists get the glock but the cs' don't, and when i kill someone ( me being on t side), i hear the sound for level up, but it doesn't change the weapon. And the next round it gives me the knife again. Any other ideas anyone?

P.S.: Now i activated Deathmatch mode in the configuration files and it doesn't start. It does the same thing. Respawns the entire team with knifes in their hands, and it doesn't level up or change weapons. And Deathmatch mode doesn't seem to be working. I mean, I or anyone else don't respawn after dieing.

PostPosted: Thu Dec 09, 2010 3:41 pm
by flamingsword
BUMP!

i got the same problem and i do want to know how to fix it!