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prop_physics???

PostPosted: Tue Nov 16, 2010 4:19 am
by lqhnybear
How can I add it so that when a player gets a kill with prop_physics it registers the kill and gives them a level?

So... let's say
stratagem killed cain with prop_physics
stratagem would then gain a level of course as with any other weapon if it's a multikill he'd get credit for all kills.

So let's say cain and 4 buddies were all hanging out around a burning barrel to stay warm then stratagem the cow nugget that he is comes along shoots the barrel and subsequently kills cain and his 4 com padres. stratagem would be awarded 5 levels.

There has to be an easy way to add it.

PostPosted: Tue Nov 16, 2010 4:28 am
by satoon101
This would have to be a Custom addon. I was unaware that you could get credit for things like that in CS:S. Are you using another mod that allows for this? If player_death shows the proper weapon and attacker, then it certainly is possible to create a Custom addon which would give credit for the kill.

Satoon

Re: prop_physics???

PostPosted: Tue Nov 16, 2010 4:48 am
by lqhnybear
Nope no custom addon, it just started doing it a few updates ago. Pretty cool huh?

I thought it might of been as easy as adding prop_phyics to a list of watched weapons in the code or something.

I do know the SM version allows for it.

PostPosted: Wed Nov 17, 2010 7:40 am
by satoon101
Are there any specific maps that have prop_physics built in that I could use for testing?

Satoon

Re: prop_physics???

PostPosted: Wed Nov 17, 2010 8:00 am
by lqhnybear
gg_sand_yard has barrels in all 4 corners of the map that give credit for the kill with prop_physics, I'm not sure but I think if you drop a car on some one by shooting the glass out it'll give credit too.

Hey what did you think about that map voting post I put up?

PostPosted: Wed Nov 17, 2010 8:18 am
by satoon101
Thanks for the map. I'll test that out when I get the opportunity.

In all honesty, I probably won't have anything to do with the GG Voting. I am still working on my own voting script, separate from GunGame. I 'might' include some of that in there, but I already have an idea on how I want the script to run.

Satoon

Re: prop_physics???

PostPosted: Fri Jan 14, 2011 9:40 am
by lqhnybear
Thought I saw somewhere that you added the prop_physics kills

I'm on GG version 5.1.503

after getting 6 kills with barrels.
ᾞnyBear ๏̯͡๏ killed Brooklyn with prop_physics_multiplayer.
I got no credit for the kills in GG I gained no levels.

PostPosted: Fri Jan 14, 2011 7:10 pm
by daggerclan
Works fine for me. Try looking at your gg_prop_physics.cfg file to see if it's enabled.
// Enables/Disables gg_prop_physics.
gg_prop_physics 1

Re:

PostPosted: Fri Jan 14, 2011 9:18 pm
by lqhnybear
daggerclan wrote:Works fine for me. Try looking at your gg_prop_physics.cfg file to see if it's enabled.
// Enables/Disables gg_prop_physics.
gg_prop_physics 1



Touche daggerclan, don't know what I was thinking, guess I wasn't. Didn't think there would be a new addon for this just figured it'd be part of the base game.

Thanx :)

PostPosted: Fri Jan 14, 2011 11:16 pm
by daggerclan
The only I see wrong with this is you can also kill your teammates even if friendly fire is off. They don't loose a level but they do die.

Re: prop_physics???

PostPosted: Fri Jan 14, 2011 11:20 pm
by lqhnybear
True but it's like that even with out GG giving levels for it. So I look at it like this, if I kill a opposing player with a prop_physic I want my level. Or like what happened earlier, if I kill 7 morons camping a bunch of barrels with one shot.... LOL!!! I want my 7 levels. No I can have them. Who cares if teammates die, they shouldn't of been standing there.

Re: prop_physics???

PostPosted: Fri Jan 14, 2011 11:23 pm
by daggerclan
lol, true.

PostPosted: Sat Jan 15, 2011 3:11 am
by satoon101
Sorry, I meant to post here after that version got released. Is it working fully as intended?

Satoon

Re: prop_physics???

PostPosted: Sat Jan 15, 2011 3:35 am
by lqhnybear
Yep, one suggestion though, if new .cfg files are going to be generated in the included addons you might want to add that to the release notes so noobs like me stop making stupid posts. lol

PostPosted: Sat Jan 15, 2011 3:53 am
by satoon101
Yeah, sorry, meant to do that too. Probably should have done that when we added the Hostage Objective addons, as well.

Satoon