Gungame Server crashs while Mapchange

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Gungame Server crashs while Mapchange

Postby wIcKeD43 » Tue Feb 08, 2011 4:42 pm

Hey,

i have following problem:

my server runs gungame 5.1, metamod, sourcemod and eventscripts.
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.503                           IP: 93.186.206.34       *
*      SPE VERSION: 1.5.0f r79                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 02-08-2011          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 1.8.5V                    SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************

Everything works fine, but when the map changes after the round is over, the server crashs.

I think there is something wrong with gungame.

Maybe it helps u, here is my server.cfg
// Servername
sent len="3"?>sent len="6"?/sent ?>sent len="8"?>>hostname "*****"

/sent ?>sent len="2"?>/sent ?/sent ?>sent len="2"?>>/sent ?>// Rconpasswort
rcon_password "****"

// Serverpasswort
sv_password ""

mp_allowspectators "1"
mp_autokick "0"
mp_autoteambalance "0"
mp_buytime "0.25"
mp_c4timer "35"
mp_chattime "5"
mp_decals "300"
mp_dynamicpricing "0"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_freezetime "1"
mp_friendlyfire "0"
mp_limitteams "20"
mp_maxrounds "0"
mp_playerid "0"
mp_roundtime "1.75"
mp_spawnprotectiontime "0"
mp_startmoney "800"
mp_timelimit "20"
mp_tkpunish "0"
mp_winlimit "0"

decalfrequency "60"
host_framerate "0"
sv_rcon_log "1"
log on
logaddress_add *****

sv_accelerate "5"
sv_airaccelerate "10"
sv_allowdownload "1"
sv_allowupload "1"
sv_alltalk "1"
sv_cheats "0"
sv_consistency "1"
sv_friction "4"
sv_gravity "800"
sv_unlag "1"
sv_maxunlag "0.5"
sv_maxspeed "320"
sv_pausable "0"
sv_pure "0"
sv_stepsize "18"
sv_timeout "60"
sv_turbophysics "1"
sv_voiceenable "1"
sv_minrate "7500"
sv_maxrate "25000"
sv_minupdaterate "30"
sv_maxupdaterate "100"
sv_mincmdrate "30"
sv_maxcmdrate "100"
sv_client_min_interp_ratio "1.0"
sv_client_max_interp_ratio "1.0"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
sv_pure_kick_clients "0"
sv_allow_wait_command "1"
sv_allow_color_correction "0"

bot_quota 6
bot_quota_mode fill
bot_join_after_player 0
bot_auto_vacate 4

zb_matchconfig ""
zb_startmoney "800"
zb_doorfix "1"

zb_allowcashcalling "1"

es_load gungame51
 


a crash log with:
sv_logflush 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1


does't work, the log file is still empty
Hope someone can help me, maybe its a known problem and someone knows hoe to fix it.
MfG

*EDIT*
thats the only thing i found:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [02/08/2011 @ 15:04:36]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 272, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/gungame51.py", line 690, in gg_win
    from scripts.included.gg_warmup_round import do_warmup

ImportError: cannot import name do_warmup


i already changed the warpup time to 0 again, but didnt help.

If someone want to help me feel free to pm me.
wIcKeD43

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Joined: Tue Feb 08, 2011 4:01 pm
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