Steam Update

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Postby XE_ManUp » Thu Feb 24, 2011 6:43 am

Yes, that would definitely work as a temp fix for the knife until I/we figure out the best way to implement an official one.
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Re: Steam Update

Postby Groggy » Thu Feb 24, 2011 10:40 am

any solutions of disable buying weapons on maps, some gg you canot buy but someones you can
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Re: Steam Update

Postby lqhnybear » Thu Feb 24, 2011 11:23 am

Groggy wrote:any solutions of disable buying weapons on maps, some gg you canot buy but someones you can



Here are two scripts I modified. One for SourceMod and one for Eventscripts. Enjoy!
Attachments
rig_cash-ES.zip
Eventscripts Addon
(923 Bytes) Downloaded 2786 times
extra_cash-SM.zip
SourceMod Plugin
(3.16 KiB) Downloaded 2776 times
HnyBear's WhoreHouse - 207.210.253.104:27015
Image
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Re: Steam Update

Postby ramakers » Thu Feb 24, 2011 11:52 am

With thanks to Andrey Balykov he had made these script.

added this on to to /srcds_l/orangebox/cstrike/addons/eventscripts/ ---> make an map called "gg_fix"
in there you add a file that is called gg_fix.py
I have the file attached for downlouding
gg_fix.py
gg_fix.py
(381 Bytes) Downloaded 2830 times


also in autoexec.cfg added es_load "gg_fix"


This resolves the issue of no knife in gungame 5, have fun playing
In Steam Old DaD R@m@kers, Council-member of C.C.C. Clan.
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Re: Steam Update

Postby mister-man » Thu Feb 24, 2011 12:46 pm

I see there is a new Version of the fix, but I will release my Version, too.
It works without any bugs, tested on windows and linux !

Here is the link:

DOWNLOADLINK

Features:
- Remove Amor and Knife Bug.
- Remove "game end bug" without kill all players.
Last edited by mister-man on Thu Feb 24, 2011 5:46 pm, edited 1 time in total.
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Postby PlasteR » Thu Feb 24, 2011 3:27 pm

Hallo , i need help I have GG5,1-DM everything works fine, in addition to reviving the suicide, as a player kills himself, as it can be repaired? Thanks for your reply:)
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Postby mister-man » Thu Feb 24, 2011 4:36 pm

Ok, If a player kills himself, he didn't respawn? Is it right?
I add it to my fix. And post it in a few Minutes!
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Postby PlasteR » Thu Feb 24, 2011 4:46 pm

no, 1 player.. , player slay ( "kill" for console) -> no respawn :/
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Postby mister-man » Thu Feb 24, 2011 4:55 pm

Ok I'm a little stupid, but If 1 Player slay?
With a Plugin like SM or Mani?
Or if he kills himself with typing "kill"
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Postby PlasteR » Thu Feb 24, 2011 5:15 pm

SM
falls and loses his life or "kill" in console
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Postby mister-man » Thu Feb 24, 2011 5:17 pm

Okay, I test it on my development server!
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Re: Steam Update

Postby mister-man » Thu Feb 24, 2011 5:40 pm

Okaym this is the update of my fix. Try it and make feedback, if it right.

DOWNLOAD (Beta2)

DOWNLOAD (Stable, without selfkill Respawn)


Edit1:
Set this to 1 for your DM Server after copy it and reload.


es_xset ggfix_dm_selfkillrespawn 0 --> 1
 
Last edited by mister-man on Thu Feb 24, 2011 6:15 pm, edited 1 time in total.
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Postby PlasteR » Thu Feb 24, 2011 5:55 pm

Ok thx man ,I Try
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Postby mister-man » Thu Feb 24, 2011 5:59 pm

I'm excited if it is the right one. I have unfortunately no DM server, so I had to test it on a normal.
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Postby mister-man » Thu Feb 24, 2011 6:16 pm

Okay, I found some bugs. Here is the new Link to the Download:

DOWNLOAD (Beta2) <-- only for DM (respawnbug)

DOWNLOAD (Stable) <-- for all GG5.1 Server
Last edited by mister-man on Fri Feb 25, 2011 12:53 am, edited 3 times in total.
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Re: Steam Update

Postby NegativeTen » Thu Feb 24, 2011 6:43 pm

What I eventually ended up doing was simply moving players to spec on the gg_win() event, and it seems to be working flawlessly... and with a lot less whining from players overly concerned about their KDR when getting slain.
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Re: Steam Update

Postby mister-man » Thu Feb 24, 2011 6:58 pm

NegativeTen wrote:What I eventually ended up doing was simply moving players to spec on the gg_win() event, and it seems to be working flawlessly... and with a lot less whining from players overly concerned about their KDR when getting slain.


Okay, try my new version of the fix. It ends the round without killing all. So the KDR problem ist fixed.
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Re: Steam Update

Postby NegativeTen » Thu Feb 24, 2011 7:46 pm

The fix we've coded works fine with speccing everyone, so it's not an issue anymore.
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Re:

Postby mister-man » Fri Feb 25, 2011 1:21 am

PlasteR wrote:Ok thx man ,I Try


Works it and is it the right fix, or is it false?
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Re: Steam Update

Postby Carbon16 » Fri Feb 25, 2011 9:30 am

NegativeTen wrote:The fix we've coded works fine with speccing everyone, so it's not an issue anymore.


Could you link that neg10?
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