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Re: Steam Update

PostPosted: Wed Feb 23, 2011 10:31 am
by lqhnybear
Ok list of bugs I've found.

    1. gg_scoreboard.cfg - No longer sets players kills to their level
    2. Ragdolls are not removed
    3. Dropped weapons are not removed
    4. Map doesn't end when some one gets final level and they can win repeatedly. My sever needs 3 knives to win, once you've gotten the 3rd knife, every knife after that you win again and it gets added to the database. LOL!
    5. Map only ends once one team wins from killing all opposing players.
    6. Gravity in triple level doesn't work

This is all I've come up with so far. I know a couple things have been said already. Just trying to make it easier for the GG guys to track down the issues.

PostPosted: Wed Feb 23, 2011 2:45 pm
by mister-man
Hello!
Is there an official statement how to fix the "end of the Map" bug, or a announcement about a new GG5.1 version?
Thanks

Re: Steam Update

PostPosted: Wed Feb 23, 2011 2:51 pm
by lqhnybear
nothing yet. I'm trying to get some one to code something to slay all players when one of the events fire from GG indicating there was a winner, but no luck with that yet. That's a little beyond my knowledge. :(

Re: Steam Update

PostPosted: Wed Feb 23, 2011 3:12 pm
by mister-man
I'm trying to read this from console:

L 02/23/2011 - 13:21:18: "xxxx<4><STEAM_0:0:xxxxxxxx><TERRORIST>" triggered "gg_win"
 


But I can't find an es_ command for this, to fix the problem.

Re: Steam Update

PostPosted: Wed Feb 23, 2011 3:32 pm
by lqhnybear
I thought maybe adding
es.server.queuecmd('sm_slay @all')

somewhere into the GG code might do the trick but I'm not sure if that command will work and if it will were to even put it.

PostPosted: Wed Feb 23, 2011 4:17 pm
by mister-man
Okay, I neet a command to slay a player in es_

Like "slay event_var(userid)"

Then my fix should work fine.

Re: Steam Update

PostPosted: Wed Feb 23, 2011 4:41 pm
by Nightmare-DK
Here is one more bug

If you have gravity on in triple level, it don't work

Re: Steam Update

PostPosted: Wed Feb 23, 2011 6:12 pm
by mister-man
It's done !

My Hotfix is ready to use.
It's not the best way but it fixed the missing Knife and Amor Bug and the "end of the map" Bug !

Downloadlink !

If there is a Bug or a way to make it better, post it!

Re: Steam Update

PostPosted: Wed Feb 23, 2011 7:09 pm
by ZumZum
mister-man wrote:It's done !

My Hotfix is ready to use.
It's not the best way but it fixed the missing Knife and Amor Bug and the "end of the map" Bug !

Downloadlink !

If there is a Bug or a way to make it better, post it!


TNX
:D

Re: Steam Update

PostPosted: Wed Feb 23, 2011 7:43 pm
by NegativeTen
I tried slaying all and that didn't end the game either.

What about simply changing the map when the gg_win event gets fired? I haven't been able to put it into effect because I'm at work, and then have a night class this evening, so I won't be able to test it out til late tonight or tomorrow. But that should work, I would imagine.

Re: Steam Update

PostPosted: Wed Feb 23, 2011 7:48 pm
by mister-man
Simple Change the Map is a Problem, if the server has a End of the Map vote.
Or do you know a command like "endlevel and load next" ?

PostPosted: Wed Feb 23, 2011 8:16 pm
by NegativeTen
Our servers run with the map vote occurring at level 8 or 9, something like that, so that wouldn't be an issue. There most likely won't be a single solution that works for everyone until an official release comes out from the GG guys, hopefully that is soon.

Definitely going to have to reset all our GunGame stats though, since our deathmatch server people are racking up like 20 wins per session. :)

Re: Steam Update

PostPosted: Wed Feb 23, 2011 8:28 pm
by mister-man
My fix works only withe timebase servers. But I can add a roundbase too.
After using my fix, it should work. I hope the GG developers release a better fix soon.

But the fix works fine on more then 6 servers, tested by me!



---------> Downloadlink ! <---------

PostPosted: Wed Feb 23, 2011 10:21 pm
by XE_ManUp
Yeah, I will try to check the ending fix as well. Unfortunately, the news from Valve didn't give helpful info on what all they changed.

PostPosted: Wed Feb 23, 2011 11:41 pm
by mister-man
Okay, I tested it with a changelevel command.
It seems to work, without Slay.
The only problem is, that Add-On's like Winner Display etc. doesn't work, because the Map change immediately.
I'm testing something tonight. If tomorrow is no official update, I will release the fix without slaying all players.

Re: Steam Update

PostPosted: Wed Feb 23, 2011 11:51 pm
by NegativeTen
Good to hear that that idea is possible. Should be easy merely add a 10-15 second delay before changing the map (also freeze players) so that everyone still gets that "end-game" feel.

Re: Steam Update

PostPosted: Wed Feb 23, 2011 11:57 pm
by mister-man
NegativeTen wrote:Good to hear that that idea is possible. Should be easy merely add a 10-15 second delay before changing the map (also freeze players) so that everyone still gets that "end-game" feel.



Yes, but I must freeze all players. Other the game runs and the Knife Fighter can kill a secount player.
But I'm testing other options at this time.

Re:

PostPosted: Thu Feb 24, 2011 12:58 am
by Carbon16
XE_ManUp wrote:Yeah, I will try to check the ending fix as well. Unfortunately, the news from Valve didn't give helpful info on what all they changed.


I noticed this also with some frustration
Could not have been a more vague and less informative "news" posting if they had tried
Sorry steam keeps wrecking your [CENSORED] GG guys :(
Plz dont give up, I like gungame5.1 too much!!
You guys do great :D

As for these fixes, Im using the cmg_gg fix for knife and armor (Thanks for that)
But I too am wondering if we cant just change the map somehow after a win, even if it removes all vote funcionality and just chooses one at random I dont care (Though it would prolly mean pulling a TON of maps off the server for now, lol)
I really dunno the first thing about how hard that is to do, but if anybody has *any* way to change the map (without mass suicide) plz post the addon :)

Re: Steam Update

PostPosted: Thu Feb 24, 2011 3:30 am
by Huggs
Aside from all of the other symptoms that others have already mentioned.....
(Using SourceMod)
If you decide to switch maps manually after the Nade Kill - when you pick the map from the list it seems to pick a random map - Not the one you chose.



PCH

Re: Steam Update

PostPosted: Thu Feb 24, 2011 5:18 am
by Budda
This one works!!! it gives you knifes and the map will change on win.


Andrey Balykov posted this on the eventscripts forum. http://forums.eventscripts.com/viewtopi ... &start=342


Create folder and file in that folder with same name (for example "gg_fix\gg_fix.py") and edit that file (save next text in file):

import es
 

 
def load():
 
        pass
 

 
def player_spawn(e):
 
        es.server.queuecmd('es_xgive %s weapon_knife' % e['userid'])
 
        es.server.queuecmd('es_xgive %s item_assaultsuit' % e['userid'])
 

 
def gg_win(e):
 
        if (int(e['round']) == 0):
 
                es.set('mp_fraglimit', 1)
 

 
def unload():
 
        pass
 
 
 



After creating file add line to your "autoexec.cfg" like this (for example, the name of plugin must be the same as folder-name as file-name):
es_load "gg_fix"
Restart your server.

P.S.: Be sure that server variable "mp_fraglimit" will be reseted after map change (add this variable to "server.cfg").<-- in other words make sure mp_fraglimit is set to 0

It's running fine on my server so far.