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PostPosted: Thu Feb 24, 2011 6:43 am
by XE_ManUp
Yes, that would definitely work as a temp fix for the knife until I/we figure out the best way to implement an official one.

Re: Steam Update

PostPosted: Thu Feb 24, 2011 10:40 am
by Groggy
any solutions of disable buying weapons on maps, some gg you canot buy but someones you can

Re: Steam Update

PostPosted: Thu Feb 24, 2011 11:23 am
by lqhnybear
Groggy wrote:any solutions of disable buying weapons on maps, some gg you canot buy but someones you can



Here are two scripts I modified. One for SourceMod and one for Eventscripts. Enjoy!

Re: Steam Update

PostPosted: Thu Feb 24, 2011 11:52 am
by ramakers
With thanks to Andrey Balykov he had made these script.

added this on to to /srcds_l/orangebox/cstrike/addons/eventscripts/ ---> make an map called "gg_fix"
in there you add a file that is called gg_fix.py
I have the file attached for downlouding
gg_fix.py
gg_fix.py
(381 Bytes) Downloaded 2877 times


also in autoexec.cfg added es_load "gg_fix"


This resolves the issue of no knife in gungame 5, have fun playing
In Steam Old DaD R@m@kers, Council-member of C.C.C. Clan.

Re: Steam Update

PostPosted: Thu Feb 24, 2011 12:46 pm
by mister-man
I see there is a new Version of the fix, but I will release my Version, too.
It works without any bugs, tested on windows and linux !

Here is the link:

DOWNLOADLINK

Features:
- Remove Amor and Knife Bug.
- Remove "game end bug" without kill all players.

PostPosted: Thu Feb 24, 2011 3:27 pm
by PlasteR
Hallo , i need help I have GG5,1-DM everything works fine, in addition to reviving the suicide, as a player kills himself, as it can be repaired? Thanks for your reply:)

PostPosted: Thu Feb 24, 2011 4:36 pm
by mister-man
Ok, If a player kills himself, he didn't respawn? Is it right?
I add it to my fix. And post it in a few Minutes!

PostPosted: Thu Feb 24, 2011 4:46 pm
by PlasteR
no, 1 player.. , player slay ( "kill" for console) -> no respawn :/

PostPosted: Thu Feb 24, 2011 4:55 pm
by mister-man
Ok I'm a little stupid, but If 1 Player slay?
With a Plugin like SM or Mani?
Or if he kills himself with typing "kill"

PostPosted: Thu Feb 24, 2011 5:15 pm
by PlasteR
SM
falls and loses his life or "kill" in console

PostPosted: Thu Feb 24, 2011 5:17 pm
by mister-man
Okay, I test it on my development server!

Re: Steam Update

PostPosted: Thu Feb 24, 2011 5:40 pm
by mister-man
Okaym this is the update of my fix. Try it and make feedback, if it right.

DOWNLOAD (Beta2)

DOWNLOAD (Stable, without selfkill Respawn)


Edit1:
Set this to 1 for your DM Server after copy it and reload.


es_xset ggfix_dm_selfkillrespawn 0 --> 1
 

PostPosted: Thu Feb 24, 2011 5:55 pm
by PlasteR
Ok thx man ,I Try

PostPosted: Thu Feb 24, 2011 5:59 pm
by mister-man
I'm excited if it is the right one. I have unfortunately no DM server, so I had to test it on a normal.

PostPosted: Thu Feb 24, 2011 6:16 pm
by mister-man
Okay, I found some bugs. Here is the new Link to the Download:

DOWNLOAD (Beta2) <-- only for DM (respawnbug)

DOWNLOAD (Stable) <-- for all GG5.1 Server

Re: Steam Update

PostPosted: Thu Feb 24, 2011 6:43 pm
by NegativeTen
What I eventually ended up doing was simply moving players to spec on the gg_win() event, and it seems to be working flawlessly... and with a lot less whining from players overly concerned about their KDR when getting slain.

Re: Steam Update

PostPosted: Thu Feb 24, 2011 6:58 pm
by mister-man
NegativeTen wrote:What I eventually ended up doing was simply moving players to spec on the gg_win() event, and it seems to be working flawlessly... and with a lot less whining from players overly concerned about their KDR when getting slain.


Okay, try my new version of the fix. It ends the round without killing all. So the KDR problem ist fixed.

Re: Steam Update

PostPosted: Thu Feb 24, 2011 7:46 pm
by NegativeTen
The fix we've coded works fine with speccing everyone, so it's not an issue anymore.

Re:

PostPosted: Fri Feb 25, 2011 1:21 am
by mister-man
PlasteR wrote:Ok thx man ,I Try


Works it and is it the right fix, or is it false?

Re: Steam Update

PostPosted: Fri Feb 25, 2011 9:30 am
by Carbon16
NegativeTen wrote:The fix we've coded works fine with speccing everyone, so it's not an issue anymore.


Could you link that neg10?