gungame5.1 config [include]

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gungame5.1 config [include]

Postby mattb » Mon Apr 26, 2010 4:26 pm

hello,

im using gungame works fine and all, but i cant find the config file to set it up as reverse, random, knife pro, etc...

and also when the round ends a screen pops up saying who was the winner, (ive seen it in other gungame servers)

and configure how many levels to get to lvl 2 please
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Postby PabloP » Tue Apr 27, 2010 3:05 pm

1.You are looking for gg_en_config.cfg In cstrike/cfg/gungame51

2.And look in custom addons/downloads section of this forum

3.And if you mean how many kills per gun to level up, look in your weapon_orders folder in cstrike/cfg/gungame51/weapon_orders
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Re: gungame5.1 config [include]

Postby mattb » Tue Apr 27, 2010 3:45 pm

thanks

but number 3. i mean when you kill someone it says 1/2 then you kill someone again its 2/2 then you go up a level i want to put it to 1/3 to gain a level
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Postby satoon101 » Tue Apr 27, 2010 4:07 pm

There are 2 different ways. First, you can use your ..cfg/gungame51/gg_en_config.cfg to override the values of the second way to do this. Inside that config, look for :
// ============================================================================
// >> MULTIKILL OVERRIDE
// ============================================================================
// Notes:
//    * Keep this variable set to 0 unless you want to override the
//      values you have set in your weapon order file.
//    * This will not override hegrenade and knife, these are always 1.
// Default Value: 0

// The amount of kills a player needs to level up per weapon.
   gg_multikill_override 0


The second way is just what PabloP told you. Go to whichever weapon_orders files you are using. Then, next to each weapon, put the number of kills necessary to level with that weapon. Note, in your ..cfg/gungame51/weapon_orders/default_weapon_order.txt it states:
//----------------------------------------------------------------------------
// Weapon order file -- Defines what weapon goes with each level.
//
// The order of the weapons below will define what order the weapons will go
// in on a #default weapon order rotation.
//
// #reverse makes the weapon order go bottom to top, with the knife and
// hegrenade being last.
//
// #random makes the weapon order a random order, being re-randomized on
// every map change.
//
// The first line of each weapon order must be:
// => Weapon order name here
//
// Format: <weapon name> <multikill>
The <multikill> value is what we are talking about. If you just have the <weapon name> it assumes the value of <multikill> is 1.

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