GunGame 5.1 Exception Caught!

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GunGame 5.1 Exception Caught!

Postby Nik » Tue Dec 21, 2010 7:34 pm

# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
# ================================================

Someone help me with this error please?
Nik

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Postby satoon101 » Tue Dec 21, 2010 10:54 pm

That is a known error, and has been widely reported. It really doesn't affect anything, though, so just ignore it until a sollution can be found.

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PostThis post was deleted by Nik on Sun Jan 02, 2011 11:58 am.
Reason: Want to re-add so people can see it

Postby Nik » Sun Jan 02, 2011 11:59 am

Thanks. :)

Although Is it possible to stop GunGame spamming the console? Seem's to lagg the server.
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Postby satoon101 » Sun Jan 02, 2011 6:41 pm

What exact spam are you talking about? If you just mean this error, then no. The only way to stop it from spamming that error would be to find a fix for it. If you mean something else, please post it to let us know what you are looking for.

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Postby Nik » Tue Jan 04, 2011 5:38 pm

Hmm such has ehm gg_console_off or something
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Re:

Postby satoon101 » Tue Jan 04, 2011 6:30 pm

That doesn't answer my question:
satoon101 wrote:What exact spam are you talking about? If you just mean this error, then no. The only way to stop it from spamming that error would be to find a fix for it. If you mean something else, please post it to let us know what you are looking for.
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Re: GunGame 5.1 Exception Caught!

Postby Nik » Thu Jan 06, 2011 10:42 am

Nik wrote:# ================================================
# >> GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 279, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1308, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 200, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 218, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
# ================================================

Someone help me with this error please?


I'm talking about that error is spamming the console.
Nik

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Re:

Postby satoon101 » Thu Jan 06, 2011 12:58 pm

As I stated previously:
satoon101 wrote:If you just mean this error, then no. The only way to stop it from spamming that error would be to find a fix for it.
Though, I have committed a fix that I believe stops this error. I haven't "released" the newest version, as I'm trying to fix a few other things before I do release it. I might just release it sometime tonight, if I get the chance.

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