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gg_deathmatch not running

PostPosted: Fri Dec 09, 2011 11:51 am
by TheRogue
I have a fresh install of gg51 but gg_deathmatch will not run

server shows that deathmatch is running as is desolve and death_strip running but no respawn


if have checked the logs folder and i am getting this error


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [12/08/2011 @ 14:35:24] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 272, in triggerEvent
self.EventListeners[eventname][listener](event_var)
File "../eventscripts/gungame51/core/addons/events.py", line 132, in _call_event
callback['callback'](event_var)
File "../eventscripts/gungame51/gungame51.py", line 524, in player_activate
Player(userid).database_update()
File "../eventscripts/gungame51/core/players/players.py", line 387, in __new__
return _PlayerContainer()[userid]
File "../eventscripts/gungame51/core/players/players.py", line 149, in __getitem__
'The userid can not be found on the server.')

UseridError: Unable to retrieve or create a player instance for userid "1015". The userid can not be found on the server.

this is run on a linux server
gungame version is 5.1.591
eventscript version 2.1.1.370
spe version 1.5.0f r85

PostPosted: Tue Dec 20, 2011 5:54 pm
by satoon101
Sorry for not replying till now. Not sure how I missed this thread.

What do you have gg_dm_respawn_delay set to? Do you receive the hudhint messages telling you that you are going to be respawned? Could you post the contents of your server's ../addons/eventscripts/_libs/python/spe/ini/games/cstrike.ini file?

Satoon

Re: gg_deathmatch not running

PostPosted: Thu Dec 22, 2011 2:15 pm
by TheRogue
settings requested

gg_dm_respawn_delay 2

the cstrike.ini contents

# $Rev: 83 $
# $LastChangedDate: 2010-09-04 16:08:50 -0400 (Sat, 04 Sep 2010) $

[CCSPlayer::RoundRespawn]
shortname = "Respawn"
sig = " 55 8B EC 51 89 2A 2A 8B 2A 2A 8B 10 8B"
symbol = "_ZN9CCSPlayer12RoundRespawnEv"
param = "p)v"
convention = "thiscall"

[CCSPlayer::SwitchTeam]
shortname = "ChangeTeam"
sig = " 55 8B EC 83 EC 2A 89 4D 2A 8B 45 2A 50 E8 2A 2A 2A 2A 83 C4 04 85 C0 74"
symbol = "_ZN9CCSPlayer10SwitchTeamEi"
param = "pi)v"
convention = "thiscall"

[CCSPlayer::GetActiveWeapon]
shortname = "GetActiveWeapon"
sig = " 6A 00 68 2A 2A 2A 2A 68 2A 2A 2A 2A 6A 00 E8 2A 2A 2A 2A 50 E8 2A 2A 2A 2A 83"
symbol = "_ZNK9CCSPlayer17GetActiveCSWeaponEv"
param = "p)p"
convention = "thiscall"

[CCSPlayer::GiveNamedItem]
shortname = "GiveNamedItem"
sig = " 55 8B EC 83 EC 28 89 2A 2A 8D 2A 2A E8 2A 2A 2A 2A 83 7D 08 00"
symbol = "_ZN9CCSPlayer13GiveNamedItemEPKci"
param = "pSi)p"
convention = "thiscall"

[CCSPlayer::CSWeaponDrop]
shortname = "DropWeapon"
sig = " 55 8B EC 81 EC 2A 2A 2A 2A 89 8D 2A 2A 2A 2A C6 2A 2A 00 8B 8D 2A 2A 2A 2A E8"
symbol = "_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
param = "ppii)i"
convention = "thiscall"

Re:

PostPosted: Fri Dec 23, 2011 3:15 am
by satoon101
Everything looks fine. Could you answer this one as well:
satoon101 wrote:Do you receive the hudhint messages telling you that you are going to be respawned?
Since you have it set to 2, you should be receiving hudhint messages about respawning.

Satoon

Re: gg_deathmatch not running

PostPosted: Mon Dec 26, 2011 4:03 pm
by TheRogue
i get the hudhint once when first spawn then nothing no respawn

Re: gg_deathmatch not running

PostPosted: Fri Jan 06, 2012 8:08 pm
by TheRogue
no reply :(

PostPosted: Fri Jan 06, 2012 8:26 pm
by satoon101
What version are you currently running? I honestly don't know why it would not be working for you when it works fine for everyone else. There have been many changes to DeathMatch since version 591, but it even worked fine back then. Try updating and see if that "might" resolve your issue.

Satoon