gg_knives_only

Area to post and download Custom Addons, as well as ask the author/users for help or support.

gg_knives_only

Postby Warren » Tue Apr 06, 2010 3:27 am

gg_knives_only

Description:
Only allows knives. (Disabled by default.)

Installation:
  • Extract this file to your server
  • Restart your server or reload GunGame
  • Edit the newly appeared ../cfg/gungame51/custom_addon_configs/gg_knives_only.cfg
  • Restart your server, reload GunGame, or run rcon gg_knives_only 0 then rcon gg_knives_only 1

If you want to be able to load this addon for only one round, the next round, look here.

gg_knives_only.zip
(3.41 KiB) Downloaded 1691 times
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Re: gg_knives_only

Postby IPS TOONCES » Tue Apr 06, 2010 5:25 am

Sorry, I replied to my request thread without looking here first. Warren, thank you sir. I appreciate this.
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Re: gg_knives_only

Postby tnarocks » Thu Apr 08, 2010 7:28 pm

I was wondering if we could make this like a option for people who play on the server. Like throw up a vote and if its accepted then the next round we have a knife round. Then after that round is over we go back to the guns. But players can gain levels and lose levels while the knife round is going on.
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Postby tnarocks » Fri Apr 09, 2010 4:38 pm

and the more they knife they get more health
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Re:

Postby IPS TOONCES » Fri Apr 09, 2010 6:17 pm

tnarocks wrote:and the more they knife they get more health


You can use Mattie's "syphon" script for that :)
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Postby tnarocks » Fri Apr 09, 2010 6:40 pm

never heard of that. were do i get it from and how do i use it
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Postby IPS TOONCES » Fri Apr 09, 2010 6:56 pm

It comes with eventscripts. Just use es_load syphon to load it.

you can look at it here http://mattie.net/downloads/es_syphon.txt
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Postby tnarocks » Fri Apr 09, 2010 7:09 pm

but will that bring up a menu to vote on it or ?
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Postby IPS TOONCES » Fri Apr 09, 2010 7:10 pm

This script works flawlessly. Thanks Warren. Our server has been waiting since gg4 for something like this.
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Re: gg_knives_only

Postby Warren » Fri Apr 09, 2010 8:12 pm

tnarocks wrote:I was wondering if we could make this like a option for people who play on the server. Like throw up a vote and if its accepted then the next round we have a knife round. Then after that round is over we go back to the guns. But players can gain levels and lose levels while the knife round is going on.

You can upload this little script, knives_only_next_round, which requires gg_knives_only installed on the server. When loaded, knives_only_next_round will do exactly what it says. It will unload itself after the knives only round. Therefore, use whatever vote script you wish to execute es_load knives_only_next_round on vote success.

For example, if you use mani, you could put this in your ../cfg/mani_admin_plugin/voterconlist.txt:
"Knives Only Next Round" "Should we have knives only next round?" es_load knives_only_next_round

knives_only_next_round.zip
(757 Bytes) Downloaded 1568 times
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

PostThis post was deleted by IPS TOONCES on Sat Apr 10, 2010 6:06 pm.
Reason: not relevant

Postby IPS TOONCES » Sun Apr 11, 2010 8:15 pm

Hey Warren, I realize you're busy with bug fixes and your own life as well, but I was wondering if you could make it so a player gets a nade on nade level when the gg_knives_only script is enabled, so a they can finish the game. I'm not real worried about this...just when you get some time :) Thanks
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Postby Warren » Sun Apr 11, 2010 8:45 pm

Updated: Version 0.2
Now players will get still their hegrenades on hegrenade level.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby daggerclan » Fri Apr 16, 2010 10:39 pm

I'm using the knives_only_next _round script. Is there a way to have this script load a certain sound file at the beginning of the round?
Thanks.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Postby PabloP » Fri Apr 16, 2010 11:07 pm

Ok well i feel continually stupider but i cant figure out how to get a vote to execute knives_only_next_round on Source Mod..



Using this i figured it out
http://forums.alliedmods.net/showthread.php?t=72216

And allows normal players to initiate vote.
PabloP

Private 1st Class
Private 1st Class
 
Posts: 141
Joined: Tue Mar 02, 2010 1:02 am

Postby Warren » Sat Apr 17, 2010 5:16 pm

PabloP wrote:Using this i figured it out
http://forums.alliedmods.net/showthread.php?t=72216

And allows normal players to initiate vote.


Cool.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby Warren » Tue Apr 20, 2010 3:35 am

Updated: Version 0.3
Fixed an error on load, and an error on unload.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Re: gg_knives_only

Postby IPS TOONCES » Tue Apr 20, 2010 4:39 am

Can you not put "gg_knives_only 1" and "gg_knives_only 0" in the rconlist.txt file for Mani Admin to enable it from the menu? I'd like to give my admins the opportunity to use this script without having direct rcon acess. I've tried adding these commands to that file and it doesn't work for me. Any ideas?
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Postby Warren » Tue Apr 20, 2010 5:20 am

That should work. Any errors when it happens in your ../cfg/gungame51/logs/? Also, grab the update to test again.

If you are able to run rcon gg_knives_only 1 or setting it to rcon gg_knives_only 0, it would show you that it is working, and maybe the rconlist wasn't set up right.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby IPS TOONCES » Tue Apr 20, 2010 7:05 am

the script works flawlessly and has since day one (minus your revisions). I've never had any trouble enabling it using the console. I was just hoping to get it on the admin menu for other admins to use.

I don't think I fully understand how rconlist works. It seems pretty straightforward - an optional alias with a corresponding command. I tried using "rcon gg_knives_only 1" for the command and also simply "gg_knives_only 1"
IPS TOONCES

Beta Tester
Beta Tester
 
Posts: 85
Joined: Sat Oct 04, 2008 12:34 am
Location: Chico, CA
Steam Friends Name: GENERAL-TOONCES

Next


Return to Downloads

Who is online

Users browsing this forum: No registered users and 2 guests

cron