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PostPosted: Tue Aug 23, 2011 3:09 am
by satoon101
Just to make sure, just like your other issue, is the ../cfg/gungame51/custom_addon_configs/ folder on your server? If it isn't, make sure to put it on there. And make sure you have the proper permissions set on the folder as well.

Satoon

PostPosted: Tue Aug 23, 2011 3:31 am
by GoldenStrategist
it is cause i have something else in there.

PostPosted: Tue Aug 23, 2011 6:54 pm
by GoldenStrategist
I fixed it but the percentage doesn't change when i edit it.

Re:

PostPosted: Tue Aug 23, 2011 7:12 pm
by XE_ManUp
GoldenStrategist wrote:I fixed it but the percentage doesn't change when i edit it.

I promise it works. How are you editing the percent? If you are doing so in the CFG file, you have to restart the server. Otherwise, RCON into the server the percent value.

PostPosted: Mon Sep 05, 2011 11:07 pm
by wtfaatp
Golden if you wanna contact me via steam I will help you with this problem.

PostPosted: Fri Jan 20, 2012 11:54 pm
by Jumpman
Don't know why but i not get any errors in my cfg/gungame51/logs/GunGame5_1_610_Log.txt but i can see them in my logs folder ?
I have 2 gungame server but only one of them have this problem both servers have the same setup this error come after i deleted gg_assist folder and uploaded it again ?

*** EventScripts caught an exception:
Traceback (most recent call last):
File "/home/games/css/11/css/cstrike/addons/eventscripts/gungame51/gungame51.py", line 83, in load
initialize()
File "/home/games/css/11/css/cstrike/addons/eventscripts/gungame51/modules/initialization.py", line 75, in initialize
load_configs()
File "/home/games/css/11/css/cstrike/addons/eventscripts/gungame51/core/cfg/__init__.py", line 25, in load_configs
ConfigManager._load_configs()
File "/home/games/css/11/css/cstrike/addons/eventscripts/gungame51/core/cfg/manager.py", line 76, in _load_configs
self._load_config(cfgfile)
File "/home/games/css/11/css/cstrike/addons/eventscripts/gungame51/core/cfg/manager.py", line 85, in _load_config
config = LoadedConfigs[cfgfile.namebase]
File "/home/games/css/11/css/cstrike/addons/eventscripts/gungame51/core/cfg/loaded.py", line 65, in __getitem__
import_path, globals(), locals(), [''])
ImportError: No module named custom.gg_assist.gg_assist_config

PostPosted: Sat Jan 21, 2012 4:40 am
by satoon101
Did you make sure to upload "all" of the files? The one that is causing the error is ../addons/eventscripts/gungame51/scripts/custom/gg_assist/gg_assist_config.py

Satoon

[Deleted]

PostPosted: Sat Jan 21, 2012 10:25 am
by Jumpman
PostThis post was deleted by Jumpman on Sat Jan 21, 2012 7:13 pm.

PostPosted: Sat Jan 21, 2012 7:20 pm
by Jumpman
I have found the problem it was be cource i was missing addons/eventscripts/gungame51/scripts/custom/__init__.py now it work again thanks :-)

But now i get this message in my logs
Loaded: gg_assist
Could not add strings: sound/buttons/weapon_confirm.wav to table downloadable

My gg_assist.cfg settings look like this
gg_assist_sound "buttons/weapon_confirm.wav"

PostPosted: Sun Jan 22, 2012 10:53 pm
by Jumpman
Ok deleted the hole folder and uploaded it again still get this i my logs?

Could not add strings: sound/buttons/weapon_confirm.wav to table downloadable

Re:

PostPosted: Thu Mar 15, 2012 4:17 pm
by XE_ManUp
Jumpman wrote:Ok deleted the hole folder and uploaded it again still get this i my logs?

Could not add strings: sound/buttons/weapon_confirm.wav to table downloadable

This is because that sound already exists in the server and client by default. There's no way to check that, so you get the error.

PostPosted: Thu Apr 10, 2014 8:37 pm
by Jumpman
Thanks XE_ManUP

But i'm not checking it

I think it have something to do with the last lines in your script but if i deactive it with # i get errors when i start up my server

def add_sound():
    # Make sure that a sound is listed
    if str(gg_assist_sound) and str(gg_assist_sound) != "0":
        # Make the sound downloadable
        es.stringtable("downloadable", "sound/%s" %str(gg_assist_sound))