impossible to run "deathmatch"

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impossible to run "deathmatch"

Postby fragglevioks.fr » Tue May 11, 2010 10:27 am

Hi,

We have already the GG5 DM/Tbo version working very well and very stable since over 1 year.
I just tried to upgrade our server to GG5.1, the server start well but i d'ont find the way to start the deathmatch mod.
The upgrade did'nt work (come with troubles), so i made a fresh new install and the problem is the same.

GG_deathmatch 1 and GG_dissolver 1 effect 6 (elimination off)

Debian Lenny 64
Tried with :
MAP 1.2T and U (same same).
Eventcript 250i latest
Spe, found on evenscript and think that's the latest
LibFix
GG5.1 V440

We have one error everytime someone died :

# ================================================
# >>                     GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
  File "../eventscripts/es.py", line 204, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 438, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_deathmatch/gg_deathmatch.py", line 156, in player_death
    gamethead.delayed(0.50, Player(userid).respawn)

NameError: global name 'gamethead' is not defined

# ================================================
 


Plugin _print
        ---------------------
         0:<TAB>"Source Python Extensions, 2009 - 2010, your-name-here"
         1:<TAB>"Mattie's EventScripts, http://mattie.info/cs, Version:2.0.0.248"
         2:<TAB>"Mani Admin Plugin 2009 V1.2 BETA U VSP, http://www.mani-admin-plugin.com"
         ---------------------


So, maybe i missed something but i don't know what.

Thanks for your help
fragglevioks.fr

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Postby fragglevioks.fr » Tue May 11, 2010 11:49 am

Sorry for this post :/
I tried to find the problem and i found ... just took a look in the deathmatch.py in line 156.

Moderator, please push this post to the "bug section". Because it's a bug from the respawn delay. If you put 1 or more everithing is ok, but if you set this to 0.x or 0 the bug appear.

Sorry
fragglevioks.fr

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Postby satoon101 » Tue May 11, 2010 3:08 pm

All you should need to do is change gamethead to gamethread on lines 156 and 208. Then, add this near the top with the other import lines:
import gamethread
I'm sure this will be fixed in the next release.

Satoon
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Postby Warren » Fri May 14, 2010 6:23 pm

This is implemented in r441.
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