[Fixed] multiple problems

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[Fixed] multiple problems

Postby Mickroz » Fri Jul 16, 2010 11:05 am

Hi, im updating my servers from gg4 to orangebox gg51, but i have som problems.
im running on linux here, with the latest versions installed from july 13th and mani admin plugin.

problems:
  • es_load gungame51 in autoexec.cfg
    server is not found in steam or hslw, and cannot connect to it.
  • es_delayed 1 es_load gungame51 in autoexec.cfg
    server runs.
    gungame51 doesn't get loaded.
    mani fails loading.
  • stuffcmds
    es_load gungame51 in autoexec.cfg
    server runs.
    gungame51 is loaded, but without addons, so no deathmatch,warmup and such.
    mani fails loading.
  • es_load gungame51 in console
    gungame51 doesn't load.

this is my autoexec.cfg
stuffcmds
mani_reverse_admin_flags 0          // Set the option to reverse the meaning of the admin flags set in adminlist.txt
mani_reverse_immunity_flags 0   // Set the option to reverse the meaning of the immunity flags set in immunitylist.txt
mattie_eventscripts 1
eventscripts_subdirectory events

es_load gungame51
log on
sv_logflush 1
sv_logdetails 1
eventscripts_debug 7
eventscripts_debuglog 1
eventscripts_deadflag 0

09:01:57 Plugin_Print
09:01:57 Loaded plugins:
---------------------
0:<TAB>"Source Python Extensions, 2009 - 2010, your-name-here"
1:<TAB>"Metamod:Source 1.8.2"
2:<TAB>"Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
---------------------
Last edited by Mickroz on Fri Oct 08, 2010 1:17 pm, edited 1 time in total.
Mickroz

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Postby XE_ManUp » Fri Jul 16, 2010 2:21 pm

Please see the post below. I updated it late last night because a lot of people have your same situation:

viewtopic.php?f=69&t=1369

Specifically, see the autoexec.cfg example I provided.

If that fails to work, try placing the es_load gungame51 statement in your server.cfg at the bottom, instead.
XE_ManUp

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Posts: 662
Joined: Sat Sep 06, 2008 3:36 am

Postby Mickroz » Sat Jul 17, 2010 10:39 am

ok will try that after the weekend, will get back to you about this.
Mickroz

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Postby Mickroz » Tue Jul 20, 2010 10:57 am

when i try your fix the server starts, but without the addons same as above.
when i put es_load gungame51 in my server.cfg is crashes when starting and goes in a loop.

11:59:29 es_load
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-05: ParseCommand: token: es_load
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-05: ParseCommand: CurrentKey: round_start
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-05: ParseVar: Current Token: es_load
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-05: ParseVar: Done trying to expand variables.
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-05: ParseCommand: command: es_load
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-05: Command: ;
11:59:29 L 07/20/2010 - 11:59:29: ES-plugin-02: es_load...
11:59:29 L 07/20/2010 - 11:59:29:
11:59:29 [EventScripts] Loaded:
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/testlib
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/interfaces
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/linkedlist
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/repeat
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/score
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/xalias
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/textlib
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/playergetset
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/getbotname
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/damage
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/playervar
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/sqlitelib
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/statlog
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/quickcmd
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/queue
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/vecmath
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/services
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/foreach
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/average
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/keyfilter
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/uniqueid
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/timelib
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/keygroupsort
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/keygrouprand
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/keyrand
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/exp
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/isnumerical
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/escinject
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/getplayercount
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/usermsglib
11:59:29 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/inrange
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/entitylib
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/es_install
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/es_checkversion
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/es_mexec
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] corelib/clientcmd
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]   [ enabled] gungame51
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]       About&#058;
11:59:30 <TAB><TAB><TAB><TAB>GunGame 5.1 (v5.1.477)
         
         
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]     Authors:
11:59:30 <TAB><TAB><TAB><TAB>Michael Barr (XE_ManUp)
         <TAB><TAB><TAB><TAB>Luke Robinson (Monday)
         <TAB><TAB><TAB><TAB>Warren Alpert
         <TAB><TAB><TAB><TAB>Paul Smith (RideGuy)
         <TAB><TAB><TAB><TAB>Deniz Sezen (your-name-here)
         
         
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]     Website:
11:59:30 <TAB><TAB><TAB><TAB>http://www.gungame5.com/
         
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]    Included_Addons: None
11:59:30
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]    Custom_Addons: None
11:59:30
11:59:30 L 07/20/2010 - 11:59:29: [EventScripts]------------------------

L 07/20/2010 - 11:55:25: Log file started (file "logs/L0720026.log") (game "***/orangebox/cstrike") (version "4270")
L 07/20/2010 - 11:55:25: Loading map "gg_giza"
L 07/20/2010 - 11:55:25: server cvars start
L 07/20/2010 - 11:55:25: "es_corelib_ver" = "2.1.1.336"
L 07/20/2010 - 11:55:25: "mani_nextmap" = "Unknown"
L 07/20/2010 - 11:55:25: "mani_admin_plugin_version" = "1.2V VSP"
L 07/20/2010 - 11:55:25: "mani_tickrate" = "67"
L 07/20/2010 - 11:55:25: "mani_reserve_slots" = "0"
L 07/20/2010 - 11:55:25: "mattie_eventscripts" = "1"
L 07/20/2010 - 11:55:25: "eventscripts_ver" = "2.1.1.338"
L 07/20/2010 - 11:55:25: "metamod_version" = "1.8.2V"
L 07/20/2010 - 11:55:25: "mp_teamplay" = "0"
L 07/20/2010 - 11:55:25: "mp_falldamage" = "0"
L 07/20/2010 - 11:55:25: "mp_weaponstay" = "0"
L 07/20/2010 - 11:55:25: "mp_forcerespawn" = "1"
L 07/20/2010 - 11:55:25: "mp_footsteps" = "1"
L 07/20/2010 - 11:55:25: "mp_flashlight" = "0"
L 07/20/2010 - 11:55:25: "mp_autocrosshair" = "1"
L 07/20/2010 - 11:55:25: "decalfrequency" = "10"
L 07/20/2010 - 11:55:25: "mp_teamlist" = "hgrunt;scientist"
L 07/20/2010 - 11:55:25: "mp_allowNPCs" = "1"
L 07/20/2010 - 11:55:25: "mp_hostagepenalty" = "13"
L 07/20/2010 - 11:55:25: "sv_alltalk" = "0"
L 07/20/2010 - 11:55:25: "mp_respawnwavetime" = "10.0"
L 07/20/2010 - 11:55:25: "mp_tournament" = "0"
L 07/20/2010 - 11:55:25: "tf_arena_preround_time" = "10"
L 07/20/2010 - 11:55:25: "tf_arena_round_time" = "0"
L 07/20/2010 - 11:55:25: "tf_arena_max_streak" = "3"
L 07/20/2010 - 11:55:25: "tf_arena_use_queue" = "1"
L 07/20/2010 - 11:55:25: "mp_teams_unbalance_limit" = "1"
L 07/20/2010 - 11:55:25: "mp_maxrounds" = "0"
L 07/20/2010 - 11:55:25: "mp_winlimit" = "0"
L 07/20/2010 - 11:55:25: "mp_disable_respawn_times" = "0"
L 07/20/2010 - 11:55:25: "mp_stalemate_meleeonly" = "0"
L 07/20/2010 - 11:55:25: "mp_forceautoteam" = "0"
L 07/20/2010 - 11:55:25: "mp_autoteambalance" = "1"
L 07/20/2010 - 11:55:25: "mp_stalemate_enable" = "0"
L 07/20/2010 - 11:55:25: "mp_match_end_at_timelimit" = "0"
L 07/20/2010 - 11:55:25: "mp_timelimit" = "0"
L 07/20/2010 - 11:55:25: "mp_fraglimit" = "0"
L 07/20/2010 - 11:55:25: "nextlevel" = ""
L 07/20/2010 - 11:55:25: "sv_gravity" = "800"
L 07/20/2010 - 11:55:25: "sv_stopspeed" = "100"
L 07/20/2010 - 11:55:25: "sv_noclipaccelerate" = "5"
L 07/20/2010 - 11:55:25: "sv_noclipspeed" = "5"
L 07/20/2010 - 11:55:25: "sv_specaccelerate" = "5"
L 07/20/2010 - 11:55:25: "sv_specspeed" = "3"
L 07/20/2010 - 11:55:25: "sv_specnoclip" = "1"
L 07/20/2010 - 11:55:25: "sv_maxspeed" = "320"
L 07/20/2010 - 11:55:25: "sv_accelerate" = "10"
L 07/20/2010 - 11:55:25: "sv_airaccelerate" = "10"
L 07/20/2010 - 11:55:25: "sv_wateraccelerate" = "10"
L 07/20/2010 - 11:55:25: "sv_waterfriction" = "1"
L 07/20/2010 - 11:55:25: "sv_footsteps" = "1"
L 07/20/2010 - 11:55:25: "sv_rollspeed" = "200"
L 07/20/2010 - 11:55:25: "sv_rollangle" = "0"
L 07/20/2010 - 11:55:25: "sv_friction" = "4"
L 07/20/2010 - 11:55:25: "sv_bounce" = "0"
L 07/20/2010 - 11:55:25: "sv_stepsize" = "18"
L 07/20/2010 - 11:55:25: "r_VehicleViewDampen" = "1"
L 07/20/2010 - 11:55:25: "r_JeepViewDampenFreq" = "7.0"
L 07/20/2010 - 11:55:25: "r_JeepViewDampenDamp" = "1.0"
L 07/20/2010 - 11:55:25: "r_JeepViewZHeight" = "10.0"
L 07/20/2010 - 11:55:25: "r_AirboatViewDampenFreq" = "7.0"
L 07/20/2010 - 11:55:25: "r_AirboatViewDampenDamp" = "1.0"
L 07/20/2010 - 11:55:25: "r_AirboatViewZHeight" = "0.0"
L 07/20/2010 - 11:55:25: "mp_friendlyfire" = "0"
L 07/20/2010 - 11:55:25: "mp_fadetoblack" = "0"
L 07/20/2010 - 11:55:25: "mp_roundtime" = "5"
L 07/20/2010 - 11:55:25: "mp_freezetime" = "6"
L 07/20/2010 - 11:55:25: "mp_c4timer" = "45"
L 07/20/2010 - 11:55:25: "mp_limitteams" = "2"
L 07/20/2010 - 11:55:25: "sv_cheats" = "0"
L 07/20/2010 - 11:55:25: "sv_pausable" = "0"
L 07/20/2010 - 11:55:25: "sv_contact" = ""
L 07/20/2010 - 11:55:25: "sv_voiceenable" = "1"
L 07/20/2010 - 11:55:25: "tv_enable" = "0"
L 07/20/2010 - 11:55:25: "deathmatch" = "1"
L 07/20/2010 - 11:55:25: "coop" = "0"
L 07/20/2010 - 11:55:25: "tv_password" = ""
L 07/20/2010 - 11:55:25: "tv_relaypassword" = ""
L 07/20/2010 - 11:55:25: "sv_password" = ""
L 07/20/2010 - 11:55:25: "sv_tags" = ""
L 07/20/2010 - 11:55:25: server cvars end
L 07/20/2010 - 11:55:25: Started map "gg_giza" (CRC "1179827723")
L 07/20/2010 - 11:55:25: [EventScripts] Map Loading Mattie's EventScripts plugin...
L 07/20/2010 - 11:55:25: ES-plugin-02: Wrapping command: say
L 07/20/2010 - 11:55:25: ES-plugin-02: Wrapping command: say, 161190368, this: 161190368
L 07/20/2010 - 11:55:25: ES-plugin-02: Wrapping command: say_team
L 07/20/2010 - 11:55:25: ES-plugin-02: Wrapping command: say_team, 161115120, this: 161115120
L 07/20/2010 - 11:55:25: ES-plugin-01:  ** Say commands wrapped.
L 07/20/2010 - 11:55:25: ES-plugin-02: Wrapping command: changelevel
L 07/20/2010 - 11:55:25: ES-plugin-02: Wrapping command: changelevel, 161188816, this: 161188816
L 07/20/2010 - 11:55:25: ES-plugin-01:  ** Changelevel command wrapped.
L 07/20/2010 - 11:55:25: ES-plugin-01:  ** Registering files...
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_death
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_hurt
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_beginplant
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_abortplant
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_planted
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_defused
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_exploded
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_dropped
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_pickup
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_begindefuse
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_abortdefuse
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_follows
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_hurt
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_killed
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_rescued
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_stops_following
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_rescued_all
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hostage_call_for_help
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: vip_escaped
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: vip_killed
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_radio
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bomb_beep
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: weapon_fire
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: weapon_fire_on_empty
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: weapon_reload
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: weapon_zoom
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: item_pickup
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: grenade_bounce
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hegrenade_detonate
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: flashbang_detonate
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: smokegrenade_detonate
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bullet_impact
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_footstep
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_jump
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_blind
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_falldamage
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: door_moving
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: round_freeze_end
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: nav_blocked
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: nav_generate
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_stats_updated
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: spec_target_updated
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: cs_win_panel_round
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: cs_win_panel_match
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: show_freezepanel
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hide_freezepanel
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: freezecam_started
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_avenged_teammate
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: achievement_earned
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: achievement_earned_local
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: match_end_conditions
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: round_mvp
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_decal
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: teamplay_round_start
L 07/20/2010 - 11:55:25: ES-plugin-01: Done loading events.
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: team_info
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: team_score
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: teamplay_broadcast_audio
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_team
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_class
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_death
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_hurt
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_chat
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_score
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_spawn
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_shoot
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_use
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_changename
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_hintmessage
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: game_init
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: game_newmap
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: game_start
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: game_end
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: round_start
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: round_end
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: game_message
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: break_breakable
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: break_prop
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: entity_killed
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: bonus_updated
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: achievement_event
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: achievement_increment
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: physgun_pickup
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: flare_ignite_npc
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: helicopter_grenade_punt_miss
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: user_data_downloaded
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: ragdoll_dissolved
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hltv_changed_mode
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: hltv_changed_target
L 07/20/2010 - 11:55:25: ES-plugin-01: Done loading events.
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: server_spawn
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: server_shutdown
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: server_message
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: server_addban
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: server_removeban
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_connect
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_info
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_disconnect
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_activate
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: player_say
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: client_disconnect
L 07/20/2010 - 11:55:25: ES-plugin-01: Done loading events.
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_scriptpack_register
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_scriptpack_unregister
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_player_validated
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_player_setting
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_client_command
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_player_chat
L 07/20/2010 - 11:55:25: ES-plugin-01: Added: es_player_variable
L 07/20/2010 - 11:55:25: ES-plugin-01: Done loading events.
L 07/20/2010 - 11:55:25: ES-plugin-01:  ** Done registering default event files.
L 07/20/2010 - 11:55:25: ES-plugin-01:  Executing all registered server.cfgs.
L 07/20/2010 - 11:55:25: ES-plugin-02: Checking all scripts...
L 07/20/2010 - 11:55:25: ES-plugin-07: BeginAllScriptEvents: server
L 07/20/2010 - 11:55:25: ES-plugin-07: BeginAllScriptEvents: server
+
L 07/20/2010 - 11:55:25: ES-plugin-05: BeginAllPythonEvents: server
L 07/20/2010 - 11:55:25: ES-plugin-05: AnyPythonRegistered: server
L 07/20/2010 - 11:55:25: ES-plugin-05: BeginAllPythonEvents: server (END)
L 07/20/2010 - 11:55:25: ES-plugin-01:  Resetting delayed counters.
L 07/20/2010 - 11:55:25: ES-plugin-02: Event fired: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:25: ES-plugin-03: Trying event: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-05: AnyPythonRegistered: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-02: Event has a script-- building extended variables.
L 07/20/2010 - 11:55:25: ES-plugin-04: Event has fired, duplicating event and pushing it to stack. Before: 0
L 07/20/2010 - 11:55:25: ES-plugin-04: Duplicated event and pushed it to stack. After: 1
L 07/20/2010 - 11:55:25: ES-plugin-04: Sending es__ep command.
L 07/20/2010 - 11:55:25: ES-plugin-02: Checking all scripts...
L 07/20/2010 - 11:55:25: ES-plugin-07: BeginAllScriptEvents: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-07: BeginAllScriptEvents: es_map_start
+
L 07/20/2010 - 11:55:25: ES-plugin-05: BeginAllPythonEvents: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-05: AnyPythonRegistered: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-05: BeginAllPythonEvents: es_map_start (END)
L 07/20/2010 - 11:55:25: ES-plugin-02: Done with an event: es_map_start
L 07/20/2010 - 11:55:25: ES-plugin-03:  es_map_start fired.
L 07/20/2010 - 11:55:25: ES-plugin-06:  Deleted old entity list.
L 07/20/2010 - 11:55:25: ES-plugin-03:  Built entity list.
L 07/20/2010 - 11:55:25: ES-plugin-06:  Reset variables for muParser.
L 07/20/2010 - 11:55:25: [EventScripts] Loaded successfully.
L 07/20/2010 - 11:55:25: server_cvar: "mani_nextmap" "cs_italy"
L 07/20/2010 - 11:55:25: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:25: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:25: server_cvar: "sv_accelerate" "5"
L 07/20/2010 - 11:55:25: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:25: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:25: server_cvar: "sv_stopspeed" "75"
L 07/20/2010 - 11:55:25: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:25: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:25: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:26: ES-plugin-05: Internal pop event received.
L 07/20/2010 - 11:55:26: ES-plugin-05: Popping event pointer.
L 07/20/2010 - 11:55:26: ES-plugin-05: Counted event pointer, grabbing.
L 07/20/2010 - 11:55:26: ES-plugin-05: Grabbed event pointer: es_map_start.
L 07/20/2010 - 11:55:26: ES-plugin-04: Calling the Python event function: es_map_start
L 07/20/2010 - 11:55:26: ES-plugin-01: The var "eventscripts_xa" could not be found
L 07/20/2010 - 11:55:27: ES-plugin-04: "eventscripts_lastupdatenotice" set to ".
[EventScripts Version Check] Server is up-to-date."
L 07/20/2010 - 11:55:27: .
[EventScripts Version Check] Server is up-to-date.
L 07/20/2010 - 11:55:27: ES-plugin-05: Command: ".
[EventScripts Version Check] Server is up-to-date.";
L 07/20/2010 - 11:55:27: .
[EventScripts Version Check] Server is up-to-date.
L 07/20/2010 - 11:55:27: ES-plugin-04: Calling the Python event function: es_map_start (done)
L 07/20/2010 - 11:55:27: server_cvar: "sv_contact" "***"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: server_cvar: "mp_c4timer" "35"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: server_cvar: "mp_hostagepenalty" "5"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: server_cvar: "mp_freezetime" "0"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: server_cvar: "mp_timelimit" "30"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: server_cvar: "mp_roundtime" "9"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: server_cvar: "mp_limitteams" "1"
L 07/20/2010 - 11:55:27: ES-plugin-02: Event fired: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-06:  Script Packs: No registration system available.
L 07/20/2010 - 11:55:27: ES-plugin-03: Trying event: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-05: AnyPythonRegistered: server_cvar
L 07/20/2010 - 11:55:27: ES-plugin-02: Done with an event: server_cvar
L 07/20/2010 - 11:55:27: Log file closed
Mickroz

Private
Private
 
Posts: 21
Joined: Fri Jul 16, 2010 8:29 am

Postby Mickroz » Wed Jul 21, 2010 11:50 am

i have cleared all mods, i will show my steps here what i do installing gungame51.

downloaded EventScripts for Linux Servers (13-Jul-2010)
uploaded EventScripts folders and files.
Restarted Server.
11:04:25 plugin_print
11:04:25 Loaded plugins:
         ---------------------
         0:<TAB>"Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
         ---------------------


downloaded Source Python Extensions (SPE) (3-Jul-2010)
uploaded SPE folders and files.
Restarted Server.
11:07:55 plugin_print
11:07:55 Loaded plugins:
         ---------------------
         0:<TAB>"Source Python Extensions, 2009 - 2010, your-name-here"
         1:<TAB>"Mattie's EventScripts, http://www.eventscripts.com, Version:2.1.1.338"
         ---------------------


downloaded 3.GunGame5.1 (13-Jul-2010) - 5.1.477
uploaded gungame51 folders and files.
opened autoexec.cfg
added es_load gungame51
es_load gungame51
log on
sv_logflush 1
sv_logdetails 1


connected with hslw to my server, loaded with rcon es_load gungame51
server runs with gungame51, no included addons loaded.
configuration files created.

enabled:
gg_convert 1
gg_dead_strip 1
gg_deathmatch 1
gg_dissolver 1
gg_elimination_spawn 1
gg_handicap 1
gg_knife_pro 1
gg_knife_pro_limit 5
gg_multi_nade 1
gg_nade_bonus glock
gg_spawn_protect 2
gg_stats_logging 1
gg_turbo 1
gg_warmup_round 1
gg_welcome_msg 1
gg_prune_database 1
gg_map_obj 1
gg_afk_rounds 3
gg_afk_punish 1

uploaded es_gg_database.sqldb to cfg/converter/

edited autoexec.cfg
sv_allow_wait_command 1 // Required for EventScripts for the time being

stuffcmds // This is the line that fixes the IP issue & other strange issues
es_load gungame51
log on
sv_logflush 1
sv_logdetails 1

restarted server.

server runs but without addons
11:59:44 es_load
11:59:44
         [EventScripts] Loaded:
         [EventScripts]   [ enabled] corelib
         [EventScripts]   [ enabled] corelib/testlib
         [EventScripts]   [ enabled] corelib/interfaces
         [EventScripts]   [ enabled] corelib/linkedlist
         [EventScripts]   [ enabled] corelib/repeat
         [EventScripts]   [ enabled] corelib/score
         [EventScripts]   [ enabled] corelib/xalias
         [EventScripts]   [ enabled] corelib/textlib
         [EventScripts]   [ enabled] corelib/playergetset
         [EventScripts]   [ enabled] corelib/getbotname
         [EventScripts]   [ enabled] corelib/damage
         [EventScripts]   [ enabled] corelib/playervar
         [EventScripts]   [ enabled] corelib/sqlitelib
         [EventScripts]   [ enabled] corelib/statlog
         [EventScripts]   [ enabled] corelib/quickcmd
         [EventScripts]   [ enabled] corelib/queue
         [EventScripts]   [ enabled] corelib/vecmath
         [EventScripts]   [ enabled] corelib/services
         [EventScripts]   [ enabled] corelib/foreach
         [EventScripts]   [ enabled] corelib/average
         [EventScripts]   [ enabled] corelib/keyfilter
         [EventScripts]   [ enabled] corelib/uniqueid
         [EventScripts]   [ enabled] corelib/timelib
         [EventScripts]   [ enabled] corelib/keygroupsort
         [EventScripts]   [ enabled] corelib/keygrouprand
         [EventScripts]   [ enabled] corelib/keyrand
         [EventScripts]   [ enabled] corelib/exp
         [EventScripts]   [ enabled] corelib/isnumerical
         [EventScripts]   [ enabled] corelib/escinject
         [EventScripts]   [ enabled] corelib/getplayercount
         [EventScripts]   [ enabled] corelib/usermsglib
         [EventScripts]   [ enabled] corelib/inrange
         [EventScripts]   [ enabled] corelib/entitylib
         [EventScripts]   [ enabled] corelib/es_install
         [EventScripts]   [ enabled] corelib/es_checkversion
         [EventScripts]   [ enabled] corelib/es_mexec
         [EventScripts]   [ enabled] corelib/clientcmd
         [EventScripts]   [ enabled] gungame51
         [EventScripts]       About&#058;
         <TAB><TAB><TAB><TAB>GunGame 5.1 (v5.1.477)
         
         
         [EventScripts]     Authors:
         <TAB><TAB><TAB><TAB>Michael Barr (XE_ManUp)
         <TAB><TAB><TAB><TAB>Luke Robinson (Monday)
         <TAB><TAB><TAB><TAB>Warren Alpert
         <TAB><TAB><TAB><TAB>Paul Smith (RideGuy)
         <TAB><TAB><TAB><TAB>Deniz Sezen (your-name-here)
         
         
         [EventScripts]     Website:
         <TAB><TAB><TAB><TAB>http://www.gungame5.com/
         
         [EventScripts]    Included_Addons: None
         
         [EventScripts]    Custom_Addons: None
         
         [EventScripts]------------------------

GunGame5_1_477_Log.txt
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.477                           IP: 85.12.3.69          *
*      SPE VERSION: 1.5.0f r78                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 07-21-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************

removed lines from autoexec.cfg
added es_load gungame51 to server.cfg
// ***************
// GENERAL SETTINGS
// ***************

hostname "[NL] Public Enemy GunGame Deathmatch HLstatsX **FastDownload**"  
rcon_password "********"
sv_password "********"
sv_contact ***************
sv_lan 0
sv_region 3
 
// ***************
// GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT
// ***************

mp_startmoney 800
mp_c4timer 35
mp_flashlight 0
mp_footsteps 1
mp_falldamage 0
mp_hostagepenalty 5
mp_freezetime 0
mp_playerid 0
sv_maxspeed 320
sv_gravity 800


// ***************
// TIME, WIN & ROUND SETTINGS
// ***************

mp_timelimit 30
mp_winlimit 0
mp_maxrounds 0
mp_roundtime 9
mp_fraglimit 0
mp_dynamicpricing 0

// ***************
// TEAMBALANCING
// ***************

mp_autoteambalance 1
mp_limitteams 1
mp_teamplay 0

// ***************
// FF & TEAMKILL & IDLE
// ***************

mp_friendlyfire 0
mp_tkpunish 1
mp_autokick 0
mp_spawnprotectiontime 5
sv_timeout 65

// ***************
// SPECTATORS
// ***************

mp_allowspectators 1
mp_forcecamera 0

// ***************
// SET RATES
// ***************

sv_maxrate 25000
sv_minrate 16000
sv_maxupdaterate 100
sv_minupdaterate 60
decalfrequency 10

// ***************
// DOWNLOAD
// ***************

sv_downloadurl "****************/"
sv_allowdownload 1
sv_allowupload 1
net_maxfilesize 100

// ***************
// LOGGING
// ***************

log on
sv_logbans 0
sv_logecho 1
sv_logfile 0
sv_log_onefile 0

// ***************
// HLSTATSX LOGGING
// ***************

mp_logdetail 3
logaddress_add ***********:27500

// ***************
// CHEATS & PAUSE
// ***************

sv_cheats 0
sv_pausable 0

// ***************
// OTHER SETTINGS
// ***************

mp_chattime 10
sv_voiceenable 1
sv_consistency 1
sv_alltalk 0
mapcyclefile "mapcycle.txt"
sv_pure 0

// ***************
// BOT SETTINGS
// ***************

bot_add
bot_allow_rogues 1
bot_auto_follow 0
bot_auto_vacate 1
bot_chatter off
bot_defer_to_human 0
bot_difficulty 2
bot_eco_limit 2000
bot_join_after_player 0
bot_join_team any
bot_prefix "[PE]"
bot_quota 6
bot_quota_mode fill
bot_walk 0
bot_all_weapons 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1

// ***************
// EXEC FILES
// ***************

exec banned_user.cfg
exec banned_ip.cfg
//exec mani_server.cfg
//exec mani_quake_sounds.cfg
es_load gungame51
// ***************
// END OF FILE
// ***************
 


restarted server...
server goes in a loop with the same error...
[EventScripts] Map Loading Mattie's EventScripts plugin...
[EventScripts] Loaded successfully.
ConVarRef room_type doesn't point to an existing ConVar
L 07/21/2010 - 12:12:21: server_cvar: "sv_accelerate" "5"
L 07/21/2010 - 12:12:21: server_cvar: "sv_stopspeed" "75"
Executing dedicated server config file
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
.
[EventScripts Version Check] Server is up-to-date.
L 07/21/2010 - 12:12:21: .
[EventScripts Version Check] Server is up-to-date.
L 07/21/2010 - 12:12:21: server_cvar: "sv_password" "***PROTECTED***"
L 07/21/2010 - 12:12:21: server_cvar: "sv_contact" "******"
L 07/21/2010 - 12:12:21: server_cvar: "mp_c4timer" "35"
L 07/21/2010 - 12:12:21: server_cvar: "mp_hostagepenalty" "5"
L 07/21/2010 - 12:12:21: server_cvar: "mp_freezetime" "0"
L 07/21/2010 - 12:12:22: server_cvar: "mp_timelimit" "30"
L 07/21/2010 - 12:12:22: server_cvar: "mp_roundtime" "9"
Unknown command "mp_dynamicpricing"
L 07/21/2010 - 12:12:22: server_cvar: "mp_limitteams" "1"
Server logging enabled.
L 07/21/2010 - 12:12:22: Log file closed
Server logging data to file logs/L0721081.log
L 07/21/2010 - 12:12:22: Log file started (file "logs/L0721081.log") (game "/home/penemy/gungame/orangebox/cstrike") (version "4270")
logaddress_add:  **********:27500
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
L 07/21/2010 - 12:12:22: "Grant<2><BOT><>" connected, address "none"
L 07/21/2010 - 12:12:22: "Grant<2><BOT><Unassigned>" joined team "CT"
Game will not start until both teams have players.
L 07/21/2010 - 12:12:22: "Grant<2><BOT><>" entered the game
11
Unknown command "mp_dynamicpricing"
Server logging enabled.
logaddress_add:  *********:27500 is already in the list
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
L 07/21/2010 - 12:12:22: "[PE] Adrian<3><BOT><>" connected, address "none"
L 07/21/2010 - 12:12:22: "[PE] Adrian<3><BOT><Unassigned>" joined team "TERRORIST"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/634f72ae-0a35-b320-04cfa95f-7a35009d.dmp
./srcds_run: line 348: 16109 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Wed Jul 21 12:12:22 CEST 2010: Server restart in 10 seconds
 


removed es_load gungame51 from server.cfg and put it back in autoexec.cfg

so i hopes this helps, im out of ideas.
Mickroz

Private
Private
 
Posts: 21
Joined: Fri Jul 16, 2010 8:29 am

Re: multiple problems

Postby Mickroz » Wed Jul 21, 2010 1:36 pm

ConVarRef eventscripts_gg5 doesn't point to an existing ConVar
SetConVar: No such cvar ( eventscripts_gg5 set to 5.1.477), skipping
ConVarRef eventscripts_gg doesn't point to an existing ConVar
SetConVar: No such cvar ( eventscripts_gg set to 5.1.477), skipping
ConVarRef spe_version doesn't point to an existing ConVar
SetConVar: No such cvar ( spe_version set to 1.5.0f r78), skipping
ConVarRef es_corelib_ver doesn't point to an existing ConVar
SetConVar: No such cvar ( es_corelib_ver set to 2.1.1.336), skipping
 
Mickroz

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Postby Mickroz » Wed Jul 21, 2010 3:27 pm

i just updated to the latest build i could find of eventscripts, still no addons loaded, im beginning to think this is because of the linux 64 version we run.
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Postby Mickroz » Wed Jul 21, 2010 4:42 pm

i've tryed even this
gg_server.cfg
//-----------------------------------------------------------------------------
//  GunGame 5.1                                        GunGame Development Team
//                                gg_server.cfg
//
//          This is a server.cfg type of file that will be loaded
//      with GunGame.
//
//-----------------------------------------------------------------------------

exec /gungame51/gg_afk_settings.cfg
exec /gungame51/gg_default_addons.cfg
exec /gungame51/gg_en_config.cfg
exec /gungame51/gg_objectives_settings.cfg
exec /gungame51/gg_punishment_settings.cfg
exec /gungame51/included_addon_configs/gg_convert.cfg
exec /gungame51/included_addon_configs/gg_dead_strip.cfg
exec /gungame51/included_addon_configs/gg_deathmatch.cfg
exec /gungame51/included_addon_configs/gg_dissolver.cfg
exec /gungame51/included_addon_configs/gg_earn_nade.cfg
exec /gungame51/included_addon_configs/gg_elimination.cfg
exec /gungame51/included_addon_configs/gg_friendlyfire.cfg
exec /gungame51/included_addon_configs/gg_handicap.cfg
exec /gungame51/included_addon_configs/gg_knife_elite.cfg
exec /gungame51/included_addon_configs/gg_knife_pro.cfg
exec /gungame51/included_addon_configs/gg_leaderweapon_warning.cfg
exec /gungame51/included_addon_configs/gg_map_vote.cfg
exec /gungame51/included_addon_configs/gg_multi_level.cfg
exec /gungame51/included_addon_configs/gg_multi_nade.cfg
exec /gungame51/included_addon_configs/gg_nade_bonus.cfg
exec /gungame51/included_addon_configs/gg_noblock.cfg
exec /gungame51/included_addon_configs/gg_random_spawn.cfg
exec /gungame51/included_addon_configs/gg_reload.cfg
exec /gungame51/included_addon_configs/gg_spawn_protect.cfg
exec /gungame51/included_addon_configs/gg_spawnpoints.cfg
exec /gungame51/included_addon_configs/gg_stats_logging.cfg
exec /gungame51/included_addon_configs/gg_turbo.cfg
exec /gungame51/included_addon_configs/gg_warmup_round.cfg
exec /gungame51/included_addon_configs/gg_welcome_msg.cfg

now i see in hlsw/rules the gg_deathmatch and stuff, but still not working properly...
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Postby Mickroz » Wed Jul 21, 2010 6:42 pm

i just did a fresh install again, now i didn't touched the config files, and the server runs the same :(
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Re: multiple problems

Postby PabloP » Wed Jul 21, 2010 9:24 pm

:'[
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Postby XE_ManUp » Thu Jul 22, 2010 11:48 am

Please do not feel that I amignoring you issue. I m going through possibilities in my head for troubleshooting and remedies.
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Postby Mickroz » Thu Jul 22, 2010 12:40 pm

no problem XE_ManUp, if you want some more info of my server just ask.
too bad i don't have a linux 32 server available anymore, i could test it on that how it runs, im out of options really to find the error or bugs, since there are no logs of what is happening.

im going to setup a windows 64 server local and see if it will run properly.
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Postby Mickroz » Thu Jul 22, 2010 2:15 pm

works like a charm on win 64, see if i can find a linux 32 server i could use to test this stuff...
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Re: multiple problems

Postby Mickroz » Thu Jul 22, 2010 5:48 pm

Mickroz

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Postby Mickroz » Fri Oct 08, 2010 1:12 pm

the new build fixes everything! thanks!
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Postby XE_ManUp » Fri Oct 08, 2010 9:00 pm

Hmm - what new build, to be specific? ;)
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Re: [Fixed] multiple problems

Postby Mickroz » Fri Oct 08, 2010 10:13 pm

i went from
GG VERSION: 5.1.477
SPE VERSION: 1.5.0f r78
to
GG VERSION: 5.1.477
SPE VERSION: 1.5.0f r79
to
GG VERSION: 5.1.481
SPE VERSION: 1.5.0f r79

and it works like a charm, but i have some errors in my GunGame5_1_481_Log.txt
*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.481                           IP: 85.12.3.69          *
*      SPE VERSION: 1.5.0f r79                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 10-08-2010          *
*       ES VERSION: 2.1.1.338            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 1.2V VSP                 EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 17:10:20]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 269, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 430, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 112, in player_spawn
    if getPlayer(userid).isdead or int(event_var['es_userteam']) < 2:
  File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
    raise e

UseridError: '97' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 17:16:27]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 269, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 430, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 112, in player_spawn
    if getPlayer(userid).isdead or int(event_var['es_userteam']) < 2:
  File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
    raise e

UseridError: '109' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 17:56:40]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 269, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 430, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 112, in player_spawn
    if getPlayer(userid).isdead or int(event_var['es_userteam']) < 2:
  File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
    raise e

UseridError: '154' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 18:39:33]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 269, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 430, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 112, in player_spawn
    if getPlayer(userid).isdead or int(event_var['es_userteam']) < 2:
  File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
    raise e

UseridError: '213' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 18:44:56]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 269, in triggerEvent
    self.EventListeners[eventname][listener](event_var)
  File "../eventscripts/gungame51/core/addons/__init__.py", line 430, in call_event
    current_event[name](event_var)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 112, in player_spawn
    if getPlayer(userid).isdead or int(event_var['es_userteam']) < 2:
  File "../eventscripts/_libs/python/playerlib.py", line 1294, in getPlayer
    raise e

UseridError: '216' is an invalid userid


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 18:51:39]          TOTAL OCCURENCES: [0001]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_spawn_protect/gg_spawn_protect.py", line 178, in endProtect
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 20:01:44]          TOTAL OCCURENCES: [0038]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [10/08/2010 @ 20:58:43]          TOTAL OCCURENCES: [0148]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 276, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
    _executenode(task)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
    pPlayer = getPlayer(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
    return Player(userid)
  File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
    self.refreshAttributes()
  File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
    raise PlayerError, 'Player has left server'

PlayerError: Player has left server
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