ES_load gungame51 Crashing

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ES_load gungame51 Crashing

Postby sk8r776 » Mon Jul 26, 2010 8:46 pm

Has anyone had this happen to them? I type
es_load gungame51
in console and it causes a segmentaion fault. I tried debian and gentoo both cause the same crash.
L 07/26/2010 - 15:35:47: "{TEST} Zane<22><BOT><>" connected, address "none"
L 07/26/2010 - 15:35:47: "{TEST} Zane<22><BOT><Unassigned>" joined team "CT"
./srcds_run: line 348:  2296 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Jul 26 15:35:47 EDT 2010: Server restart in 10 seconds
Mon Jul 26 15:35:51 EDT 2010: Server Quit
 


Edit: I figured out gungame does not agree with bots anymore. I would have bots in the game then try to es_load gauname51 and it would crash. If I loaded gungame then added bots it would work perfectly. But now it crashes on map change. But thats a different problem.
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Postby XE_ManUp » Mon Jul 26, 2010 11:38 pm

What version of EventScripts are you running, please?
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Postby sk8r776 » Tue Jul 27, 2010 1:51 am

Lastest, My file name is "es2-ob-linux_bld169"
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Postby XE_ManUp » Tue Jul 27, 2010 2:11 am

Try updating to 5.1.480 that I just released and see if that resolves your issue?
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Postby sk8r776 » Tue Jul 27, 2010 5:09 am

Will Try tomorrow. Reinstalling Gentoo as we speak.
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Re: ES_load gungame51 Crashing

Postby sk8r776 » Tue Jul 27, 2010 6:56 am

Ok. Its 2 in the morning I figured out i cannot load gungame with anyone in the server, Real players or bots alike. But I did get interesting lines in the console when it crashed. Now i am thinking it has something to do with my Linux install. I am running Gentoo and its pointing out something about glibc.
rcon from "192.168.1.5:64874": command "es_load gungame51"
*** glibc detected *** ./srcds_linux: free(): invalid pointer: 0xef0e9629 ***
======= Backtrace: =========
/lib32/libc.so.6[0xf74f0dd1]
/lib32/libc.so.6[0xf74f24f2]
/lib32/libc.so.6(cfree+0x6d)[0xf74f55ed]
./bin/libtier0.so[0xf7683bcf]
/home/steve/gungame/orangebox/bin/engine.so[0xf6e405fb]
/home/steve/gungame/orangebox/bin/engine.so[0xf6de4c3e]
/home/steve/gungame/orangebox/bin/engine.so[0xf6d97625]
/home/steve/gungame/orangebox/bin/engine.so[0xf6da033c]
/home/steve/gungame/orangebox/bin/engine.so[0xf6da0de7]
/home/steve/gungame/orangebox/bin/engine.so[0xf6da0f3d]
/home/steve/gungame/orangebox/bin/engine.so[0xf6e51b76]
/home/steve/gungame/orangebox/bin/engine.so[0xf6e4e76b]
./bin/dedicated.so[0xf702fe20]
./bin/dedicated.so[0xf702fbb9]
/home/steve/gungame/orangebox/bin/engine.so[0xf6e4f21b]
/home/steve/gungame/orangebox/bin/engine.so[0xf6e67c05]
/home/steve/gungame/orangebox/bin/engine.so[0xf6e4f5a9]
./bin/dedicated.so[0xf70300ce]
./bin/dedicated.so[0xf7033675]
./bin/dedicated.so[0xf70350b7]
./bin/dedicated.so[0xf7033675]
./bin/dedicated.so[0xf7030449]
./bin/dedicated.so(DedicatedMain+0x24)[0xf70313ae]
./srcds_linux(__gxx_personality_v0+0x258)[0x80488e0]
/lib32/libc.so.6(__libc_start_main+0xe6)[0xf749ba66]
./srcds_linux(__gxx_personality_v0+0xa9)[0x8048731]
======= Memory map: ========
08048000-08049000 r-xp 00000000 08:04 82521                              /home/steve/gungame/orangebox/srcds_linux
08049000-0804a000 rwxp 00000000 08:04 82521                              /home/steve/gungame/orangebox/srcds_linux
08d21000-0b481000 rwxp 00000000 00:00 0                                  [heap]
ebbcf000-ebbeb000 r-xp 00000000 08:03 12818                              /lib32/libgcc_s.so.1
ebbeb000-ebbec000 r-xp 0001b000 08:03 12818                              /lib32/libgcc_s.so.1
ebbec000-ebbed000 rwxp 0001c000 08:03 12818                              /lib32/libgcc_s.so.1
ebbed000-ebbf2000 r-xp 00000000 08:04 16712                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/operator.so
ebbf2000-ebbf3000 rwxp 00005000 08:04 16712                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/operator.so
ebbf3000-ebbf4000 ---p 00000000 00:00 0
ebbf4000-ebcf4000 rwxp 00000000 00:00 0
ebcf4000-ebe90000 r-xp 00000000 08:04 82470                              /home/steve/gungame/orangebox/bin/libsteamvalidateuseridtickets.so
ebe90000-ebe99000 rwxp 0019b000 08:04 82470                              /home/steve/gungame/orangebox/bin/libsteamvalidateuseridtickets.so
ebe99000-ebe9f000 rwxp 00000000 00:00 0
ebe9f000-ec2ed000 r-xp 00000000 08:04 82468                              /home/steve/gungame/orangebox/bin/libsteam.so
ec2ed000-ec2f3000 rwxp 0044e000 08:04 82468                              /home/steve/gungame/orangebox/bin/libsteam.so
ec2f3000-ec300000 rwxp 00000000 00:00 0
ec300000-ec321000 rwxp 00000000 00:00 0
ec321000-ec400000 ---p 00000000 00:00 0
ec414000-ec490000 r-xp 00000000 08:04 16684                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/_sqlite3.so
ec490000-ec493000 rwxp 0007b000 08:04 16684                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/_sqlite3.so
ec493000-ec4a1000 r-xp 00000000 08:04 16696                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/datetime.so
ec4a1000-ec4a4000 rwxp 0000d000 08:04 16696                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/datetime.so
ec4a4000-ec69d000 rwxp 00000000 00:00 0
ec6ab000-ec72c000 rwxp 00000000 00:00 0
ec72c000-ec72d000 ---p 00000000 00:00 0
ec72d000-ece3e000 rwxp 00000000 00:00 0
ece42000-ece52000 r-xp 00000000 08:03 12836                              /lib32/libresolv-2.10.1.so
ece52000-ece53000 r-xp 00010000 08:03 12836                              /lib32/libresolv-2.10.1.so
ece53000-ece54000 rwxp 00011000 08:03 12836                              /lib32/libresolv-2.10.1.so
ece54000-ece56000 rwxp 00000000 00:00 0
ece56000-ece5b000 r-xp 00000000 08:03 12843                              /lib32/libnss_dns-2.10.1.so
ece5b000-ece5c000 r-xp 00004000 08:03 12843                              /lib32/libnss_dns-2.10.1.so
ece5c000-ece5d000 rwxp 00005000 08:03 12843                              /lib32/libnss_dns-2.10.1.so
ece5d000-ece67000 r-xp 00000000 08:03 12825                              /lib32/libnss_files-2.10.1.so
ece67000-ece68000 r-xp 00009000 08:03 12825                              /lib32/libnss_files-2.10.1.so
ece68000-ece69000 rwxp 0000a000 08:03 12825                              /lib32/libnss_files-2.10.1.so
ece69000-eceea000 rwxp 00000000 00:00 0
eceea000-ecefb000 r-xp 00000000 08:03 375287                             /lib32/libz.so.1.2.3
ecefb000-ecefc000 r-xp 00010000 08:03 375287                             /lib32/libz.so.1.2.3
ecefc000-ecefd000 rwxp 00011000 08:03 375287                             /lib32/libz.so.1.2.3
ecf05000-ecf08000 r-xp 00000000 08:04 16725                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/zlib.so
ecf08000-ecf09000 rwxp 00003000 08:04 16725                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/zlib.so
ecf09000-ecf19000 r-xp 00000000 08:04 16693                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/cPickle.so
ecf19000-ecf1a000 rwxp 00010000 08:04 16693                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/cPickle.so
ecf1a000-ecf1b000 r-xp 00000000 08:04 16564                              /home/steve/gungame/orangebox/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2/_bisect.so./srcds_run: line 348:  8759 Aborted                 $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Jul 27 05:51:56 EDT 2010: Server restart in 10 seconds
 


I copied it from when I rcon'd the command to load the gungame scripts. After that I am really confused on what happened. Its not a segmentation fault anymore. It just aborted srcds.
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Re: ES_load gungame51 Crashing

Postby Reaper » Thu Aug 19, 2010 7:24 pm

I have the same problem with my linux server, how can i fix this,

es_load gungame51 crash the server

*******************************************************************************
* *
* GUNGAME v5.1 ERROR LOGGING *
* HTTP://WWW.GUNGAME5.COM/ *
* *
* GG VERSION: 5.1.481 IP: 174.142.197.236 *
* SPE VERSION: 1.5.0f r78 PORT: 27015 *
* PLATFORM: POSIX DATE: 08-17-2010 *
* ES VERSION: 2.1.1.338 ES CORE VERSION: 2.1.1.336 *
* MM VERSION: 0 SM VERSION: 0 *
* MANI VERSION: 1.2V VSP EST VERSION: 0 *
* *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/17/2010 @ 19:41:47] TOTAL OCCURENCES: [0069]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/gungame51.py", line 278, in completeInitialize
make_downloadable()

TypeError: object of type 'NoneType' is not callable


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/17/2010 @ 19:41:47] TOTAL OCCURENCES: [0062]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 428, in loadModuleAddon
addons.load(newaddon)
File "../eventscripts/es.py", line 226, in load
addon.load()
File "../eventscripts/gungame51/gungame51.py", line 208, in load
'with development and testing of GunGame.')
File "../eventscripts/_libs/python/cmdlib.py", line 150, in registerSayCommand
cmd_manager.registerSayCommand(*a, **kw)
File "../eventscripts/_libs/python/cmdlib.py", line 63, in registerSayCommand
if es.exists('saycommand', name): raise NameError, "'%s' is in use as a say command" % name

NameError: '!thanks' is in use as a say command


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LAST EVENT: [08/17/2010 @ 19:41:47] TOTAL OCCURENCES: [0001]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 178, in tick
_executenode(task)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/gungame51.py", line 799, in give_weapon_check
Player(userid).give_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 483, in give_weapon
if self.weapon == 'knife':
File "../eventscripts/gungame51/core/players/__init__.py", line 163, in weapon
return self.get_weapon()
File "../eventscripts/gungame51/core/players/__init__.py", line 461, in get_weapon
return get_level_weapon(self.level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 77, in get_level_weapon
return get_weapon_order(weaponOrderName).get_weapon(level)
File "../eventscripts/gungame51/core/weapons/shortcuts.py", line 33, in get_weapon_order
return WeaponManager().__weaponorders__[WeaponManager().gungameorder]

KeyError: 'default_weapon_order'
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Re: ES_load gungame51 Crashing

Postby sk8r776 » Sat Aug 21, 2010 1:56 am

Check this topic. My problem was trtying to load gungame with bots in the game. I think it was an ES problem not a Gungame problem directly.

http://forums.gungame5.com/viewtopic.php?f=70&t=1345
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Postby Reaper » Mon Aug 23, 2010 12:03 am

thanks, i will try that
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