Gungame Exception caught

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Gungame Exception caught

Postby sk8r776 » Thu Jul 29, 2010 9:28 pm

I am getting this exception when I change levels. Its not doing anything to my game that I can notice. But I just wanted to bring it someones attention. :geek:

# ================================================
# >>                     GunGame 5.1 Exception Caught!
# ================================================
Traceback (most recent call last):
File "../eventscripts/es.py", line 276, in tick
x()
File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
_executenode(first)
File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
function(*a, **kw)
File "../eventscripts/gungame51/scripts/included/gg_turbo/gg_turbo.py", line 72, in give_weapon
pPlayer = getPlayer(userid)
File "../eventscripts/_libs/python/playerlib.py", line 1292, in getPlayer
return Player(userid)
File "../eventscripts/_libs/python/playerlib.py", line 190, in __init__
self.refreshAttributes()
File "../eventscripts/_libs/python/playerlib.py", line 208, in refreshAttributes
raise PlayerError, 'Player has left server'
PlayerError: Player has left server
# ================================================
 
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Postby Mickroz » Sat Oct 30, 2010 1:38 pm

got the same errors, are you running bots? i think this has to do with bots.
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Re: Gungame Exception caught

Postby karil » Sun Nov 14, 2010 10:14 am

Nope, it has nothing to do with bots. It is appearing on my server too for like 3 months or so. I get this error before crashes too.
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Postby satoon101 » Tue Nov 16, 2010 2:26 am

Yes, that error is widely known. I still haven't been able to replicate it on a consistant basis so that I can find a fix. I might just add in what I believe could 'fix' the issue and see if people still encounter it.

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