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GunGame Last-Level/Knife Not Winning and Ending the Game

PostPosted: Mon Apr 11, 2011 6:07 pm
by Infinity
For some reason my server has decided that when players reach the last level, which is knife, that once the knife is achieved it will do nothing. The game does not end and it's impossible to finish the game.
I am baffled as I have not touched the server and it was working last week fine, and all of a sudden it stopped working.

I hope any of you can help me out with this. I did find another thread with the exact same problem but his problem was fixed as he has a missing sound file for his win music, I can assure you my sound file is present.

Here is my error logging file:

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [12/12/2010 @ 19:18:47]          TOTAL OCCURENCES: [0004]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/afk.py", line 36, in reset
    self.total = self.calculate()
  File "../eventscripts/gungame51/core/players/afk.py", line 47, in calculate
    'CCSPlayer.m_angEyeAngles[0]')) + /

TypeError: int() argument must be a string or a number, not 'NoneType'
 


I hope someone can help me out with understanding the last two lines of code, I think they may be my problem. Something to do with my AFK manager, I really have a hard time understanding what it is trying to tell me though.

Any help is appreciated :D
-Infinity

PostPosted: Mon Apr 11, 2011 6:11 pm
by Infinity
Also, just to note, I have THIS installed and it was working fine since I installed it (around a month ago)

PostPosted: Mon Apr 11, 2011 6:39 pm
by daggerclan
I don't think that error has anything to do with your problem. It's from 4 months ago.

Can you attach your complete latest error log with all the heading info
(../<MOD>/cfg/gungame51/logs/) from your server?


Also, do you notice it on a specific map or all maps?

PostPosted: Mon Apr 11, 2011 7:29 pm
by Infinity
Ah I see the date now. Well that is my only error log and it always displays the most recent one (apparently). I would assume whatever is causing the game not to end and restart/move to next map is not recognised as an error?

Here is the full version (with the IP and port no taken out)


*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                           HTTP://WWW.GUNGAME5.COM/                          *
*                                                                             *
*       GG VERSION: 5.1.492                           IP:       *
*      SPE VERSION: 1.5.0f r79                      PORT:               *
*         PLATFORM: NT                              DATE: 12-12-2010          *
*       ES VERSION: 2.1.1.360            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 1.2vb VSP                EST VERSION: 0                   *
*                                                                             *
*******************************************************************************


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     LAST EVENT: [12/12/2010 @ 19:18:47]          TOTAL OCCURENCES: [0004]    
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Traceback (most recent call last):
  File "../eventscripts/es.py", line 279, in tick
    x()
  File "../eventscripts/_libs/python/gamethread.py", line 173, in tick
    _executenode(first)
  File "../eventscripts/_libs/python/gamethread.py", line 155, in _executenode
    function(*a, **kw)
  File "../eventscripts/gungame51/core/players/afk.py", line 36, in reset
    self.total = self.calculate()
  File "../eventscripts/gungame51/core/players/afk.py", line 47, in calculate
    'CCSPlayer.m_angEyeAngles[0]')) + /

TypeError: int() argument must be a string or a number, not 'NoneType'
 


My problem is on all maps.
Any help appreciated.

PostPosted: Mon Apr 11, 2011 8:26 pm
by daggerclan
A lot has changed since version 492. In particular the cfglib file was fixed in version 506.
Try installing the latest version to see if it solves your problem.

Also, I noticed you are running knifep3n. I recall that's causing some problems now. If your problem doesn't go away after updating
gungame to the newest version then try temporarily disabling knifep3n.

Re:

PostPosted: Tue Apr 12, 2011 5:00 pm
by Infinity
daggerclan wrote:A lot has changed since version 492. In particular the cfglib file was fixed in version 506.
Try installing the latest version to see if it solves your problem.

Also, I noticed you are running knifep3n. I recall that's causing some problems now. If your problem doesn't go away after updating
gungame to the newest version then try temporarily disabling knifep3n.


Ok, thanks, I'll try them two and post back with results.

PostPosted: Wed Apr 20, 2011 4:22 am
by Slankey
I am having THE EXACT SAME PROBLEM!

However I have no addon's and the knife comes and goes as it pleases. Sometimes to spawn with it sometimes you don't. Then at the end if you knife someone it doesn't always win the round, then the dynamic winning music messes up and doesn't change maps.

PostPosted: Wed Apr 20, 2011 5:14 am
by satoon101