gg_turbo not working

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gg_turbo not working

Postby 4026 » Sat Jul 02, 2011 3:27 pm

I've got GunGame5 running, with a bunch of included addons (and nothing else). The output of es_load looks like:


] es_load

[EventScripts] Loaded:
[EventScripts]   [ enabled] corelib
[EventScripts]   [ enabled] corelib/testlib
[EventScripts]   [ enabled] corelib/interfaces
[EventScripts]   [ enabled] corelib/linkedlist
[EventScripts]   [ enabled] corelib/repeat
[EventScripts]   [ enabled] corelib/score
[EventScripts]   [ enabled] corelib/xalias
[EventScripts]   [ enabled] corelib/textlib
[EventScripts]   [ enabled] corelib/playergetset
[EventScripts]   [ enabled] corelib/getbotname
[EventScripts]   [ enabled] corelib/damage
[EventScripts]   [ enabled] corelib/playervar
[EventScripts]   [ enabled] corelib/sqlitelib
[EventScripts]   [ enabled] corelib/statlog
[EventScripts]   [ enabled] corelib/quickcmd
[EventScripts]   [ enabled] corelib/queue
[EventScripts]   [ enabled] corelib/vecmath
[EventScripts]   [ enabled] corelib/services
[EventScripts]   [ enabled] corelib/foreach
[EventScripts]   [ enabled] corelib/average
[EventScripts]   [ enabled] corelib/keyfilter
[EventScripts]   [ enabled] corelib/uniqueid
[EventScripts]   [ enabled] corelib/timelib
[EventScripts]   [ enabled] corelib/keygroupsort
[EventScripts]   [ enabled] corelib/keygrouprand
[EventScripts]   [ enabled] corelib/keyrand
[EventScripts]   [ enabled] corelib/exp
[EventScripts]   [ enabled] corelib/isnumerical
[EventScripts]   [ enabled] corelib/escinject
[EventScripts]   [ enabled] corelib/getplayercount
[EventScripts]   [ enabled] corelib/usermsglib
[EventScripts]   [ enabled] corelib/inrange
[EventScripts]   [ enabled] corelib/entitylib
[EventScripts]   [ enabled] corelib/es_install
[EventScripts]   [ enabled] corelib/es_checkversion
[EventScripts]   [ enabled] corelib/es_mexec
[EventScripts]   [ enabled] corelib/clientcmd
[EventScripts]   [ enabled] gungame51
[EventScripts]       About:
                GunGame 5.1 (v5.1.519)


[EventScripts]     Authors:
                Michael Barr (XE_ManUp)
                Luke Robinson (Monday)
                Warren Alpert
                Paul Smith (RideGuy)
                Deniz Sezen (your-name-here)


[EventScripts]     Website:
                http://forums.gungame.net/

[EventScripts]    Included_Addons:
                gg_turbo (v5.1.510)
                gg_knife_pro (v5.1.501)
                gg_deathmatch (v5.1.504)
                gg_dissolver (v5.1.501)
                gg_earn_nade (v5.1.501)
                gg_dead_strip (v5.1.501)
                gg_map_obj (v5.1.510)
                gg_leaderweapon_warning (v5.1.501)
                gg_level_info (v5.1.510)

[EventScripts]    Custom_Addons: None

[EventScripts]------------------------

 


Deathmatch (and the others) all seem to work fine, but turbo doesn't. Players don't get their new weapons until they respawn. Although, the server reports that it's turned on fine:


] gg_turbo
"gg_turbo" = "1" ( def. "" )
 notify
 - Enables/Disables gg_turbo.
 


I've been through the other threads on the forum, but haven't found anything that solves my problem. Any ideas?

Various version commands report:

] version
Protocol version 17
Exe version 1.0.0.63 (cstrike)
Exe build: 11:27:17 Jun 30 2011 (4617) (310)
] es_checkversion
.
[EventScripts Version Check] Server is up-to-date.
]
] spe_version
"spe_version" = "1.5.0f r85" ( def. "" )
 notify
 - Custom server variable.
 
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Postby daggerclan » Sat Jul 02, 2011 6:47 pm

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Re: gg_turbo not working

Postby 4026 » Sat Jul 02, 2011 8:11 pm

Yes, that's the version I'm using.
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Postby daggerclan » Sat Jul 02, 2011 8:25 pm

Could you post the contents of any log files in your server's ../cfg/gungame51/logs/ directory? Please use [code][/code] when posting the contents.

You might also try downloading, installing, and es_load'ing ExceptHook, which will catch errors when GunGame51 is loaded.
http://addons.eventscripts.com/addons/view/excepthook
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Re: gg_turbo not working

Postby 4026 » Sat Jul 02, 2011 10:07 pm

Well, the contents of cstrike\cfg\gungame51\logs\GunGame5_1_519_Log.txt is only:


*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.519                           IP: LOCALHOST           *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: NT                              DATE: 07-02-2011          *
*       ES VERSION: 2.1.1.370            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************
 


And after a test game with excepthooks running, there was no exceptions.txt file in addons/eventscripts/excepthook/, so I guess that means there weren't any errors?

An interesting symptom turned up in the test that I hadn't noticed before: when killing someone, the killed person gained a level as well. I was only testing 1v1, so I can't say if that affects only people killed, or if everyone on the server gains a level whenever anyone is killed. Have I missed some terribly obvious configuration switch somewhere?

Thanks for your help with this.
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Postby daggerclan » Sat Jul 02, 2011 10:24 pm

I have heard of that happening before on either a lan server or a non-steam server. Has something to do with everyone somehow having the same IP address. We will have to wait for Satoon101 or one of the other mods to chime in.
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Postby 4026 » Sat Jul 02, 2011 10:30 pm

Aha, yes. This is indeed a LAN server.

Yeah, if any mods could shed a light on this, that'd be great.
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Postby 4026 » Sat Jul 02, 2011 10:36 pm

Okay, further digging on the forums knowing that this is a problem that turns up in LAN servers revealed this thread: http://gungame.net/viewtopic.php?f=70&t=1557 and this thread: http://gungame.net/viewtopic.php?f=70&t=1711

The upshot seems to be that I should try using the standalone HLDS server, rather than the Steam Source Dedicated Server app. I'll give that a shot and post back.
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PostThis post was deleted by daggerclan on Sat Jul 02, 2011 10:47 pm.

Postby XE_ManUp » Sun Jul 03, 2011 12:29 am

Yeah, give that a shot. That typically resolves all sorts of strange things.
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Postby satoon101 » Sun Jul 03, 2011 1:41 am

Yeah, I have actually managed to get my SteamID to be STEAM_0:0:0. Before the latest round of updates, I would always get an error when booting up the server while Steam is also running on the same pc. To remove that error, I found that you could delete a specific file in the ../orangebox/bin/ folder. Instead of deleting it, since it would redownload when I update my server (which I update them all daily), I made the file empty and changed it to read-only. After booting up the server (without the error occurring) all human SteamIDs were STEAM_0:0:0. This is the only way I have been able to replicate that issue using HLDSUpdateTool. But, Valve "finally" fixed the error that was causing the entire issue, so I don't need to worry about that anymore.

As has been stated, running the HLDSUpdateTool server causes far fewer issues than using the Steam=>Tools dedicated server. I always recommend stand-alone dedicated, no matter what game it is for.

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Re: gg_turbo not working

Postby 4026 » Sun Jul 03, 2011 11:17 am

Yep, installing HLDS made gg_turbo work...

...but it seems to have broken gg_earn_nade, gg_spawn_protect and gg_dissolver.

But hey, those aren't as critical to the game functioning. I'll keep experimenting and see if I can't figure it out.

Thanks again for your help.
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