server crash on map change

Having problems with GunGame5 (NOT FOR BUGS)? Ask here!

server crash on map change

Postby HeftyBurritto » Mon Jun 25, 2012 9:37 pm

okay so, the server and gungame all load fine, i only run into trouble when it initiates a map change whether i do it manually or the round ends. this is a new install so im almost certain everything is up to date.

this is what i get when i start it up.

Sat Jun 23 23:47:55 EDT 2012: Server Quit

server@Server1:~/srcds/css$ ./srcds_run -console -game cstrike +map de_dust -maxplayers 16
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2792.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4934)
[SPE]: Handle address is 136139400.
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
[EventScripts] Loading Mattie's EventScripts Beta 2.1.1.370...
[EventScripts] Loaded successfully.
maxplayers set to 16
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/server/srcds/css/cstrike/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
Server logging enabled.
Server logging data to file logs/L0623007.log
L 06/23/2012 - 23:49:05: Log file started (file "logs/L0623007.log") (game "/home/server/srcds/css/cstrike") (version "4934")
Unknown command "sv_logdetails"
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseCommand: token: es_load
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseVar: Current Token: es_load
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseVar: Done trying to expand variables.
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseCommand: token: gungame51
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseVar: Current Token: gungame51
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseVar: Done trying to expand variables.
L 06/23/2012 - 23:49:05: ES-plugin-05: ParseCommand: command: es_load gungame51
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: gungame51;
L 06/23/2012 - 23:49:05: ES-plugin-02: es_load...
L 06/23/2012 - 23:49:05: ES-plugin-02: LoadAddonFile().
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_addondir;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_addondir;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_addondir;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_addondir;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable spe_version;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: spe_version "1.5.0f r85" ;
L 06/23/2012 - 23:49:05: ES-plugin-04: "spe_version" set to "1.5.0f r85"
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: spe_version;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_gamedir;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable spe_engine;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_gamedir;
L 06/23/2012 - 23:49:05: ES-plugin-05: Command: variable eventscripts_gamedir;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable eventscripts_addondir;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_multikill_override;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_multikill_override 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_multikill_override" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_weapon_order_sort_type;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_weapon_order_sort_type 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_weapon_order_sort_type" set to "0"
11
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_prune_database;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_prune_database 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_prune_database" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_dynamic_chattime;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_dynamic_chattime 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_dynamic_chattime" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable mp_chattime;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_soundpack;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_soundpack 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_soundpack" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_player_armor;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_player_armor 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_player_armor" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_weapon_order_sort_type;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_map_strip_exceptions;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_map_strip_exceptions 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_map_strip_exceptions" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_player_defuser;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_player_defuser 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_player_defuser" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_map_obj;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_map_obj 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_map_obj" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_allow_afk_levels;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_allow_afk_levels 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_allow_afk_levels" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_allow_afk_levels_nade;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_allow_afk_levels_nade 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_allow_afk_levels_nade" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_allow_afk_levels_knife;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_allow_afk_levels_knife 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_allow_afk_levels_knife" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable eventscripts_gamedir;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable spe_version;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable eventscripts_ver;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable es_corelib_ver;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable ip;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable hostport;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable metamod_version;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: metamod_version 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "metamod_version" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable sourcemod_version;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: sourcemod_version 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "sourcemod_version" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable mani_admin_plugin_version;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: mani_admin_plugin_version 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "mani_admin_plugin_version" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable est_version;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: est_version 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "est_version" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: declare addons/eventscripts/popup/popup.res;
L 06/23/2012 - 23:49:06: ES-plugin-01: Added: popup_display
L 06/23/2012 - 23:49:06: ES-plugin-01: Added: popup_select
L 06/23/2012 - 23:49:06: ES-plugin-01: Done loading events.
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable eventscripts_gamedir;
L 06/23/2012 - 23:49:06: Popuplib: Detected game folder: "cstrike"
L 06/23/2012 - 23:49:06: Popuplib: Selected game folder: "cstrike"
L 06/23/2012 - 23:49:06: Popuplib: Game support status : (True, 4)
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: addons/eventscripts/popup/popup.res;
L 06/23/2012 - 23:49:06: ES-plugin-01: Added: popup_display
L 06/23/2012 - 23:49:06: ES-plugin-01: Added: popup_select
L 06/23/2012 - 23:49:06: ES-plugin-01: Done loading events.
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: _popup_userid 0 "Userid of the current popup user";
L 06/23/2012 - 23:49:06: ES-plugin-04: setnumregistered, 0
L 06/23/2012 - 23:49:06: ES-plugin-04: setnumregistered:done 1
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable gg_weapon_order_file;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: gg_weapon_order_file 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "gg_weapon_order_file" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable eventscripts_gg;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: eventscripts_gg 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "eventscripts_gg" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable eventscripts_gg5;
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: eventscripts_gg5 0 ;
L 06/23/2012 - 23:49:06: ES-plugin-04: "eventscripts_gg5" set to "0"
L 06/23/2012 - 23:49:06: ES-plugin-05: Command: variable sv_tags;
L 06/23/2012 - 23:49:06: ES-plugin-01: exec server.cfgL 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "sv_password" "***PROTECTED***"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "mp_flashlight" "1"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "sv_alltalk" "1"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "sv_pausable" "1"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "mp_hostagepenalty" "5"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "mp_roundtime" "5"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "mp_startmoney" "16000"
L 06/23/2012 - 23:49:06: ES-plugin-02: Event fired: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-06:  Script Packs: No registration system available.
L 06/23/2012 - 23:49:06: ES-plugin-03: Trying event: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-05: AnyPythonRegistered: server_cvar
L 06/23/2012 - 23:49:06: ES-plugin-02: Done with an event: server_cvar
L 06/23/2012 - 23:49:06: server_cvar: "decalfrequency" "3"
L 06/23/2012 - 23:49:06: Log file closed
Server logging disabled.
'banned_user.cfg' not present; not executing.
'banned_ip.cfg' not present; not executing.
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Initializing Steam libraries for secure Internet server
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
'banned_user.cfg' not present; not executing.
'banned_ip.cfg' not present; not executing.
Connection to Steam servers successful.
   Public IP is 66.177.128.227.
Assigned anonymous gameserver Steam ID [A-1:2061551621(2999)].
VAC secure mode is activated.
Client "HeftyBurrito" connected (66.177.128.227:27005).
autokick is disabled for HeftyBurrito
Game will not start until both teams have players.
 


then when i hit a map change.

changelevel  cs_office
---- Host_Changelevel ----
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
'banned_user.cfg' not present; not executing.
'banned_ip.cfg' not present; not executing.
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120623235158_1.dmp
success = yes
response:  CrashID=bp-f160fa35-befb-4114-bde2-da66e2120623

Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Sat Jun 23 23:51:58 EDT 2012: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2792.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler
 



ive tried different maps, different settings, all with no luck.
if i start the server without gungame everything loads fine and switches maps no problem.
ive moved the es_load command everywhere and entered it manually it doesnt seem to make a differnce.
im kind of stumped on this one, this gut right here http://forums.gungame.net/viewtopic.php?f=76&t=2102 has the same segmentation fault problem but i didnt find any answers there.
any suggestions/help would be awesome thx.
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Postby Shadow » Wed Jun 27, 2012 1:18 am

Can you post your GG5 log txt file here (/cfg/gungame51/logs/ )?
Are you using a third party voting system?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re: server crash on map change

Postby HeftyBurritto » Wed Jun 27, 2012 3:36 am

it looks pretty empty, i dont know if i have the logging set up right.

server@Server1:~$ cd srcds/css/cstrike/cfg/gungame51
server@Server1:~/srcds/css/cstrike/cfg/gungame51$ ls
\converter             gg_objectives_settings.cfg  logs
custom_addon_configs  gg_punishment_settings.cfg  sound_packs
database              gg_server.cfg               spawnpoints
gg_afk_settings.cfg   gg_vote_list.txt            translations
gg_en_config.cfg      included_addon_configs      weapon_orders
server@Server1:~/srcds/css/cstrike/cfg/gungame51$ cd logs
server@Server1:~/srcds/css/cstrike/cfg/gungame51/logs$ ls
GunGame5_1_630_Log.txt  README.txt
server@Server1:~/srcds/css/cstrike/cfg/gungame51/logs$ nano GunGame5_1_630_Log.txt
  GNU nano 2.2.6          File: GunGame5_1_630_Log.txt

*******************************************************************************
*                                                                             *
*                          GUNGAME v5.1 ERROR LOGGING                         *
*                          HTTP://FORUMS.GUNGAME.NET/                         *
*                                                                             *
*       GG VERSION: 5.1.630                           IP: LOCALHOST           *
*      SPE VERSION: 1.5.0f r85                      PORT: 27015               *
*         PLATFORM: POSIX                           DATE: 06-18-2012          *
*       ES VERSION: 2.1.1.370            ES CORE VERSION: 2.1.1.336           *
*       MM VERSION: 0                         SM VERSION: 0                   *
*     MANI VERSION: 0                        EST VERSION: 0                   *
*                                                                             *
*******************************************************************************







 

Thats all that was in the file.

I'm not running third party anything, just a few simple included addons like turbo
im running it on ubuntu 11.04 server edition, if that helps at all.
Just let me know if you need any more info.
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Postby Shadow » Wed Jun 27, 2012 7:40 pm

Can you do a "es_load" in your server console and post it? And upload your map_vote config file while at it?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re: server crash on map change

Postby HeftyBurritto » Wed Jun 27, 2012 9:04 pm

Here is the .cfg just incase but im not using any map voting system on my server just yet, trying to work out all the other bugs first.

// ****************************************************************************
// *                      gg_map_vote.cfg -- GG Map Vote                      *
// *                                                                          *
// *            This file defines GunGame Included Addon settings.            *
// *                                                                          *
// *               Note: Any alteration of this file requires a               *
// *                  server restart or a reload of GunGame.                  *
// ****************************************************************************


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// |                            MAP VOTE SETTINGS                             |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> GUNGAME MAP VOTE
// ============================================================================
// Description:
//    Allows players to vote for the next map.
// Notes:
//    * This does not require any additional plug-ins.
// Options:
//    0 = (Disabled) Do not use voting.
//    1 = (Enabled) Use GunGame's map voting system.
//    2 = (Enabled) Use a 3rd-party voting system.
// Default Value: 0

// Controls GunGame's map voting.
   gg_map_vote 0

// ============================================================================
// >> 3RD PARTY VOTE COMMAND
// ============================================================================
// Description:
//    If gg_map_vote is set to 2, this is the command that will be issued when
//       the vote is triggered.
// Examples:
//    * Mani:        gg_map_vote_command "ma_voterandom end 4"
//    * BeetlesMod:  gg_map_vote_command "admin_votemaps"
//    * SourceMod:   gg_map_vote_command "sm_mapvote" (with mapchooser.smx
//          enabled)
// Default Value: "ma_voterandom end 4"

// Triggers 3rd party voting.
   gg_map_vote_command "ma_voterandom end 4"

// ============================================================================
// >> MAP VOTE SIZE
// ============================================================================
// Description:
//    This variable controls the number of maps that will be displayed as
//       options in the vote menu.
// Notes:
//    * It is recommended not to set this too high.
// Options:
//    0 = (Enabled) Use entire map list.
//    # = (Enabled) Use # amount of options.
// Default Value: 6

// Controls GunGame's map vote size.
   gg_map_vote_size 6

// ============================================================================
// >> MAP VOTE TRIGGER LEVEL
// ============================================================================
// Description:
//    This variable controls what level the GunGame Vote is fired on.
//    The value will be subtracted from the total number of levels.
// Notes:
//    * If there are 23 levels, and "gg_vote_trigger" is set to "3", voting
//       will start on level 20.
// Options:
//    # = (Enabled) # from the last level to start the voting.
// Default Value: 4

// Which level to trigger GunGame's map voting.
   gg_map_vote_trigger 4

// ============================================================================
// >> MAP VOTE TIME
// ============================================================================
// Description:
//    This variable controls how long the vote will last for.
// Notes:
//    * It is recommended not to set this too high.
//    * If nobody votes, it will default to the "mapcycle.txt".
// Options:
//    # = (Enabled) Time in seconds to allow voting.
// Default Value: 30

// GunGame's map voting time limit.
   gg_map_vote_time 30

// ============================================================================
// >> EXCLUDE RECENTLY PLAYED MAPS
// ============================================================================
// Description:
//    This variable will exclude the selected number of recently played maps
//       from the vote menu.
// Notes:
//    * Make sure you have enough maps listed in your source.
// Options:
//    0 = (Disabled) Do not exclude recent maps.
//    # = (Enabled) # of last maps to exclude.
// Default Value: 0

// Exclude recent maps from GunGame's map voting.
   gg_map_vote_dont_show_last_maps 0

// ============================================================================
// >> SHOW PLAYER VOTES
// ============================================================================
// Description:
//    This variable controls if votes will be publically announced.
// Examples:
//    * Monday voted for gg_funtimes.
//    * XE_ManUp voted for gg_hello_kitty_island_adventure.
//    * Warren voted for aim_shotty.
// Options:
//    0 = (Disabled) Do not use display player votes.
//    1 = (Enabled) Display player votes.
// Default Value: 0

// Shows player feedback from GunGame's map voting.
   gg_map_vote_show_player_vote 0

// ============================================================================
// >> MAP LIST SOURCE
// ============================================================================
// Description:
//    Controls which map list will be used to build the vote menu.
// Notes:
//    * You may only filter maps with option 3. See below for more information.
// Options:
//    1 = mapcycle.txt
//    2 = maplist.txt
//    3 = "gg_map_vote_file" variable
//    4 = All maps in the "maps" folder
// Default Value: 1

// Source of maps for GunGame's map voting.
   gg_map_vote_list_source 1

// ============================================================================
// >> MAP LIST FILE
// ============================================================================
// Description:
//    This variable is not used, unless the above variable is set to 3.
// Notes:
//    * You may filter out maps by player count.
//    * See "/cfg/gungame51/gg_vote_list.txt" for examples and information.
//    * You can NOT add filters to "maplist.txt" and "mapcycle.txt"
// Examples:
//    * gg_map_vote_file "cfg/gungame51/my_list.txt"
//    * gg_map_vote_file "cfg/my_other_list.txt"
// Default Value: "cfg/gungame51/gg_vote_list.txt"

// Map list for GunGame's map voting.
   gg_map_vote_file "cfg/gungame51/gg_vote_list.txt"

// ============================================================================
// >> PLAYER VOTE COMMAND
// ============================================================================
// Description:
//    Allows players to vote for the next map.
// Notes:
//    * Players can vote or revote using this say command.
// Examples:
//    * gg_map_vote_player_command "!ggvote"
//    * gg_map_vote_player_command "!vote"
// Default Value: "!vote"

// Player say command for GunGame's map voting.
   gg_map_vote_player_command "!vote"

// ============================================================================
// >> DEAD FILTER
// ============================================================================
// Description:
//    This will only send the vote menu to dead players.
//    Players will receive the menu once they die.
// Notes:
//    * Players can use the player vote command to load the menu if they wish
//       to vote while alive.
// Options:
//    0 = (Disabled) Send the vote menu to everyone.
//    1 = (Enabled) Only send the vote menu to dead players.
// Default Value: 0

// Only the dead get popups during GunGame's map voting.
   gg_map_vote_after_death 0


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// |                          ROCK THE VOTE SETTINGS                          |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> ROCK THE VOTE
// ============================================================================
// Description:
//    Allows players to request a map vote in the middle of a map.
// Notes:
//    * Only takes effect with "gg_map_vote 1" set.
// Examples:
//    * 0 = (Disabled)
//    * 1 = (Enabled)
// Default Value: 1

// Allow rocking the vote.
   gg_map_vote_rtv 1

// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
//    Allows players to rock the vote.
// Examples:
//    * gg_map_vote_rtv_command "rtv"
// Default Value: "!rtv"

// Player say command for GunGame's RTV.
   gg_map_vote_rtv_command "!rtv"

// ============================================================================
// >> ROCK THE VOTE DISABLE LEVEL
// ============================================================================
// Description:
//    The percentage of total number of levels which, when the leader reaches
//       it, disables RTV for that map.
// Examples:
//    * 60 = (If there are 24 total levels, when the leader hits level 15 (we
//          round down), RTV is disabled)
// Default Value: 60

// Level percentage when RTV gets disabled.
   gg_map_vote_rtv_levels_required 60

// ============================================================================
// >> ROCK THE VOTE PERCENTAGE
// ============================================================================
// Description:
//    The percentage of total players required to rtv before the vote gets
//       rocked.
// Examples:
//    * 60 = 60% of players (rounded down) on the server need to RTV.
// Default Value: 60

// Player say command for GunGame's rtv.
   gg_map_vote_rtv_percent 60


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// |                           NOMINATION SETTINGS                            |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> NOMINATE FOR VOTE
// ============================================================================
// Description:
//    Allows players to request a map to be in the next vote.
// Notes:
//    * Only takes effect with "gg_map_vote 1" set.
//    * Only gg_map_vote_size nominations can be made.
//    * gg_map_vote_dont_show_last_maps can't be nominated.
// Options:
//    0 = (Disabled)
//    1 = (Enabled)
// Default Value: 1

// Allow vote nominations.
   gg_map_vote_nominate 1

// ============================================================================
// >> ROCK THE VOTE COMMAND
// ============================================================================
// Description:
//    Allows players to nominate.
// Options:
//    gg_map_vote_nominate_command "!nominate"
// Default Value: "!nominate"

// Player say command for GunGame's nominate.
   gg_map_vote_nominate_command "!nominate"
 

when i type in es_load in the console it doesnt output anything in the terminal except "11".
so i went and removed all the debugging stuff in my autoexec.cfg and then this is what the output was when i did es_load
VAC secure mode is activated.
es_load

[EventScripts] Loaded:
[EventScripts]   [ enabled] corelib
[EventScripts]   [ enabled] corelib/testlib
[EventScripts]   [ enabled] corelib/interfaces
[EventScripts]   [ enabled] corelib/linkedlist
[EventScripts]   [ enabled] corelib/repeat
[EventScripts]   [ enabled] corelib/score
[EventScripts]   [ enabled] corelib/xalias
[EventScripts]   [ enabled] corelib/textlib
[EventScripts]   [ enabled] corelib/playergetset
[EventScripts]   [ enabled] corelib/getbotname
[EventScripts]   [ enabled] corelib/damage
[EventScripts]   [ enabled] corelib/playervar
[EventScripts]   [ enabled] corelib/sqlitelib
[EventScripts]   [ enabled] corelib/statlog
[EventScripts]   [ enabled] corelib/quickcmd
[EventScripts]   [ enabled] corelib/queue
[EventScripts]   [ enabled] corelib/vecmath
[EventScripts]   [ enabled] corelib/services
[EventScripts]   [ enabled] corelib/foreach
[EventScripts]   [ enabled] corelib/average
[EventScripts]   [ enabled] corelib/keyfilter
[EventScripts]   [ enabled] corelib/uniqueid
[EventScripts]   [ enabled] corelib/timelib
[EventScripts]   [ enabled] corelib/keygroupsort
[EventScripts]   [ enabled] corelib/keygrouprand
[EventScripts]   [ enabled] corelib/keyrand
[EventScripts]   [ enabled] corelib/exp
[EventScripts]   [ enabled] corelib/isnumerical
[EventScripts]   [ enabled] corelib/escinject
[EventScripts]   [ enabled] corelib/getplayercount
[EventScripts]   [ enabled] corelib/usermsglib
[EventScripts]   [ enabled] corelib/inrange
[EventScripts]   [ enabled] corelib/entitylib
[EventScripts]   [ enabled] corelib/es_install
[EventScripts]   [ enabled] corelib/es_checkversion
[EventScripts]   [ enabled] corelib/es_mexec
[EventScripts]   [ enabled] corelib/clientcmd
[EventScripts]------------------------


 



and this is what i get if i type es_load gungame51 (after i had removed that from my autoexec.cfg aswell)
VAC secure mode is activated.
es_load gungame51
11
[1/7] Initializing GunGame 5.1.630...
[2/7] Executing configs...
[3/7] Executing custom configs...
[4/7] Parsing weapon orders...
[5/7] Registering commands...
[6/7] Starting sound system...
[EventScripts] Loaded gungame51
[7/7] Load completed. Restarting game...

[GunGame] Weapon order: Default Weapon Order

[GunGame] +-------+-----------+---------------+
[GunGame] | Level | Multikill |    Weapon     |
[GunGame] +-------+-----------+---------------+
[GunGame] |   1   |     1     |          m249 |
[GunGame] |   2   |     1     |           aug |
[GunGame] |   3   |     1     |         sg552 |
[GunGame] |   4   |     1     |          m4a1 |
[GunGame] |   5   |     1     |         scout |
[GunGame] |   6   |     1     |          ak47 |
[GunGame] |   7   |     1     |         famas |
[GunGame] |   8   |     1     |         galil |
[GunGame] |   9   |     1     |           p90 |
[GunGame] |   10  |     1     |         ump45 |
[GunGame] |   11  |     1     |       mp5navy |
[GunGame] |   12  |     1     |         mac10 |
[GunGame] |   13  |     1     |           tmp |
[GunGame] |   14  |     1     |        xm1014 |
[GunGame] |   15  |     1     |            m3 |
[GunGame] |   16  |     1     |         elite |
[GunGame] |   17  |     1     |     fiveseven |
[GunGame] |   18  |     1     |        deagle |
[GunGame] |   19  |     1     |          p228 |
[GunGame] |   20  |     1     |           usp |
[GunGame] |   21  |     1     |         glock |
[GunGame] |   22  |     1     |         knife |
[GunGame] |   23  |     1     |     hegrenade |
[GunGame] +-------+-----------+---------------+
Weapon Order changed to: Default Weapon Order. Restarting in 2 seconds!
gg_addon_loaded: 'gg_leader_messages' of type 'included'
gg_addon_loaded: 'gg_knife_pro' of type 'included'
gg_addon_loaded: 'gg_deathmatch' of type 'included'
gg_addon_loaded: 'gg_dead_strip' of type 'included'
gg_addon_loaded: 'gg_dissolver' of type 'included'
gg_addon_loaded: 'gg_winner_messages' of type 'included'
gg_addon_loaded: 'gg_warmup_round' of type 'included'
gg_addon_loaded: 'gg_multi_nade' of type 'included'
gg_addon_loaded: 'gg_map_obj' of type 'included'
gg_addon_loaded: 'gg_turbo' of type 'included'
gg_addon_loaded: 'gg_leaderweapon_warning' of type 'included'
gg_addon_loaded: 'gg_welcome_msg' of type 'included'
gg_addon_loaded: 'gg_level_info' of type 'included'
gg_addon_loaded: 'gg_reload' of type 'included'
 


now i dont know know if this is related but when i first installed gungame on this server i had bots on it, and everytime i tried loading gungame it came up with a similar segmentation fault message during the dump and restarted however when i took the bots out it loaded just fine until the map change came up.

let me know if you have anymore ideas, im willing to try anything at this point
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Postby satoon101 » Thu Jun 28, 2012 1:17 am

Do bots join on map change? Could you paste any code related to bots in your configs that might get executed?

The main issue with bots is when using bot_add commands instead of just adjusting the bot_quota, a bot can get added and removed in the same tick, causing GunGame to execute code on a bot that is not on the server, which can lead to crashing.

Satoon
satoon101

Site Admin
Site Admin
 
Posts: 1055
Joined: Thu Oct 09, 2008 4:27 pm

Re: server crash on map change

Postby HeftyBurritto » Thu Jun 28, 2012 1:33 am

well i thought i might be the bots crashing it, so i tried deleting all bot related code in my server.cfg and that didnt seem to have an effect on anything. im booting up my server right now and ill copy over what i have for bots, as far as i know i just have it in my main server.cfg
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Re: server crash on map change

Postby HeftyBurritto » Thu Jun 28, 2012 1:39 am

mp_chattime 10
sv_timeout 65

// round specific cvars
mp_freezetime 6
mp_roundtime 5
mp_startmoney 16000
mp_c4timer 45
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 0
decalfrequency 3
sv_maxupdaterate 60
sv_minupdaterate 10

// server logging
log off
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0


// bots
// bot_add
bot_quota 6
bot_quota_mode fill
bot_difficulty 2
bot_chatter minimal
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 1
bot_defer_to_human 1
bot_prefix "b0ts"
bot_allow_rogues 0
bot_walk 0
bot_join_team any
bot_eco_limit 2000
bot_allow_grenades 1
bot_all_weapons
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 0
bot_allow_machine_guns 1


// operation


yea i noticed when i took out bots_add thats when i was able to load gungame with bots, but it doesnt want to switch maps with or without bots.
and every now and agian itll give me the segmentation fault when i exit the server, maybe its related?
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Re: server crash on map change

Postby tnarocks » Thu Jun 28, 2012 1:49 am

Heres my bots cfg file. You can try it and see what happens with it loaded. To load it just copy it to your cfg folder and in the server.cfg at the end put this line exec bots.cfg
Attachments
bots.rar
(949 Bytes) Downloaded 4739 times
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Postby tnarocks » Thu Jun 28, 2012 1:50 am

just remember to delete all the stuff you added in your server.cfg about bots or there might be conflicts
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Re: server crash on map change

Postby HeftyBurritto » Thu Jun 28, 2012 2:05 am

i tried it and it came up with the same segmentation fault. :(
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Re: server crash on map change

Postby HeftyBurritto » Thu Jun 28, 2012 2:06 am

i dont think its a bot problem at all, i tried it with no bots and got the same result.
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Postby Shadow » Thu Jun 28, 2012 3:14 pm

Are your maps listed in the mapcycle.txt file?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Postby daggerclan » Thu Jun 28, 2012 3:42 pm

Did you install the latest SPE version from this thread? (sp_extensions_ep2_r124.zip)
http://forums.eventscripts.com/viewtopic.php?f=125&t=29657

The one listed in the installation wiki points to an older version.
daggerclan

Corporal
Corporal
User avatar
 
Posts: 250
Joined: Mon Jul 13, 2009 7:54 pm
Location: United States

Re: server crash on map change

Postby HeftyBurritto » Thu Jun 28, 2012 5:17 pm

first off, thanks everyone for trying to help me figure this one out, its not an easy one.
yes all maps i try loading are listed in my mapcycle file.
and i had thought i got the latest version, its a possibility i didnt though if the wiki is off, so im downloading it now and ill update spe, and ill post the results.
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Re: server crash on map change

Postby HeftyBurritto » Thu Jun 28, 2012 5:41 pm

same segmentation fault with the spe.

Assigned anonymous gameserver Steam ID [A-1:2349711365(3003)].
VAC secure mode is activated.
changelevel de_dust
---- Host_Changelevel ----
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Loading Counter-Strike.com Bot Configuration Settings...
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120628122005_1.dmp
success = yes
response:  CrashID=bp-c00e56f6-d1e7-4466-b006-72c022120628

Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Thu Jun 28 12:20:06 EDT 2012: Server restart in 10 seconds
 


any more ideas?
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Postby Shadow » Fri Jun 29, 2012 12:11 am

May sound stupid but just making sure... Are your maps listed in your mapcylce.txt file are under /cstrike/maps?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Postby tnarocks » Fri Jun 29, 2012 4:45 am

if you have mani installed have you updated the gametypes otherwise it wont work right
tnarocks

Corporal
Corporal
 
Posts: 315
Joined: Mon Jan 25, 2010 3:56 pm
Location: Florida
Steam Friends Name: {TAG}TNA ROCKS(ENGAGED)

Re:

Postby Shadow » Fri Jun 29, 2012 8:02 pm

tnarocks wrote:if you have mani installed have you updated the gametypes otherwise it wont work right


According to his GG5 error log file, he has no addon/plugin at all besides SPE & ES. So it makes it very weird!


HeftyBurritto,

Would you be able to upload your mapcylce.txt file?
Shadow

Corporal
Corporal
 
Posts: 204
Joined: Thu Mar 12, 2009 2:57 am

Re: server crash on map change

Postby HeftyBurritto » Fri Jun 29, 2012 8:43 pm

well in efforts to slim down the possibilities i re-installed my server os, i even updated the os to ubuntu 12.04 , did a clean install of srcds, and gungame51.
so my mapcycle is stock right now the only things i copied over was my autoexec.cfg, server.cfg.
everything works fine even the map change with stock everything, but when i manually try to exit the server i get this

Assigned anonymous gameserver Steam ID [A-1:2800223237(3004)].
VAC secure mode is activated.
exit
Reference Count for Material ___error (10) != 0
Reference Count for Material __depthwrite00 (1) != 0
Reference Count for Material __depthwrite01 (1) != 0
Reference Count for Material __depthwrite10 (1) != 0
Reference Count for Material __depthwrite11 (1) != 0
Reference Count for Material ___glintbuildmaterial (1) != 0
Reference Count for Material __particlesdepthwrite (1) != 0
Reference Count for Material particle/muzzleflash/noisecloud1 (6) != 0
Fri Jun 29 15:17:32 EDT 2012: Server restart in 10 seconds
 


but it only does it when i start up the server with -autoupdate, if i start it with out it, it exits fine

so i thought i had my problem solved with the new install everything seemed to be working all right so i turned on some inclued addons :
deathmatch
knife pro
leader message
leader weapon warning
level info
multi nade
reload
and turbo

and after i did that i got the same segmentation fault
turned them all off and it works.
so i think it might be an included addon, im going to turn each one on and off and see if i can narrow it down, if its an addon thats causing the problem at all
ill post my results.
HeftyBurritto

Private
Private
 
Posts: 18
Joined: Mon Jun 25, 2012 8:50 pm
Steam Friends Name: HeftyBurrito

Next


Return to Troubleshooting (NOT FOR BUGS)

Who is online

Users browsing this forum: No registered users and 1 guest

cron