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Re: server crash on map change

PostPosted: Fri Jun 29, 2012 9:33 pm
by HeftyBurritto
ok so im only getting the segmentation fault with deathmatch loaded , with everything else that ive listed it runs fine just when i turn on deathmatch and it hits a map change.
and im still having the problem with -autoupdate but thats not really a big deal at all
im going to try uploading some custom maps now to my server and well see how it goes

PostPosted: Fri Jun 29, 2012 10:02 pm
by Shadow
Just remove the -autoupdate switch. I don't use it and I never saw it worked anyway! I think with the latest version of srcd, it's no more a valid switch. But don't quote me for that one. :)

Re: server crash on map change

PostPosted: Fri Jun 29, 2012 11:07 pm
by HeftyBurritto
awesome, any ideas on deathmatch not working?

PostPosted: Sat Jun 30, 2012 2:44 pm
by Shadow
The update process is now used using "HldsUpdateTool.exe" -command update -game "Counter-Strike Source" -dir" from a command line.

As for your deathmatch, make sure you are not loading "gg_elimination" Addon... If it's not the case then run a es_load so we can see what Addon is loaded?

Re: server crash on map change

PostPosted: Sat Jun 30, 2012 8:07 pm
by HeftyBurritto
heres just es_load

es_load

[EventScripts] Loaded:
[EventScripts]   [ enabled] corelib
[EventScripts]   [ enabled] corelib/testlib
[EventScripts]   [ enabled] corelib/interfaces
[EventScripts]   [ enabled] corelib/linkedlist
[EventScripts]   [ enabled] corelib/repeat
[EventScripts]   [ enabled] corelib/score
[EventScripts]   [ enabled] corelib/xalias
[EventScripts]   [ enabled] corelib/textlib
[EventScripts]   [ enabled] corelib/playergetset
[EventScripts]   [ enabled] corelib/getbotname
[EventScripts]   [ enabled] corelib/damage
[EventScripts]   [ enabled] corelib/playervar
[EventScripts]   [ enabled] corelib/sqlitelib
[EventScripts]   [ enabled] corelib/statlog
[EventScripts]   [ enabled] corelib/quickcmd
[EventScripts]   [ enabled] corelib/queue
[EventScripts]   [ enabled] corelib/vecmath
[EventScripts]   [ enabled] corelib/services
[EventScripts]   [ enabled] corelib/foreach
[EventScripts]   [ enabled] corelib/average
[EventScripts]   [ enabled] corelib/keyfilter
[EventScripts]   [ enabled] corelib/uniqueid
[EventScripts]   [ enabled] corelib/timelib
[EventScripts]   [ enabled] corelib/keygroupsort
[EventScripts]   [ enabled] corelib/keygrouprand
[EventScripts]   [ enabled] corelib/keyrand
[EventScripts]   [ enabled] corelib/exp
[EventScripts]   [ enabled] corelib/isnumerical
[EventScripts]   [ enabled] corelib/escinject
[EventScripts]   [ enabled] corelib/getplayercount
[EventScripts]   [ enabled] corelib/usermsglib
[EventScripts]   [ enabled] corelib/inrange
[EventScripts]   [ enabled] corelib/entitylib
[EventScripts]   [ enabled] corelib/es_install
[EventScripts]   [ enabled] corelib/es_checkversion
[EventScripts]   [ enabled] corelib/es_mexec
[EventScripts]   [ enabled] corelib/clientcmd
[EventScripts]------------------------


 


and heres es_load gungame51




es_load gungame51
11
Loading Counter-Strike.com Bot Configuration Settings...
[1/7] Initializing GunGame 5.1.630...
[2/7] Executing configs...
[3/7] Executing custom configs...
[4/7] Parsing weapon orders...
[5/7] Registering commands...
[6/7] Starting sound system...
[EventScripts] Loaded gungame51
[7/7] Load completed. Restarting game...

[GunGame] Weapon order: Default Weapon Order

[GunGame] +-------+-----------+---------------+
[GunGame] | Level | Multikill |    Weapon     |
[GunGame] +-------+-----------+---------------+
[GunGame] |   1   |     1     |          m249 |
[GunGame] |   2   |     1     |           aug |
[GunGame] |   3   |     1     |         sg552 |
[GunGame] |   4   |     1     |          m4a1 |
[GunGame] |   5   |     1     |         scout |
[GunGame] |   6   |     1     |          ak47 |
[GunGame] |   7   |     1     |         famas |
[GunGame] |   8   |     1     |         galil |
[GunGame] |   9   |     1     |           p90 |
[GunGame] |   10  |     1     |         ump45 |
[GunGame] |   11  |     1     |       mp5navy |
[GunGame] |   12  |     1     |         mac10 |
[GunGame] |   13  |     1     |           tmp |
[GunGame] |   14  |     1     |        xm1014 |
[GunGame] |   15  |     1     |            m3 |
[GunGame] |   16  |     1     |         elite |
[GunGame] |   17  |     1     |     fiveseven |
[GunGame] |   18  |     1     |        deagle |
[GunGame] |   19  |     1     |          p228 |
[GunGame] |   20  |     1     |           usp |
[GunGame] |   21  |     1     |         glock |
[GunGame] |   22  |     1     |         knife |
[GunGame] |   23  |     1     |     hegrenade |
[GunGame] +-------+-----------+---------------+
Weapon Order changed to: Default Weapon Order. Restarting in 2 seconds!
gg_addon_loaded: 'gg_leader_messages' of type 'included'
gg_addon_loaded: 'gg_knife_pro' of type 'included'
gg_addon_loaded: 'gg_multi_nade' of type 'included'
gg_addon_loaded: 'gg_turbo' of type 'included'
gg_addon_loaded: 'gg_leaderweapon_warning' of type 'included'
gg_addon_loaded: 'gg_level_info' of type 'included'
gg_addon_loaded: 'gg_reload' of type 'included'

 


i dont think im running anything else that would interfere with deathmatch

PostPosted: Sat Jun 30, 2012 8:40 pm
by HeftyBurritto
if i turn on elimination it works fine, and doesnt have a problem changing map, it seems to be only deathmatch

PostPosted: Sun Jul 01, 2012 2:03 am
by satoon101
Very odd that DeathMatch would be causing crashing. I'm going to work on a "debugging" version of DeathMatch. Once I upload it, install it on your server, and hopefully the output we get will help narrow down what is exactly causing the crash.

Satoon

PostPosted: Sun Jul 01, 2012 2:28 am
by satoon101
Ok, upload the contents of this zip to your server's ../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/ folder. It will create a file called "debug.txt" in your server's ../addons/eventscripts/gungame51/scripts/included/gg_deathmatch/modules/ directory. Once the server has crashed, zip up that file and attach it here.

Thanks,
Satoon

Re: server crash on map change

PostPosted: Mon Jul 02, 2012 2:36 am
by HeftyBurritto
here it is.

Re: server crash on map change

PostPosted: Mon Jul 02, 2012 2:46 am
by HeftyBurritto
i didnt see anything in the debug text that looks out of the ordinary, im pretty stumped on this one. :?:

Re: server crash on map change

PostPosted: Mon Jul 02, 2012 4:04 pm
by daggerclan
Do you have these 2 lines at the top of your autoexec.cfg file?


stuffcmds
sv_allow_wait_command 1

Re: server crash on map change

PostPosted: Fri Jul 06, 2012 2:11 am
by HeftyBurritto
no i didnt have either line, and there wasnt anychange when i added them
and idk if it has to do with the new update but when i try to exit i get this


exit
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120705204846_1.dmp
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help wit
Thu Jul  5 20:48:46 EDT 2012: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the ecture and should be determined separately for each server. The use of this mecha
Using breakpad minidump system
Using breakpad crash handler
 


idk if there realated.

PostPosted: Fri Jul 06, 2012 3:47 pm
by daggerclan

Re: server crash on map change

PostPosted: Sat Jul 07, 2012 12:41 am
by HeftyBurritto
yes i updated event scripts.

Re: server crash on map change

PostPosted: Wed Jul 11, 2012 4:14 am
by tweakstur
I'm having the same issue... Everything is up to date, no other addons installed and elimination works fine.

[Deleted]

PostPosted: Fri Jul 13, 2012 2:33 am
by Shadow
PostThis post was deleted by Shadow on Fri Jul 13, 2012 2:34 am.
Reason: Screw up with the forum lol

Re: server crash on map change

PostPosted: Fri Jul 13, 2012 2:36 am
by Shadow
tweakstur wrote:I'm having the same issue... Everything is up to date, no other addons installed and elimination works fine.


If you red the post from the beginning, please try and do the same type of troubleshooting, post some of your configs files, upload your GG51 log file for instance, be more specific on the issue, symptoms, when, what, where etc. It will help a lot and I am sure someone will be glad to try and help out.