End of round music not playing whole file
Posted: Mon Aug 13, 2012 11:43 am
Hi,
Having some issues with end of round music...ill post configs and tell me what you think ive done wrong
Server.cfg
gg_en_config.cfg
/sound_packs/default.ini
winner_sounds.txt
files are located in /cstrike/sound/gungame/
Any help where I have made a mistake would be good...it plays for about 8-10 seconds then changes map
Having some issues with end of round music...ill post configs and tell me what you think ive done wrong
Server.cfg
// server name
hostname ""
// rcon passsword
rcon_password ""
sv_password ""
// Advanced RCON protection
sv_rcon_banpenalty 10
sv_rcon_maxfailures 3
sv_rcon_minfailures 3
sv_rcon_minfailuretime 30
// HTTP Redirect
// remove the // in front to activate fast download
// be sure now to have "/" at the end of the URL
sv_downloadurl ""
// server cvars
host_framerate 0
mp_allowspectators 1
mp_autocrosshair 0
mp_autoteambalance %atuobal%
mp_autokick 0
mp_fadetoblack 0
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_timelimit 0
mp_tkpunish 0
setpause 0
sv_accelerate 5
sv_aim 0
sv_airaccelerate 6000
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 1
sv_cheats 0
sv_consistency 1
sv_friction 4
sv_gravity 600
sv_maxspeed 320
sv_pausable 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 60
sv_voiceenable 1
tv_enable 0
tv_delay 90
phys_pushscale 3
// round specific cvars
mp_buytime .25
mp_c4timer 35
mp_fraglimit 0
mp_freezetime 0
mp_maxrounds 0
mp_playerid 0
mp_roundtime 3
mp_spawnprotectiontime 0
mp_startmoney 800
mp_winlimit 0
// VERY IMPORTANT FOR THOSE WHO CRY ABOUT REGISTER
sv_maxupdaterate 67
sv_minupdaterate 66
sv_maxcmdrate 67
sv_mincmdrate 66
sv_maxrate 30000
sv_minrate 25000
fps_max 600
sv_unlag 1
sv_maxunlag .5
// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
mp_logdetail 3
net_maxfilesize 50
// operation
sv_lan 0
sv_region 0
hostname ""
// rcon passsword
rcon_password ""
sv_password ""
// Advanced RCON protection
sv_rcon_banpenalty 10
sv_rcon_maxfailures 3
sv_rcon_minfailures 3
sv_rcon_minfailuretime 30
// HTTP Redirect
// remove the // in front to activate fast download
// be sure now to have "/" at the end of the URL
sv_downloadurl ""
// server cvars
host_framerate 0
mp_allowspectators 1
mp_autocrosshair 0
mp_autoteambalance %atuobal%
mp_autokick 0
mp_fadetoblack 0
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_friendlyfire 1
mp_hostagepenalty 0
mp_limitteams 0
mp_timelimit 0
mp_tkpunish 0
setpause 0
sv_accelerate 5
sv_aim 0
sv_airaccelerate 6000
sv_allowdownload 1
sv_allowupload 1
sv_alltalk 1
sv_cheats 0
sv_consistency 1
sv_friction 4
sv_gravity 600
sv_maxspeed 320
sv_pausable 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 60
sv_voiceenable 1
tv_enable 0
tv_delay 90
phys_pushscale 3
// round specific cvars
mp_buytime .25
mp_c4timer 35
mp_fraglimit 0
mp_freezetime 0
mp_maxrounds 0
mp_playerid 0
mp_roundtime 3
mp_spawnprotectiontime 0
mp_startmoney 800
mp_winlimit 0
// VERY IMPORTANT FOR THOSE WHO CRY ABOUT REGISTER
sv_maxupdaterate 67
sv_minupdaterate 66
sv_maxcmdrate 67
sv_mincmdrate 66
sv_maxrate 30000
sv_minrate 25000
fps_max 600
sv_unlag 1
sv_maxunlag .5
// server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
mp_logdetail 3
net_maxfilesize 50
// operation
sv_lan 0
sv_region 0
gg_en_config.cfg
// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length of the
// winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0
// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 1
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length of the
// winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0
// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 1
/sound_packs/default.ini
title = "Default"
levelup = "gungame/default/smb3_powerup.mp3"
leveldown = "gungame/default/smb3_powerdown.mp3"
levelsteal = "gungame/evillaugh.wav"
nadelevel = "gungame/default/nade_level.mp3"
knifelevel = "gungame/default/knife_level.mp3"
multilevel = "gungame/default/smb_star.mp3"
welcome = "gungame/areyouready.mp3"
handicap = "gungame/default/gg_handicap.mp3"
multikill = "common/stuck1.wav"
countDownBeep = "hl1/fvox/beep.wav"
winner = "winner_sounds.txt"
friendlyfire = "npc/roller/mine/rmine_tossed1.wav"
nadebonuslevel = "common/stuck2.wav"
notify = "common/warning.wav"
levelup = "gungame/default/smb3_powerup.mp3"
leveldown = "gungame/default/smb3_powerdown.mp3"
levelsteal = "gungame/evillaugh.wav"
nadelevel = "gungame/default/nade_level.mp3"
knifelevel = "gungame/default/knife_level.mp3"
multilevel = "gungame/default/smb_star.mp3"
welcome = "gungame/areyouready.mp3"
handicap = "gungame/default/gg_handicap.mp3"
multikill = "common/stuck1.wav"
countDownBeep = "hl1/fvox/beep.wav"
winner = "winner_sounds.txt"
friendlyfire = "npc/roller/mine/rmine_tossed1.wav"
nadebonuslevel = "common/stuck2.wav"
notify = "common/warning.wav"
winner_sounds.txt
gungame/bodies.mp3
gungame/pushit.mp3
gungame/pushit.mp3
files are located in /cstrike/sound/gungame/
Any help where I have made a mistake would be good...it plays for about 8-10 seconds then changes map