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GG 5.1 Memory error when loading default weapon order

PostPosted: Wed Oct 03, 2012 12:08 pm
by Tschoui
Hi
i just installed gungame on my dedicated server at home. (WinXP, 1GB RAM, 2.9GHz)
If I want to start the server everything works fine just until it comes to loading the default weapon order. Then the server crashes saying
"The instruction at "0x0bdf1708" referenced memory at "0x1a1ac68c". The memory could not be "read". Click OK to terminate program."

I have mani admin mod installed. When i start the server without GG everything works fine.
I just installed gungame 5.1 with this instructions http://wiki.gungame.net/pages/Installation . I already tried the changes in the server.cfg and the autoexec.cfg

Any suggestions?

PostPosted: Wed Oct 03, 2012 9:39 pm
by daggerclan
Update the SPE version to the one found in the first post of this thread:
http://forums.eventscripts.com/viewtopic.php?f=125&t=29657

The link on the installation page is out of date.

Re: GG 5.1 Memory error when loading default weapon order

PostPosted: Thu Oct 04, 2012 8:38 pm
by Tschoui
HI, thanks for your help! I updatet to the latest version. Now the server gets over the weapons order. But the error stays the same.
Now there is a lot of missing shutdown function errors :(

Weapon Order changed to: Weapon Short. Restarting in 2 seconds!
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
Unknown command "wait"
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthenticat
ion()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdow
n()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for ReplaySystem_Init( bDedicated ) : ReplaySystem_Shu
tdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shu
tdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_Shu
tdownFileSystem()

PostPosted: Fri Oct 05, 2012 2:04 am
by satoon101
Those are totally different errors. You need to add the following to your autoexec.cfg:
sv_allow_wait_command 1
stuffcmds
The first command will stop the "wait" command spam, and EventScripts needs to use the "wait" command in order to function properly.

Also, I fixed the link on the Installation page, so thank you for reporting that, dagger.

I'm not sure about the rest of the crash you are experiencing, though. That could honestly be just about anything.

Satoon