After ES/GG5.1 install, crash @launch (Segmentation Fault)
Posted: Mon Feb 18, 2013 11:54 pm
Hey guys. I'm running (or attempting to run) a dedicated Gungame 5.1 server on Centos 6.3. Before I attempted to install EventScripts and GunGame 5.1, the server was working. Now, it isn't, and I can't figure it out.
The console output is located here.
The string I use to start the server is:
The error, as far as I can tell, is this part:
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130218173951_1.dmp
success = yes
response: CrashID=bp-f22cbbe3-77ee-4566-906c-d90ca2130218
./srcds_run: line 372: 3052 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Feb 18 17:39:52 EST 2013: Server restart in 10 seconds
Mon Feb 18 17:39:55 EST 2013: Server Quit
To install everything, I followed the guide on the gungame wiki for installing ES and GG. I also found a couple ES addons on the eventscripts website. The zips I downloaded and used are:
es2-ob-linux-bld378.zip
gungame_5_1_630.zip
sp_extensions.zip
quake.zip (nothing but quake sounds, no scripts or anything)
stickynades_ob_1.3.zip
Show-Damage_v2.5.zip
My autoexec.cfg:
sv_allow_wait_command 1
stuffcmds
eventscripts_subdirectory events
mattie_eventscripts 1
es_load stickynades_ob
es_load showdamage
es_load gungame51
And my server.cfg: here
'-debug' doesn't seem to do anything, and the log files generated in /srcds/css/cstrike/logs only contain snippets of each attempted server start.
When I disable autoexec.cfg by renaming it, the server launches and bots join. If I then type 'es_load gungame51', the server immediately crashes with the following output and attempts to restart (which I cancel):
I don't know if that means the problem is with gungame, or what. I figure it's probably user error; I don't have a lot of experience with Linux, or any experience with Source server management. Any help would be greatly appreciated. Thanks.
The console output is located here.
The string I use to start the server is:
./srcds_run -game cstrike +max_players 24 +map de_dust2 +sv_lan 0
The error, as far as I can tell, is this part:
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130218173951_1.dmp
success = yes
response: CrashID=bp-f22cbbe3-77ee-4566-906c-d90ca2130218
./srcds_run: line 372: 3052 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Feb 18 17:39:52 EST 2013: Server restart in 10 seconds
Mon Feb 18 17:39:55 EST 2013: Server Quit
To install everything, I followed the guide on the gungame wiki for installing ES and GG. I also found a couple ES addons on the eventscripts website. The zips I downloaded and used are:
es2-ob-linux-bld378.zip
gungame_5_1_630.zip
sp_extensions.zip
quake.zip (nothing but quake sounds, no scripts or anything)
stickynades_ob_1.3.zip
Show-Damage_v2.5.zip
My autoexec.cfg:
sv_allow_wait_command 1
stuffcmds
eventscripts_subdirectory events
mattie_eventscripts 1
es_load stickynades_ob
es_load showdamage
es_load gungame51
And my server.cfg: here
'-debug' doesn't seem to do anything, and the log files generated in /srcds/css/cstrike/logs only contain snippets of each attempted server start.
When I disable autoexec.cfg by renaming it, the server launches and bots join. If I then type 'es_load gungame51', the server immediately crashes with the following output and attempts to restart (which I cancel):
es_load gungame51
11
Server logging enabled.
L 02/18/2013 - 17:57:48: Log file closed
Server logging data to file logs/L0218050.log
L 02/18/2013 - 17:57:48: Log file started (file "logs/L0218050.log") (game "/root/srcds/css/cstrike") (version "5198")
L 02/18/2013 - 17:57:48: "[SFIT] Ted<3><BOT><>" connected, address "none"
L 02/18/2013 - 17:57:48: "[SFIT] Ted<3><BOT><Unassigned>" joined team "TERRORIST"
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130218175748_1.dmp
success = yes
response: CrashID=bp-591674eb-c436-41c0-8df9-44f6c2130218
./srcds_run: line 372: 3091 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Feb 18 17:57:49 EST 2013: Server restart in 10 seconds
11
Server logging enabled.
L 02/18/2013 - 17:57:48: Log file closed
Server logging data to file logs/L0218050.log
L 02/18/2013 - 17:57:48: Log file started (file "logs/L0218050.log") (game "/root/srcds/css/cstrike") (version "5198")
L 02/18/2013 - 17:57:48: "[SFIT] Ted<3><BOT><>" connected, address "none"
L 02/18/2013 - 17:57:48: "[SFIT] Ted<3><BOT><Unassigned>" joined team "TERRORIST"
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130218175748_1.dmp
success = yes
response: CrashID=bp-591674eb-c436-41c0-8df9-44f6c2130218
./srcds_run: line 372: 3091 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Feb 18 17:57:49 EST 2013: Server restart in 10 seconds
I don't know if that means the problem is with gungame, or what. I figure it's probably user error; I don't have a lot of experience with Linux, or any experience with Source server management. Any help would be greatly appreciated. Thanks.