Hey guys I've ran into a little problem that I can't seem to get rid of. I'm running the latest gungame version on a windows box and i'm having trouble getting the spawnpoints put in. I have successfully accomplished this on several maps in the past but those spawnpoint files were lost in a server migration. I'm familiar with all the commands such as gg_spawn_add (userid) and gg_spawn_remove and gg_spawn_show.....I can add the spawnpoints and the transparent models will show up for all 55 of them that I put in but when I change the map they won't write to a spawnpoint file like they used to in past versions. Here is what my error log spit out...
Version Information:
* EventScripts: 2.0.0.248
* ES_Tools: 0.420
* GunGame: 5.0.585
* Popup: oy28
* OS Type: nt
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Exception caught: 22/01/2009 @ [10:23:02] [Occurences: 2]
Additional Information:
-> Admin command call. "spawn_add" was called by "CONSOLE".
Additional Information:
-> Admin command call. "spawn_add" was called by "CONSOLE".
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Traceback (most recent call last):
File "C:\servers\ipsgameserver\cstrike\addons\eventscripts\_libs\python\gungamelib.py", line 1081, in callCommand
callback(userid, *arguments)
File "C:\servers\ipsgameserver\cstrike\addons\eventscripts\gungame\included_addons\gg_spawnpoints\gg_spawnpoints.py", line 115, in cmd_spawn_add
spawnPoints.add(playerLoc[0], playerLoc[1], playerLoc[2], playerViewAngle[1])
AttributeError: 'NoneType' object has no attribute 'add'
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After I changed the map back to the one I put spawnpoints on, I used the gg_spawn_show and they even showed up as if they are saved somewhere. The only problem is they don't work and there is no file inside the gungame\spawnpoints\ folder.
Thanks for your time!
Toon