DreamState wrote:"Mattie's EventScripts, http://mattie.info/cs, Version:2.0.0.250"
"Mani Admin Plugin 2007 V1.2BetaS VSP, http://www.mani-admin-plugin.com"
"GunGame Utils 0.0.2, Predator, http://www.TwistedPlay.co.uk"
Cisco wrote:Well, I was toying with the idea of a ES2.0 script that runs "stats" in console and parses out the FPS, then reloads gungame on the next map change after it goes below a certain threshold (say 250 FPS).
But, I realized, it's much less effort to just reload gungame every map so that's what I am going to try. I have added the following to the bottom of my server.cfg:// reload gungame
es_xunload gungame
es_xdelayed 1.0 es_xload gungame
We will see if this causes any instability.
erazor wrote:Cisco wrote:Well, I was toying with the idea of a ES2.0 script that runs "stats" in console and parses out the FPS, then reloads gungame on the next map change after it goes below a certain threshold (say 250 FPS).
But, I realized, it's much less effort to just reload gungame every map so that's what I am going to try. I have added the following to the bottom of my server.cfg:// reload gungame
es_xunload gungame
es_xdelayed 1.0 es_xload gungame
We will see if this causes any instability.
Awesome, let me know if its fully stable doing this. I have added this code on my server too, ill get back with results.
Thanks
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