Cisco wrote:Well I'm currently running rev 577, and I have tried v586 and v548 with no luck.
Going to try v557 now, first just reverting gungame.py followed by reverting gungamelib.py as well if that doesn't work.
tigerox wrote:I have the exact same problem. Low fps and high cpu usage.
r586 has this issue as well. It seems to be a memory leak.
We run a busy server and the performance degrades very fast. 2 hours of playtime and the server is at 95% cpu usage.
Unfortunately I had to switch back to GG4.
Hope someone can help soon.
tigerox wrote:I have switched to using GG4 with a SourceMod plugin to handle deathmatch mode. This way I don't use ES_TOOLS.
It is a huge difference in performance compared to GG4's deathmatch addon, It also runs much better than GG5 DM did.
XE_ManUp wrote:I'm glad that you found a solution that works for you. I would suggest that you still try use GG5 and allow the SourceMod plugin to handle the deathmatch portion.
Contrary to what it may seem, we still care about everything going on with GunGame5, especially these issues in particular. They seem to be tied to some sort of memory issue which we have been working hard to find. All of us have been quite busy as of lately (I just moved from Washington, DC to Tampa, FL) and haven't had much time to troubleshoot. Anyhow, all excuses aside, we are hoping to find the source of the memory errors, if not eliminate them completely. This way, you will not be forced into reverting GunGame or using external plugins.
I am not going to claim that this will not take time. That would be misleading. I will say, however, that we are looking in to various ways of optimizing any code from within GunGame5 as a whole. Hopefully, you will be able to notice a difference with the newer code changes. I would like to reiterate that this is going to take some time. Perhaps this will give you something to look forward to, but unfortunately, all I can tell you right now is that it is being worked on. I can't go into much detail until I/we have coded enough to test the newer system to see if it works well in dealing with the memory issues.
XE_ManUp wrote:From my understanding, I believe one of the major issues that we are having is tied to a memory leak in EventScripts with the es.usermsg() command, which is what handles the messages in the player chat area as well as hudhints. Hopefully, this will be patched soon enough in an upcoming EventScripts version.
Not only that, but we have been working very hard on pulling together some new code to make GunGame operate even better than it does now (although what we have now is far from perfect).
Warbucks wrote:Will this be available on subversion to test?
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