Knife Pro wont work

Discussion about Included Addons

Knife Pro wont work

Postby Anexio » Sat Aug 01, 2009 8:32 pm

First of all, i've tried the search function, double checked that i've done it right, and i cant get it to work.
As far as i know, the only thing i need to do, is to replace 0 with 1, and it just dont work. I've look all other setitngs i've made. And there's nothing wrong with it.
So what do i do now?
//=========================================================
// KNIFE PRO
//=========================================================
// When enabled, if you kill a player with a knife, you will level up,
// and the victim will level down.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_knife_pro 0
 
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Re: Knife Pro wont work

Postby XE_ManUp » Sun Aug 02, 2009 12:36 am

My guess would be that you are trying to load another addon that conflicts with knife pro. I know that it works/loads.
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Postby Anexio » Sun Aug 02, 2009 1:45 am

No, i dont have any other addons besides GG5. I use quake sounds, but that shouldnt make any conflicts with GG5.
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Re:

Postby XE_ManUp » Sun Aug 02, 2009 9:22 am

Anexio wrote:No, i dont have any other addons besides GG5. I use quake sounds, but that shouldnt make any conflicts with GG5.

Pardon the confusion, but I meant "included addons" that are loaded with GunGame. If you try to load an addon that conflicts with Knife Pro, it will not allow Knife Pro to load. I would need to see your config.
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Postby Anexio » Sun Aug 02, 2009 11:00 am

Here's my config:

//----------------------------------------------------------------------------
// gg_en_config.cfg -- English Server Configuration
//
// This file controls GunGame settings.
//
// Note: Any alteration of this file requires a server restart or a reload of
//       GunGame.
//----------------------------------------------------------------------------

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      WEAPON SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// WEAPON ORDER FILE
//=========================================================
// This variable controls what weapon order file will be used.
//
// Note: The file must be located under "cfg/gungame5/weapon_orders/".
//
// Note: Changing this variable in-game will result in a restart.
//
// Note: If gg_weapon_order_random = 1, this will be the starting weapon order.
//
// Default Value: default_weapon_order

gg_weapon_order_file default_weapon_order

//=========================================================
// RANDOM WEAPON ORDER FILE
//=========================================================
// This variable controls whether a random weapon order will be chosen at the
// of each map.
//
// Options: 0 = Off, use gg_weapon_order for a static weapon order.
//          1 = On, get a new weapon order each map change.
//
// Default Value: 0

gg_weapon_order_random 0

//=========================================================
// WEAPON ORDER
//=========================================================
// This variable controls which order type  in which the weapon order will be parsed.
//
// Options: #default = Order will go Top -> Bottom.
//          #reversed = Order will go Bottom -> Top.
//          #random = Order will be shuffled.
//
// Default Value: #default

gg_weapon_order_type #default

//=========================================================
// WEAPON REMOVAL
//=========================================================
// This variable controls which weapons are not removed from the map.
//
// Note: Only weapon_* entities are supported.

gg_map_strip_exceptions hegrenade,flashbang,smokegrenade

//=========================================================
// MULTIKILL OVERRIDE
//=========================================================
// This variable controls the amount of kills a player needs to level up.
//
// Note: Keep this variable set to 0 unless you want to override the values in
//       your weapon order file.
//
// Note: This will not override hegrenade and knife, these are always 1.

gg_multikill_override 0


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PUNISHMENTS SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// AFK ROUNDS
//=========================================================
// This variable controls the number of rounds a player has to be AFK before
// action is taken.
//
// Options: 0 = Disabled

gg_afk_rounds 1

//=========================================================
// AFK PUNISHMENT
//=========================================================
// This variable controls what punishment is taken upon players who are AFK
// longer than "gg_afk_rounds".
//
// Options: 1 = Kick the player
//          2 = Move the player to spectator

gg_afk_action 2

//=========================================================
// SUICIDE PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// commit suicide.
//
// Options: 0 = Disabled

gg_suicide_punish 1

//=========================================================
// TEAM KILL PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// kill a team-mate.
//
// Options: 0 = Disabled

gg_tk_punish 1

//=========================================================
// RECONNECT PUNISHMENT
//=========================================================
// This variable controls the number of levels a player will lose if they
// disconnect, then reconnect in the same round.
//
// Options: 0 = Disabled

gg_retry_punish 1


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MAP SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// MAP OBJECTIVES
//=========================================================
// This variable controls which objectives will be disabled.
//
// Options: 0 = All objectives disabled.
//          1 = Bomb objective disabled.
//          2 = Hostage objectives disabled.
//          3 = No objectives disabled.

gg_map_obj 0

//=========================================================
// MULTI ROUNDS ENABLED
//=========================================================
// This variable controls the number of rounds that need to be played before
// a map change.
//
// Note: Only set this variable if you want more than one round per map change.
//
// Note: The map vote will only trigger on the final round.
//
// Options: 0 = Disabled

gg_multi_round 0

//=========================================================
// MULTI ROUNDS INTERMISSION
//=========================================================
// This variable controls the amount of time the intermission lasts between
// rounds.
//
// Note: This will start an intermission timer similar to the warmup timer
//       between rounds.

gg_round_intermission 20

//=========================================================
// WARMUP ROUND TIME
//=========================================================
// This variable controls how long the warmup round will last.
//
// Note: Players cannot level up during the warmup round.
//
// Options: 0 = Disabled

gg_warmup_timer 30

//=========================================================
// WARMUP WEAPON
//=========================================================
// This variable controls what weapon players will have during the warmup
// round.
//
// Options: 0 = First level weapon

gg_warmup_weapon hegrenade

//=========================================================
// WARMUP ROUND DEATHMATCH MODE
//=========================================================
// This variable controls if the warmup round will allow deathmatch-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_deathmatch is enabled by default! This
//       cause gg_deathmatch to unload at the end of the warmup round.
//
// Note: Requires the usage of "gg_respawn_cmd" (found below).
//
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_deathmatch.

gg_warmup_deathmatch 1

//=========================================================
// WARMUP ROUND ELIMINATION MODE
//=========================================================
// This variable controls if the warmup round will allow elimination-
// style play during the warmup round.
//
// Options: 0 = Disabled (default)
//          1 = Enabled
//
// Note: DO NOT ENABLE this if gg_elimination is enabled by default! This
//       cause gg_elimination to unload at the end of the warmup round.
// Note: Requires the usage of "gg_respawn_cmd" (found below)
// Note: Please check the gg_default_addons.cfg for information regarding
//       information on what is required to be enabled and disabled when
//       running gg_elimination.

gg_warmup_elimination 0

//=========================================================
// GAME END ALLTALK
//=========================================================
// If sv_alltalk is disabled, this variable will turn sv_alltalk on
// when a player wins the game (during chat time).
//
// Options: 0 = Disabled
//          1 = Enabled (Turn on sv_alltalk if it is off)

gg_win_alltalk 1

//=========================================================
// DYNAMIC END OF MAP CHAT TIME
//=========================================================
// This variable controls the source of the end of map chat time for custom
// end of map music.
//
// Options: 0 = Use the server's mp_chattime variable
//          1 = Use the length of the individual audio file

gg_dynamic_chattime 1



// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      PLAYER SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// DEFUSERS
//=========================================================
// This variable controls whether Counter-Terrorist players are given defusal
// kits in bomb maps.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_player_defuser 0

//=========================================================
// ARMOR
//=========================================================
// This variable controls the type of armor players are given.
//
// Options: 0 = No armor
//          1 = Kevlar only
//          2 = Assaultsuit (Kevlar + Helmet)

gg_player_armor 2


// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      SOUND SETTINGS
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// SOUND PACK
//=========================================================
// This variable controls which soundpack will be used.
//
// Note:
//
// Default Value: default

gg_soundpack default

//=========================================================
// LEADER WEAPON WARNING
//=========================================================
// This variable controls whether or not a sound will be played at the start
// of a round announcing that a player is on either the "hegrenade" or "knife"
// level.
//
// Options: 0 = Disabled
//          1 = Enabled

gg_leaderweapon_warning 1

// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//      MISCELLANIA
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//=========================================================
// RESPAWN COMMAND
//=========================================================
// This is the command that is used to respawn the player, if you don't
// know what this variable does, you won't need to change it.
//
// Default value: est_spawn
//
// Example (using GunGame_Utils): gg_respawn_cmd gg_spawn

gg_respawn_cmd est_spawn

//=========================================================
// SAY PREFIX
//=========================================================
// This variable controls what prefix will be used before say commands.
//
// Example: !gg would make setlevel be !ggsetlevel
//          ?   would make setlevel be ?setlevel
//
// Default Value: !

gg_say_prefix "!"
 
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