cant get reverse to load, and awp to be first weapon

Having problems with GunGame5 (NOT FOR BUGS)? Ask here!

cant get reverse to load, and awp to be first weapon

Postby xxl » Sun Apr 04, 2010 6:26 pm

please help
xxl

Private
Private
 
Posts: 30
Joined: Fri Apr 02, 2010 1:07 am
Steam Friends Name: jrwright1982

Postby Warren » Sun Apr 04, 2010 6:38 pm

Please copy your ../cfg/gungame51/gg_en_config.cfg and paste it here.
Also, copy the weapon order file you have selected for gg_weapon_order_file in ../cfg/gungame51/gg_en_config.cfg and paste it here.

Use
[code][/code]
tags around the contents of the files.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Re: cant get reverse to load, and awp to be first weapon

Postby xxl » Sun Apr 04, 2010 6:58 pm

sorry i cant seem to copy paste into there
xxl

Private
Private
 
Posts: 30
Joined: Fri Apr 02, 2010 1:07 am
Steam Friends Name: jrwright1982

Postby Warren » Sun Apr 04, 2010 7:10 pm

By copy, I meant to copy the contents. Open the files with notepad, select all of the text, and right click > copy.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby xxl » Sun Apr 04, 2010 7:18 pm

<// ****************************************************************************
// * gg_en_config.cfg -- English Server Configuration *
// * *
// * This file controls GunGame settings. *
// * *
// * Note: Any alteration of this file requires a server restart or a *
// * reload of GunGame. *
// ****************************************************************************


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | WEAPON SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> WEAPON ORDER FILE
// ============================================================================
// Notes:
// * The file must be located under "cfg/gungame5/weapon_orders/".
// * Changing this variable in-game will result in arestart.
// * If gg_weapon_order_random = 1, this will be the starting weapon
// order.
// Default Value: "default_weapon_order"

// The file that will be used for the weapon order.
gg_weapon_order_file reverse_weapon_order

// ============================================================================
// >> RANDOM WEAPON ORDER FILE
// ============================================================================
// Options:
// 0 = (Disabled) use gg_weapon_order for a static weapon order.
// 1 = (Enabled) get a new weapon order each map change.
// Default Value: 0

// Randomly select a new weapon order file each map.
gg_weapon_order_random 0

// ============================================================================
// >> WEAPON ORDER SORT TYPE
// ============================================================================
// Options:
// #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be randomly shuffled.
// Default Value: "#default"

// The order in which the weapons and levels will be sorted.
gg_weapon_order_sort_type "#reversed"

// ============================================================================
// >> MULTIKILL OVERRIDE
// ============================================================================
// Notes:
// * Keep this variable set to 0 unless you want to override the
// values you have set in your weapon order file.
// * This will not override hegrenade and knife, these are always 1.
// Default Value: 0

// The amount of kills a player needs to level up per weapon.
gg_multikill_override 0

// ============================================================================
// >> WEAPON REMOVAL
// ============================================================================
// Note:
// * Only weapon_* entities are supported.
// Default Value: "hegrenade,flashbang,smokegrenade"

// The weapons that will not be removed from the map.
gg_map_strip_exceptions "hegrenade,flashbang,smokegrenade"


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | MAP SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

// ============================================================================
// >> MULTI-ROUND
// ============================================================================
// Notes:
// * Only set this variable if you want more than one round per map
// change.
// * The map vote will only trigger on the final round.
// Options:
// 0 = Disabled.
// # = The number of rounds that need to be played before a map
// change.
// Default Value: 0

// The number of rounds that need to be played before a map change.
gg_multi_round 0

// ============================================================================
// >> MULTI-ROUND INTERMISSION
// ============================================================================
// Notes:
// * This option is only valid if "gg_multi_round" is set to a value
// higher than "0".
// * This will load "gg_warmup_round" based off of the "gg_warmup timer"
// between rounds.
// * Without an intermission, the next GunGame round will start immediately after a win.
// Options:
// 0 = Do not have an intermission.
// 1 = Enable the intermission.
// Default Value: 0

// The amount of time (in seconds) that the intermission lasts between rounds.
gg_multi_round_intermission 0

// ============================================================================
// >> DYNAMIC END OF MAP CHAT TIME
// ============================================================================
// Notes:
// * Dynamic chat time is based on the end of round winner music.
// * When enabled, the players will be able to chat for the length
// of the winner music.
// * If disabled, the "mp_chattime" variable will be used.
// Options:
// 0 = (Disabled) Use the server's mp_chattime variable.
// 1 = (Enabled) Use the length of the individual audio file.
// Default Value: 0

// Enables dynamic end of round chat time based on the winner music.
gg_dynamic_chattime 0


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | PLAYER SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> DEFUSERS
// ============================================================================
// Options:
// 0 = Disabled
// 1 = Enabled
// Default Value: 0

// Automatically equip Counter-Terrorist players with defusal kits on bomb maps.
gg_player_defuser 0

// ============================================================================
// >> ARMOR
// ============================================================================
// Options:
// 0 = No armor
// 1 = Kevlar only
// 2 = Assaultsuit (Kevlar + Helmet)
// Default Value: 2

// The type of armor players are equipped with when they spawn.
gg_player_armor 2


// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// | SOUND SETTINGS |
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


// ============================================================================
// >> SOUND PACK
// ============================================================================
// Notes:
// * Sound packs are located in "../cstrike/cfg/gungame5/sound_packs".
// * The INI file names located in the "sound_packs" directory minus
// the ".ini" extension are what you would use when declaring the
// default sound pack that players will hear when sounds are played.
// Default Value: "default"

// The controls which sound pack will be used by default.
gg_soundpack "default">





<//----------------------------------------------------------------------------
// Weapon order file -- Defines what weapon goes with each level.
//
// The order of the weapons below will define what order the weapons will go
// in on a #default weapon order rotation.
//
// #reverse makes the weapon order go bottom to top, with the knife and
// hegrenade being last.
//
// #random makes the weapon order a random order, being re-randomized on
// every map change.
//
// The first line of each weapon order must be:
// => Weapon order name here
//
// Format: <weapon name> <multikill>
//
// Options:
//
// PISTOLS:
// glock usp
// p228 deagle
// fiveseven elite
//
// SHOTGUNS:
// m3 xm1014
//
// SUB MACHINE GUNS:
// tmp mac10
// mp5navy ump45
// p90
//
// RIFLES:
// galil famas
// ak47 scout
// m4a1 sg550
// g3sg1 awp
// sg552 aug
//
// MACHINE GUN:
// m249
//
// OTHER:
// hegrenade knife
//----------------------------------------------------------------------------

=> Reverse weapon order
awp
m249
aug
sg552
m4a1
scout
ak47
famas
galil
p90
ump45
mp5navy
mac10
tmp
xm1014
m3
elite
fiveseven
deagle
p228
usp
glock
knife
hegrenade>
xxl

Private
Private
 
Posts: 30
Joined: Fri Apr 02, 2010 1:07 am
Steam Friends Name: jrwright1982

Postby Warren » Sun Apr 04, 2010 7:35 pm

You chose gg_weapon_order_file reverse_weapon_order, the file listed at the bottom of your post.
Next you chose gg_weapon_order_sort_type "#reversed". In the description of this setting, this is described to mean:
gg_en_config.cfg wrote:// ============================================================================
// >> WEAPON ORDER SORT TYPE
// ============================================================================
// Options:
// #default = Order will go Top -> Bottom.
// #reversed = Order will go Bottom -> Top.
// #random = Order will be randomly shuffled.
// Default Value: "#default"


Therefore, the weapon order file you have chosen will be "Bottom -> Top", with the AWP being last.
Warren

Site Admin
Site Admin
 
Posts: 772
Joined: Fri Sep 05, 2008 2:59 am
Location: Boston, MA
Xfire Name: WMA9000

Postby Wagierek » Wed Apr 07, 2010 1:14 pm

Just simply use gg_weapon_order_file reverse_weapon_order and gg_weapon_order_sort_type "#default" and just edit a default weapon order file. I made something like that and it works ok.
Wagierek

Recruit
Recruit
 
Posts: 4
Joined: Wed Apr 07, 2010 12:53 pm

Postby xxl » Wed Apr 07, 2010 7:59 pm

thanks guys....one issue at a time im learning :P
xxl

Private
Private
 
Posts: 30
Joined: Fri Apr 02, 2010 1:07 am
Steam Friends Name: jrwright1982



Return to Troubleshooting (NOT FOR BUGS)

Who is online

Users browsing this forum: No registered users and 11 guests

cron